
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикольная игра спасибо Виктору за эту игру :)
That's how we do it on yankee street
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #37, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 49.25/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 41.5/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
öncelikle oyunun açık dünya olması ve bu açık dünya beni sıkmaması çok hoşuma gitti oyun hiç sıkıcı değil ve bu oyunda yaptığımız seçimlerin oyunun sonunu etkilemesi çok ama çok güzel oyunun en sevdiğim mekaniği parkur ve combatı ve bu oyunu 95 saat oynamış biri olarak size öneririm(geceleri dışarı çıkmamanızı tavsiye etmem)
Имхо - это лучшая одиночная игра. Перепрохожу 4 раз и, наконец-то на лицензии. Дикая реиграбельность, даже, если учитывать, что большая часть заданий в стиле "сгоняй-принеси". Сюжет не надоедает. Паркур - божественен. Боевка - норм. Вывод: Абсолютно точно стоит пройти хоть раз каждому ценителю качественных AAA игр. -1 балл за нотку неуместной инклюзивности, которая сильно выделяется.
Wish i could get a refund
相比第一部,剧情拉垮,故弄玄虚的环节很多,人物还会经常卡模型碰撞BUG,突然走着走着走不了了,玩起来让人相当烦躁。
Compared to the first game Dying Light 2 feels a lot slower at the start, but after a while the combat and movement feel amazing. Love the graphics and the narrative is pretty solid.
Dying Light 1'in üzerine bayağı bir şey eklemişler. Parkurlar harika, açık dünyada gezip zombi kesmek gayet iyi. Haritada keşif yapıp yel değirmeni, güvenli bölge, su kulesi, trafo gibi yerleri aktifleştirmek de gerçekten cuk oturmuş. Her aktifleştirilen bölgeye özgü farklı yapılması gereken şeyler var. Zombi oyunlarını seviyorsanız ve bu dediğim şeyler de hoşunuza gidiyorsa indirimde net alınır!
This game is mid at best. The story is really lackluster, with characters that you really don't care about, unlike Dying Light 1's characters. There are like 20 characters that get introduced in the first half and are just left in the dust after the first half of the game. Dr Waltz is a decent villain; Aiden is an eh protagonist. But man, some of the side characters are terrible. Barney, Sophie, and Lawan are what really brought this game down to the dump. Barney and Sophie had wasted potential and Lawan stole it, just to be a poorly written character. Hakon, who's the only cool side character, turns out to be a traitor is just poor writing by definition. I don't wanna compare, but Dying Light 1's characters were special compared to Dying Light 2's. Brecken, Jade, Rahim, Karim, and Amir (who has 10 seconds of screen time is still a better character than some in Dying Light 2) are all characters you love and don't want to see gone. But in this game, you really hate every character they throw at you. The mechanics in this game I'm mixed about The forsaken stores, dark hallows, and gre anomalies are pretty cool and don't leave your experience dry. The grappling hook is way better than the 1st and is overall more fun to use. However the paraglider is fun but it kills the whole "surviving" experience. Nighttime at the start was already an issue I'm gonna talk about later. The paraglider is fun to use but it makes the game way too easy. No zombies are a threat unless you decide to use your paraglider right next to a horde. The nighttime in this game sucks. The Volatiles aren't scary at all and theres no eerie vibe to it. At the beginning of the game they're so easy to avoid. Pair this with a paraglider and you're impossible to spot. With Dying Light 1's night mechanic it felt unsettling. You HAD to be careful to avoid the volatiles and I don't get that feeling with this game. I don't have much to say about the combat, it's fine. If you're looking to 100% this game get ready for a rough time. The collectibles and some of the other achievements are so poorly designed. "Need a friend", "Ultramarathon", and all of the collectible achievements are extremely terrible. There's a 99% chance you'll miss a collectible and you'll have to do a ng+. The ultramarathon and need a friend achievements are the most grueling and annoying achievements to ever exist. They take a minimum of 10-20 hours to complete. Overall, the maps are cool and are more vertical, which gives more parkour opportunities but this game was clearly more focused on parkour than anything else. It feels like they cast aside the horror aspect and turned it from "zombie game with parkour" to "parkour game with zombies" which isn't the right direction this game went for. The developers don't really seem to care enough to fix these glaring issues with the game as they tend to release bundles or promote mods every week rather than add quality-of-life updates. This game needs better treatment and overall needs a rewrite in the story. The game is fun, but it is NOT worth 60 dollars. Get this game if its 80% off or more. But overall, it's not worth it.
ГРАФИКА Графика хорошая, особенно хорошо сделаны герои, но для меня это не самое главное. ГЕЙМПЛЕЙ Просто тупо паркур с элементами выживания и ночным режимом. Я бы даже сказал, что это симулятор паркура, не иначе. Паркур интересен в первое время и впечатляет моментами, но быстро надоедает. Весь этот паркур меркнет на фоне скучного геймплея.Я играл на высоком уровне сложности, но враги просто никакие, ты их не чувствуешь. Даже с повышением уровня ничего не меняется: по миру везде одинаковые скопления зомби и бандитов на каждой локации. Я буквально почти прошел игру с метательным ножом, для создания которого нужны самые часто падающие ресурсы.Для получения огнестрельного оружия тебе нужно вьебать час на побочку, где ты тупо в роли шестерки (а это 90% побочек) бегаешь и выполняешь приказания, чтобы в итоге получить галимый пистолет, который будет уступать прокачанному метательному ножу. Чтобы покупать другое оружие, тебе нужны очки, которые дают за выполнение неинтересных заданий. ПРОКАЧКА НАВЫКОВ Прокачка силы — бесполезная тема, так как она не дает почти никакого преимущества, а просто чуть-чуть разнообразит геймплей. Почти та же ситуация, но лучше с паркуром. В игре главный акцент сделан на паркур, но прокачивать его намного дольше, чем силу, так как очков дают меньше. При достижении максимального уровня силы очки за убийства не начисляются никуда, хотя в первой части было наоборот.Навык силы бессмыслен, как по мне, так как игра слишком проста и этого не требует — с противниками справляться и так просто, несмотря на высокий уровень сложности, хотя мир и большой.А чтобы прокачать показатели хп и энергии, нужно вечно искать ящики с ингибиторами по всему миру. В первое время это увлекательно, но эти приключения быстро надоедают. СЮЖЕТ Сюжет еще не прошел, но с самого начала он не цеплял. Да и персонажи не цепляют совсем, да и никаких надежд я на него не возлагал. +реп за ру озвучку ВЕРДИКТ Любителям паркура зайдет. Если покупать, то исключительно по скидке. После первой части вторая многим не понравится, как не понравилась и мне.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 59.6K | 87% | $29.99 | |
| $393.6K | 1.9K | 64% | $9.99 | |
| $415 | 3 | 0% | $7.99 | |
| — | 0 | — | — | |
| $36M | 495.5K | 95% | $4.99 | |
| $6.6M | 5.9K | 78% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 76.3K | 94% | $17.99 | |
| $34.9M | 59.7K | 95% | $19.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $35.2M | 19.1K | 80% | $69.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.5M | 188.6K | 89% | $11.99 |