
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My rating is based off this being a sequel. I wanted to like this game so much, but there's just too many backward steps taken from the previous installment. Sandlot as developers are one of the most baffling game designers I've ever seen. In some ways their uniqueness works to their advantage, but the downside is that they don't seem to consider what their players want or like. EDF 6 has multiple missions where you have to walk slowly from point A to B to C to D, and these have ALWAYS been the worst missions in the games. For whatever reason they decided to have you do this over and over, and it detracts from the game in a major way. Another thing that adds to the overall slow pace of the game is the number of "boss" battles that require you to just sit around and wait for openings. The final boss was the last straw for me as it was one of the least enjoyable missions in the game when it should have been an epic and exciting climax. Instead I was just bored and frustrated and the only reason I didn't just drop the game in the middle of the mission was for the sake of completion. I won't be playing the game on any further difficulties. It's just too boring and frustrating. Another thing that massively detracts from the experience is that online desync is ABHORRENT. I love playing these games with my brother and a buddy and we were constantly blowing each other up because none of the player positions are accurate on any of our screens. Apart from these few glaring issues, it still has all the stuff people love about EDF. So go ahead and play if you're willing to overlook these things. I'd just recommend playing EDF 5 if you haven't yet, then decide if you want more despite what I judge as an overall worse experience. I'm just going back to EDF 5 so I can finish Inferno. Maybe Sandlot will have figured out how to make the game people want in 5-10 years with EDF 7.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
間違いなく、シリーズ歴代最高傑作。今作の本質は、最高のストーリーにある。 地球を守るため 大勢の戦士が必要だ さあ共に戦おう アクセス待ってるぞ
Very fun. There is a class and gun combo for everyone. My one complaint is about the difficulty curve. It's not a curve, it's a roller coaster.
💩
クリア後感想ネタバレなし 神ゲーでした 相変わらず やたら壊した後も残って視界を塞ぐ敵の残骸、 謎に作り込まれた建物の段差に引っかかって死ぬ こんな少数精鋭で作られた良い意味でB級映画の様なゲームが、 まさか自分自身の長所を理解して プレイヤーが求めるデザインを出し、 武器や様々なシステムをアップグレードし続け、 果てには史上最高のシナリオを出してくるなど…… 想像を遥かに超える神ゲーだった すごい これに尽きる これは次回作は出すの難航するだろう より良いものを、もしくは違うものを 流石に期待してしまう 是非頑張ってほしい
ほぼソロのみ一部のインフェルノ以外すべてクリアしました 前作に続き素晴らしい作品でした 次回では兵科を一新するのを期待してます やはりどのシリーズも起動力がほしいですね 理由は特定の兵科だと絶対に避けれない攻撃があるのとアイテム回収が毎回地獄なことです もしくは全兵科にサブオプションとして回収レーダーや緊急回復キットでも作ってはいかがでしょうか
I really liked EDF5, and this one is really fun, too. I enjoy the main themes of the game, and I think a lot of the callbacks/references to EDF5 are pretty cool. I am not quite finished with the story yet, but I can tell it's going to be nutty.
i was gonna put a random quote from the game and call it good enough... HOWEVER, after finishing the main campaign, ive decided this game is worth more than that. it is an absolute master piece and i cannot praise it enough. i've played through EDF5 and thought it was honestly mid... but before playing this game, i HIGHLY encourage anyone considering this to play EDF5 first, this game is the sequel to EDF5, you do not need to play 3 and 4, let alone 1 and 2 (3 and 4 are remakes of 1 and 2) just play EDF5 and thats it, the older games suffer from... well... being old... not graphically, but gameplay wise they do. this game however, does not suffer AS MUCH from how the engine was made, ill elaborate in a list of PROS and CONS later. i've done my first playthrough on hard mode for both games personally, i would, however, suggest normal for anyone who isnt as comfortable with shooter games and dealing with tons of enemies (if youre struggling on hard after a few missions, turn it down to normal) alright here's the PROS and CONS CONS : - Graphics, due to having a ton of enemies on screen at once, the graphics take a hit, the game isnt ugly, far from it, but its not peak graphics - This game used to force you to use an Epic Games account, i hate that. Hopefully the devs have learnt from their mistakes and will never do this again. HOWEVER, i was not obliged to use Epic Games, so they have updated it. (i did remove a file in the game files after a friend told me to do so, look