
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all: this is not a zombie game. This game wants to tell a story. The problem is that this story is boring, uninteresting, and every single character is awful (even the player character). The combat is okay. The parkour part is also pretty boring—you just click one button over and over again. I only finished it because of the coop.
Не про сюжет. Геймплейно бегаешь лазаешь прыгаешь. Унылые драки, унылые квесты. Первые 30 часов нормас, дальше беда, хотел пройти на 100%, но оказывается если делать "социально неодобряемые" выборы (exp: эйден: -не делай этого непись, NPС- нет я тебя убью. Эйден:- ок сейчас я тебя размотаю вместо -а как же сила дружбы и любовь) вы не получите ингибиторы и придется проходить еще раз. + у меня случился баг с вышкой и она формально активирована, но не работала и не зачлась как активированная (первые упоминания об этом баге датируются 2023 г, то что нашел). Прокачка снаряги и обвесов оружия безобразная, пользоваться чем-то кроме метательных ножей не приходилось (остальное нет смысла крафтить, все вокруг будут умирать с пары чихов да и желания пробовать все остальное нет, крафт ножей приятный, все остальное не очень поэтому после 30 часов лутания желание хоть что-то делать по карте нет). Конечно же мини игра со взломом замков через 50 часов игры вас утомит. Если сама игра геймлейно доставила мне удовольствие, то DLS... Это самое худшее, что можно было сделать. Тяжело было себя заставить проходить этот абортус вместо дополнения к игре.... Резюмируя если для вас неважен сюжет, побочные квесты, то геймплей в целом приятный, хороший опыт.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #37, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 49.25/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 41.5/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dünyanın en iyi oyunu falan
Отличная игра рекомендую все части
Dying Light 1'in üzerine bayağı bir şey eklemişler. Parkurlar harika, açık dünyada gezip zombi kesmek gayet iyi. Haritada keşif yapıp yel değirmeni, güvenli bölge, su kulesi, trafo gibi yerleri aktifleştirmek de gerçekten cuk oturmuş. Her aktifleştirilen bölgeye özgü farklı yapılması gereken şeyler var. Zombi oyunlarını seviyorsanız ve bu dediğim şeyler de hoşunuza gidiyorsa indirimde net alınır!
The game offers solid content and strong immersion, though I prefer the first game. Performance-wise, it's fairly demanding on hardware. However, some quests lack sufficient guidance, and many challenges are overly difficult. What really frustrates me is that even certain main-story parkour sections are brutally tough—a 3-minute challenge took me over half an hour of retries and I still couldn't beat it. I'd really appreciate an option to lower the difficulty after repeated failures. It would also be helpful if commonly needed collectibles could be marked directly on the map. I still hope the developer takes the game seriously and eases the exploration burden for players. Hence, I'm writing this review in English
Лучшая из троицы (барона тут нету)
Apparently shambling corpses in this universe go from crawling to mach 5 when you get near them, and why do even the lightest of jabs (not from your character) have to feel like your bones just got pulverised? Both zombie and human attack animations are ass too. They just flail around, yet they always manage to send you flying, or give you a concussion with every hit. You gotta love those ♥♥♥♥♥♥♥ dodge animations too. Enemy npcs get eyeframes, you don't. Don't even count on blocking either because for some reason random old men with lead pipes can just ignore it. Just use a ranged weapon, or the pocket shotgun when your dealing with anything other than regular zombies. Also you know a game's writing ass, when you feel like tossing every npc down a rooftop and not just for ♥♥♥♥♥ and giggles (just because Sophie exists I always choose the pk route in old villedor just so I can see her die). The whole human-zombie hybrid storyline is complete garbage too. The following dlc of the original dying light was a curse for introducing this as a thing. Parkour is great though. It got even better after the stamina system got changed in an update and you don't have to hunt down every single sryinge on both maps just to hold onto a ledge 10 seconds longer. The devs should've leaned more into making a pseudo Mirror's Edge with zombies, rather than what the end product turned out to be.
去你妈的政治正确,去你妈的拉万
前6个小时好玩,后面感觉换了个制作组,任务是通马桶,A叫你帮B,B要你帮C,C要你帮D,而且主线成长一点没有,只做主线你会打的很费力,逼着你得做支线和其他任务,后面剧情也是傻逼,磨磨蹭蹭,忘记主线(找妹妹),结果突然结尾又找到华尔兹回归主线了,莫名其妙
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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