
Granvir: Zero Front is a 3rd person action roguelite mech-builder with co-op multiplayer. Experience the prelude to Granvir as the resistance response to the Millennium Company invasion. Pilot your Granvir, manage your campaign between battles to find the best equipment, and stay in the fight.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the prelude to the Millennium Horizon campaign in Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.

Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You should keep in mind that this game is basically just a demo, the real game is titled simply as "Granvir". Despite this, Zero Front is an awesome campaign. Simple yet replayable. There is a significant amount of trinkets and bits to switch in and out for the build you want. And this game is pretty small in terms of pc requirements. In terms of story, it is a pretty simply plot. Though that is because you are limited to only one campaign in this game; Zero Front. (Oh wow sounds familiar). The actual game is around 12 quid, though I'd probably reccomend you to try and get it on sale. Overall, if you're looking something quick and simple to play, this might be for you. It is free after all, so not like you're losing anything.
Battletech but the company making it isn't Evil or Dumb
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is basically a trial of the full game. I was skeptical about the main game, so naturally I tried this out. 100% convinced me to buy the full game! The parts are varied (1h vs 2h melee and ranged weapons of all sorts) hotkeys are easily customizable, and the variety of parts is pretty great. Exactly what I've been looking for in a mech game that none others seem to be able to deliver well!
After running through the campaign I just went and bought it to play the next campaign. 87.5 Hours on full game as of this review. Constant (major, might i add) updates/reworks they're churning out. A month away makes me look and go "wait, they added what now?? SWEET" Every time.
Game is good, though the UI is funky as all heck Maybe instead of having multiple options, the developer could consolidate them into appropriate groups Something like these three: - Mech By selecting Mech, only then will the player see the Modify Granvir, Granvir Controls, Tune-Up Granvir (which may open a drop-down list of factions which offer said tune-up), etc. - Manage Resources By selecting Resources, only then will the Inventory, Squad Inventory, as well as the "Requisitions" options for calling in caches can be accessed here - Field Work By selecting Field Work, the player is given options regarding their Presence (i.e. the "Lay Low" feature), interacting with the locals in the area (i.e. Groundbreaker/Resistance/[spoiler] [strike]Mysterious Contact[/strike][/spoiler] Specific Outpost Activities) Something like this could potentially minimize the amount of screen clutter the UI currently barfs out to every player upon starting a campaign Besides this, good gaem 8/10 "UI needs some work, lol"
I know this is a demo and I'm running the game through Linux. But every time when I launch the game it doesn't let me use other applications. Let's say I want to open up a browser or look at my files it doesn't let me click on anything with my mouse. Not even any hotkeys like alt+F4 or Win+Tab work. It's like it soft lock my PC and i have to do a hard restart every time. Other than that the demo is fine for what it is. A bit slow for my pace (or the inaccessible to my pc afterwards), maybe it's the countless hours of other mech games. Although it might not be the case because I love "Into The Breach." The game is out now and I came here from their Trailer 2 video on youtube. Maybe I'll give the full release a try once I see a bit more Lets Play of it.
its a good gameplay loop but it ends kinda fast. the new game plus cycle makes it nice to continue playing but there definitely isnt really a conclusion to the roguelite mecha. also the company mechanics arent real its just a complication of a similar system to risk of rains risk system but even less involved . thankfully game is still recieving updates
Free 10 player coop roguelike? Heck yes. Mecha first and third person with modules? Sign us up. Linux-native client?!!??!?!?!? YEEEEEES
very good mech game even for lower end devices, even if you don't buy the full game it's still very fun
I larped as a roman soldier with a spear and shield, but the spear was rocket propelled and would come back to me. 10/10 this ♥♥♥♥ is gas
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $537.1K | 931 | 92% | $14.99 | |
| $116.9K | 346 | 72% | $14.99 | |
| $27.6K | 236 | 69% | $5.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| $16K | 78 | 71% | $13.99 | |
| $0 | 0 | — | Free |