it up if the game starts pestering you with an Epic login request) - "♥♥♥♥♥♥" voice acting, which might push away people, i will also put this in pros later because it elevates the entire game when you know WHY it's ♥♥♥♥♥♥ (it is VERY MUCH done on purpose!) - adding this one after doing inferno, ive done inferno in edf5 with no issue, however, theres an issue here. some enemies do too much damage, their ai is too good and they are SPAMMED everywhere, this did not feel that way in edf5, inferno was just challenging, but still fun, this inferno starting at around 70th level is no longer fun... and a few missions before that are also not that fun. but this is SOLELY FOR INFERNO, an entirely OPTIONAL difficulty MEANT TO BE HARD. So i guess they did good if thats what their goal was, but to me, it was just not fun. - another thing ive noticed throughout the game is that, while it lets you use every class by spreading gear and armor between them (not evenly, it prioritizes your current class, but its still spreading it, and its entitrely rng based) you're gonna end up with not enough armor unless youre dying a LOT or are playing it in order of difficulty (i.e. if you're doing easy then normal then hard then hardest then inferno) this results in making armor the SINGLE MOST GRINDY THING in the ENTIRE game, like i have about half the weapons maxed out (the lil star next to them) but my armor is still only about 2.7k, some things in inferno just 1 shot you with that amount of armor (and by some i mean... a lot...) you can, however, mod this to "fix" it and still be able to play online regardless, just dont expect it to not be grindy if youre planning on doing inferno. PROS : - gameplay, if you want to use the same weapon type the entire game, you can! if you want the game to feel fresh every single mission and change weapons and class every time, you can! this was not a thing in EDF5 as you would only get weapons for your current class, but it is in EDF6! the gun play is nice, vehicles feel like vehicles and not just ultra responsive point and click turrets which is nice (i do think helicopters could use a bit of a rework with their control scheme but its alright as is, its basically how it feels to use a chopper in gta5) - enemy variation, go play the game, you'll understand, the designs are amazing as well in this one especially! - "♥♥♥♥♥♥" voice acting and dialogue, the game was written like one of those old 80s alien movies! i forgot the name of the movie it was based on, but the entire series of EDF is very much MEANT to be this way, it can get obnoxious but most of the time, it turns something you would otherwise feel sad and empty about into something you'll laugh at! peak comedic relief! - THE MUSIC. OMG ITS PEAK! ESPECIALLY THE MENU THEME FOR THE LAST MISSION! - multiple playstyles! you want your typical soldier? play Ranger. you want to be a big bulky guy with tons of weapons? play fencer. you want to be nimble and fast and want to have the single most damage on a single target? play wing diver (personal favorite, its very fast, gets a lot more fun later on) and finally... cant aim? play air raider (its sick as ♥♥♥♥, play it anyways) none of them feels especially underpowered except early game fencer, but this changes relatively quickly! - peak multiplayer, full loot share + level sync, if you want to experience the game with randoms and see the absolute insane chaos of having 4 air raiders on screen at once, this is the way! - it goes on sale often! all in all, 10/10. edit : ok to avoid the "glazer" tag, i will give it 10/ant instead. anyways here's the obligatory funny quote : "THEY LOOK JUST LIKE US! I CANT DO IT!" - random soldier, after seeing a frog. "do you remember what i told you yesterday?" "thats the rumor." *doesnt elaborate* "BALL SACKS" - random soldier "heavy tanks, retreat at once!" "WE CANT, THE ENEMY IS RIGHT IN FRONT OF US!" "humanoid aliens?" "extraterrestrial beings similar to humans" "you mean... aliens that look like humans?" "1 head, 2 eyes, with hands and feet, bipedal" "almost identical to humans, this is unbelievable" meanwhile, looking at frogs... "what exactly are we fighting?" "HOSTILE FORCES" ok this next one is actually sadly not in edf6, its from edf5 "those alien bastards look like they should be afraid of water... but they're NOT." ... you guessed it, he's looking at a frog, yet again.
