
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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制作组你妈死了,操你妈的傻逼支线任务又臭又长,找个路找半天没找到,绕你妈呢?你妈逼的,我把你们妈给操了,一群死妈玩意
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 30.2/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everyone is rightfully criticizing the devs for cutting the prologue, but they also gutted a bunch of the quests too. I played it back when it first came out and came back to see what kind of new content they've added. I got about 2 hours in and every quest i've encountered has dialogue and sequences cut for seemingly no reason. To the point that the pacing and narrative feel jarringly disjointed. The info dump recap cutscene in the beginning literally makes no sense unless you played the prologue prior to it getting cut. The dev's argument for doing this is supposedly to make getting you into the game quicker and more streamlined, but this game's prologue was one of the only things propping up its weak story. Cutting it and just dropping you into the world is disorienting. It's also a nonsensical argument because you could literally SKIP THE PROLOGUE TO BEGIN WITH, so cutting it to "get people in the game faster" seems disingenuous. It also doesn't explain the random cuts to subsequent quests too. They hollowed out their own game and are being dishonest about why. I guess that's what happens when tencent buys a majority stake in your studio
Game Borked after trying to do a side mission so now I gotta restart the entire STORY LINE
[h1] 食之无味 弃之可惜 想做长期服务游戏 却忘了消光1的精髓[/h1] 我在2024年四月份左右通关的这个游戏,作为消光系列的粉丝,我通关了这三部作品,困兽出来之后的第一时间我就通关了,其实还是及格的 相比这一部来说也有进步 许多设计都在往第一代靠拢 比如更强的恐怖氛围 以及第一代夜魔那熟悉的压迫感 这也正是第一代做的好的原因 听着应景的背景音乐 背景里时不时传来丧尸的嘶吼声 就如同游戏的主题一样——[b] 消逝的光芒[/b] 你能感受到游戏中的绝望 还有于绝望之中诞生的一缕希望 这离不开游戏里刻画鲜明的人物性格 优秀的游戏剧情 还有对场景的刻画 在一代里 很显然你都可以体会到这些 可在二代里 这些都被游戏中的RPG因素 糟糕的剧情 平淡无奇的场景毁掉了 在游戏引入装备护甲等级之后 这些都不复存在了 先不说剧情 游戏的武器存在装备等级 还有护甲 在装备界面装备这些时 我感觉自己像是一名拯救世界的特工 各种等级 各种风格的护甲穿在身上 就好像自己在玩一款过家家的游戏 就从最简单的装备武器上面 他都没法给人最基本的沉浸感 在游戏的场景以及地图上 我感受不到自己处在像消光1那样鲜活的城镇里 而是在游玩一场大型过家家 在游戏里你经常能看到不同势力的人在白天出去搜刮物资 我理解作者是为了还原灾难发生之后许多年过去 幸存者建立了据点 与丧尸形成了 但是你玩的久了之后 有时候总能看到这些人类NPC 用差不多的嗓音说着差不多的话 你只会觉得非常出戏 点名批评那个城市地图 好久没玩了有些忘记地图的名字了 就是那个都是高楼的地图 说真的 密密麻麻的人类据点遍布在各个地方 你完全感受不到像一代那样的紧迫感 天黑之后你甚至每走几步就能看到一个有紫外线灯的地方 在一代里 你看着天漫漫变黑 周围漫漫暗下去 只会越来越紧张 在黑暗里和夜魔周旋也很刺激 可是二代呢 “万家灯火通明” 可能用这个句子形容有些夸张了 但是这也是二代的夜晚缺少紧张感的一个因素 二代里 为了撑住游戏时长 掩盖住剧情的平淡 甚至降智 他像育碧一样加入了清据点的玩法 随着游戏深入 越来越多的据点随着你的努力被解锁 我也承认刚开始确实会有成就感 但随之而来的就是无聊 夜晚不再那么令人害怕 游戏的沉浸感也大打折扣 玩到后期 无聊也是必然的 DLC没通关 玩不下去 前期在一个建筑里也不知道要干啥 最爽快的跑酷也没了 不过这一作的跑酷动作说实话相比第一代流畅了很多 虽然第一代跑酷在有些时候的停顿反而增加了许多真实感 和紧迫感 但是第二代既然没有做到这些 也就都不需要刻意为之了 那个后发冲刺还是啥 完成动作之后按shift可以获得一小段加速的那个极大的增强了跑酷的观赏性和流畅度 但那些再怎么说也是为了游戏的服务的 买这个游戏的人肯定也不是只买一个跑酷模拟器 别的地方没做好 跑酷的流畅与爽快也就没有那么令人兴奋了 还有 我能看出来官方想做长线服务游戏 趁早把心思放在别的地方吧 好好优化一下沉浸感 把政治正确去掉 比什么都强 游戏都没做好 能不能玩到结局都不一定呢 还出一堆乱七八糟的玩法 什么高塔突袭 底子就摆在那呢 底子不改游戏也好不了 另外 那个剧情真的有够让人失望的 完全不像一代那样有那么多反转 还有复杂的人物性格 里面的人就像一张脸谱一样 性格过分鲜明 剧情降智 还有圣母心 支线也做不到一代那样的深度 天天做那点鸡毛蒜皮的小事 关键是那些小事的一些人性抉择大多也很简单 有些确实能给玩家一些教育吧 但还是不多 勉强的及格的续作 想玩续作的可以试试困兽 虽然剧情依旧降智 但氛围什么的都做的蛮好的 一代那种紧张感又回来了 不过也算不上一个优秀的作品 只能说在及格线之上了
While playing, it felt like the developers were trying too hard to stretch out the game’s story. I had no issues with the graphics or gameplay, but the story just wasn’t very engaging. 4/10
у зомби зачетные ямсы я бы вдул
Не играйте с теми у кого игра куплена в Epic games
玩着玩着某一天突然就不能进入地图和模组了,进去就是内部错误20489,找了无数办法也无法解决,能解决给好评,不能解决就继续差评吧
Эйден крутой. можно убивать ренегатов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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