
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム自体は面白く感じた デスゲームモードもある程度のヒリツキがあってよかったように思う しかしボス戦に入って暗転から戻らず速攻デスになるのはやばすぎる それでデータ消えましたになるのでそこから復帰するのは個人の自由だけど 他人にお勧めできるゲームではない
ゲームクオリティがとても低く、おすすめしません ・10年前に発売したかと思わせるデザイン/UI ・オープンワールドなのにも自由に探索できない ・使いまわしのモンスター/ダンジョン ・中盤以降の打ち切り漫画のようなストーリー構成
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为你刀剑游戏的万年凯子,这作是真的很难评价,打好评只是出于私心(这次确实有不少喜欢的要素),但并不推荐入这款游戏,入之前我强烈建议去试DEMO,只有玩了DEMO才会知道自己是否是"合适人群" <优点> ①地图很大,风景不错,这次的地图规模远超你刀剑以往的作品. ②装备养成系统还不错,整体比较好上手,武器和防具的功能性以及EXMOD的功能都挺全面的,没有乱七八糟的BUFF系统,也没有故意卡玩家数值(例如某数值不够就会打不中怪啥的) ③战斗的视觉效果不错,战斗有破坏和部位肢解,以及对小怪的击杀和对BOSS的处决演出都很棒. ④意想不到的细节,例如战斗久了武器会染血和旧化,玩家落水会有身体浸湿效果,被打倒地的次数多了身上会有很明显的积灰效果等等……这些要素在别的游戏或许很常见,但在你刀剑游戏真的是活久见了. ⑤大部分角色都比较讨喜,以及女主可爱捏. <缺点> ①成也地图大,败也地图大,虽然每个区域的风格都不同,但是奈何整体玩法没有改变,满地图到处跑,开宝箱做任务打怪和收集材料(俗称通马桶),喜欢这点的可能会觉得还好(比如我),但这些对大部分人来说是个折磨的过程. ②探索体验很糟糕,在激活传送点之前地图上不会有任何显示,纯靠摸瞎,以及在野外稍微高一点就会摔死,稍微深一点的水域就会淹死,有时候目的地明明就隔墙在对面,但就是不让你过去,强制让你去绕远路. ③这点也是最重要的,这作的还原度很糟糕,虽然在场景方面做的还不错,但是在场景以外的,如剧情、系统、怪物等等都进行了一定程度上的"魔改",说难听点就是个披着SAO皮的独立新游.只是套了个艾恩格朗特的故事背景,其余东西和原作/动画的SAO没有一点关系了. <最后>因为我的PC配置不太行,开的是性能优先的中低画质,除了到水域相关的位置会掉帧,其余游玩方面基本没啥问题,不过说实话,要不是我特喜欢满地图通马桶要素,不然真的很难坚持玩下去,买你刀剑游戏就只是想看那些原作角色,这作边缘化了原作角色,游戏原创的新故事也没讲完,如果以后你刀剑的游戏都是这类套皮原创的话,那这次估计是我最后一次首发入你刀剑的游戏了……
Bad gameplay, boring
I like the fighting style mechanics but the game is so repetitive that it becomes quickly boring. Even the pretty landscapes and monsters do not make up for the monotonous boss battles and traveling from point A to point B. The map, for as large as it is, feels empty. There is no joy hunting down a chest, only to get something that can be easily crafted. I would love it if the developers could add things to the exploration of the map, it is really disappointing to see something incredible in the distance and not be able to check it out. For the cost of what I paid, it is not worth it to play an unfinished game. That being said I hope with the feedback that Bandai Namco is getting, constructive updates will be made to this game that take advantage of its potential.
running simulator empty game
This game is just completely bad, dont buy it and waste your money like I did on this overpriced ****
So you're playing along, through the long and tedious (not to mention unskippable) prologue. You get to the end of it and you can FINALLY customize your character. You customize them the way you want (Which is... okay. Not great, but okay) and choose the settings you want. Then you get in game, and after some lengthy cutscenes your built character is finally visible. And then you realize you made a mistake. You forgot to confirm a choice in the customization. Whelp, get ready to start over, because you can't fix it. You're the dude with the lady voice because you previewed voices and didn't realize you hadn't actually selected it. Shame, that 5 hours you played and spent working on things is all wasted, cause there's no reloading a save either. I'll start playing again eventually, the gameplay has some potential, but the railroading and the character customization crap has me stuck for the time being.
에코스 오브 아인크라드 엔딩(아님)을 보면 그 다음엔 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그거 말고는 뭘 해요? 멧돼지를 팔아서 키스톤을 삽니다. 딴 거 하면 안 돼요? 이 게임을 한다는 것 자체가 시간 낭비인데, 안 그래도 낭비되는 시간을 더욱 많이 낭비하고 싶으면 다른 컨텐츠를 해도 됩니다. 멧돼지 잡아야 돼요? 지금 여기서 멧돼지를 안 잡으면 던전 가서 님이 죽어요. 아뇨, PC 말고 님이 죽는다고요. 때려도 때려도 안 죽는 몬스터 피통에 암 걸려서요. 그냥 엔딩 보고 끝내면 안 돼요? 겟타로보 문고판 엔딩만도 못한 그걸 보고 엔딩 봤다는 기분이 드셨으면 그래도 됩니다. 그런데 거기서 끊을 수 있잖아요? 그런 사람은 이런 게임에 돈 낭비를 하지 않을 절제력도 갖고 있을 겁니다. 그 절제력을 유용하게 써주세요.
Very underwhelming and BORING not to mention beyond repetitive. Feels like they could have made this game in under a week. I tried toughing it out but my gosh its unbearable to even play after the first prologue even. Huge let down among so many other aspects to the game they could have done. Do not buy unless you want your heartbroken.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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