[h1] 我们是勇敢的步兵队 [/h1] 很久之前在B站看到过一个UP主对五代的评测,标题叫做“属于全人类的简陋而不简单的慷慨悲歌” edf系列的确是一个……看对了眼就很有意思的游戏,毕竟说实话我一开始也是被画风劝退,后来先去玩了方块2才反向入坑的5和6,再跟朋友一起联机打完全部主线。 而现在,两个dlc也通关了,想着也许是时候认认真真地写一封评测了 这游戏说真的,定价太高,画风劝退,关卡大量注水……但我还是选择推荐。我对此的解释是因为它有着一种独特的美感,以及的确呈现出了一个精彩的故事。 承接5代的结尾,但即便没有玩过上一作的人也可以享受整个故事,并且沉浸在与命运抗争的故事之中——前提是没有被一堆注水关气笑。 [h1] 大步向前又满腔热血的敢死队 [/h1] 这一作依然延续了四个职业的设置,分别是[strike]突击兵,会叫空袭的突击兵,会飞的突击兵,很厉害的突击兵[/strike]突击兵,空袭兵,飞翼潜行兵,剑兵,上手难度逐步提升。 [h3] 突击兵 [/h3] 新人,口粮的味道还习惯吗 (。・∀・)ノ 军装很适合你哦 (^∀^●)ノシ 正所谓人要衣装嘛 ヾ(•ω•`)o 说实话一周目玩空袭兵的我的确很羡慕突击兵单兵的机动性以及他们的武器库,毕竟真的很全,别说光耀者了,随便拿一把突击步枪来都比空袭兵自带的榴弹枪和镇暴枪好用。 突击兵的确是一个很均衡的兵种,有着多样的武器配置和还可以的机动性,载具库倒是没有空袭兵多,但是我和朋友联机的时候玩突击兵一般都不带载具…… [h3] 空袭兵 [/h3] 炮击请求 来自一个老百姓!? (#°Д°) 发射迫击炮! (╯▔皿▔)╯ 老百姓请求炮击这种事 还真是听都没听说过啊 (o゜▽゜)o 地球拆迁队的好男人,隔壁绝地潜兵馋哭了的火力。六代给的无人机其实怪好玩的,补足了废土关卡没有炮兵队,DE202和EDF女神[strike]经[/strike]的遗憾,而且地底关卡也可以使用,重新装填也不需要功绩点…… 对于我这个扔不好信号弹的苦手来说的确很有意思。除此以外体感上来讲也是火力最强大的,很喜欢带两个魂灵崩落在朋友脸上锁定,或者带死亡鸟和放电直升机然后被没有特效的aoe干死。 [h3] 飞翼潜行兵 [/h3] 这里是妖精 开始进行掩护 ヾ(•ω•`)o 某种程度上这是个资源管理型兵种:几乎什么都要消耗能源。有些辅助装备会很难把我自己绷住而不把自己炸飞。老实说我没怎么玩,所以不好下结论 大概可以说是玻璃大炮吧 [h3] 剑兵 [/h3] 想一个人独占猎物吗 (~ ̄▽ ̄)~ 不好意思 得平分才行 (。^▽^) [strike]真正的飞翼潜行兵[/strike] 对得起上级兵科这个介绍的的自走高达,无论是新手用它当移动炮台来用还是大佬在敌潮七进七出片甲不占,或者拿上近战武器体验一把怪物猎人……剑兵的玩法可以说是最多样的,也很轮椅——毕竟完全反射盾这个东西完全不讲道理的 刷完DLC1拿到百级的完全反射盾以后干的第一件事就是带上扩盾的装备往潮里钻,在这之前都是玩的小炮艇机玩法,滞空时间比另外一个朋友还没拿到好装备的飞翼潜行兵还长…… [h1] 大家一起来用力嘶吼 [/h1] 6代的剧情也是很有意思的,承接在5代游戏的三年后,星导者被击退,但人类十不存一,星导者留下的大量外星生物和怪物也在威胁岌岌可危的人类,就在这样日复一日的清剿之中,星导者再次回归,尝试改变过去 而我们也一次又一次地卷入其中,一次次地看着希望变成绝望,再在绝望中寻到一丝生机。面临更大的绝望,但希望就在那里,也总有人一直在踏上寻找希望的路上 无论是251基地的上尉,每次循环掩护我们与教授前往圆环的中尉,暴风部队的所有成员,情报部的大姐姐,在无尽的轮回之中被对妻子的爱折磨着的教授 历经绝望却依然奋战到最后一刻的EDF所有人 游戏用大量的对话来丰富了这些剧情,可以说是一场非常日式、甚至近乎俗套,却依然精彩的群像。 毕竟要只靠对话这种单一形式来推进大多数剧情真的需要一点功力的。 甚至因为接续上了五代,所以在当你尝试在相同的循环里救下五代本来会被剧情杀的队友时,那种喜悦之情是无以言说的。 就我个人而言,我是忘记不了与朋友通完时光天秤以后,在频道里放EDF之歌时的那种动容。游戏的确是个画风劝退的游戏,难度确实放在那里,但那又怎么样呢?一次又一次的时间循环当中,我们找到了那条通往胜利的希望之路,并且最终成功——大获全胜。 故事的确是个好故事,奈何在下才疏学浅,也只能感叹这么一句了。 [i]我们是勇敢的步兵队[/i] [i]大步向前又满腔热血的敢死队[/i] [i]大家一起来用力嘶吼[/i] [i]别害怕上战场啊向前冲[/i] [i]只有靠着我们的牺牲[/i] [i]才能让人类齐声高唱胜利的凯歌[/i] [i]所有人抛头颅洒热血[/i] [i]为了保护这美丽的地球[/i] [i]在空中奋战的同袍[/i] [i]就像是闪电划过辽阔的天空[/i] [i]让我们乘风昂首飞翔[/i] [i]展开翅膀翱翔于蓝天[/i] [i]现在就举起枪向前冲[/i] [i]把占领城市的飞碟都打成莲蓬头[/i] [i]决不让那些外星生物[/i] [i]占领我们美好的世界[/i]
A very lovely, janky game about killing 10 billion bugs and time as a concept. I'd highly recommend this if you have the brain worms for it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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