
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game to sink some time into i dont have any funny story like most people i just enjoy playing a game that takes time to make a good fortress.
Очень шикарная игра. Намного лучше чем ваши рим ворлды. Во первых хочу подметить систему этажей которую в подобных "выживалках" нету (кроме unreal world), она очень проработанная и никак не конфликтует с генерацией и это круто. Во вторых о самой генерации, она нереально шедевральна, при старте генерации сначала делается сам мир, а потом ИСТОРИЯ!!! Это потрясающе и такой масштабной генерации истории нету реально ни в какой в игре. В третьих сам гп, в начале он скучный пока мало населения, но когда вы найдёте большую залежу железа все поменяется, вы будете делать украшения , браслеты и реликвии, последние приносят много проблем так как после того как вы делаете или находите реликвии эта новость распространяется в соседние государства что может создать войны или наоборот привлечь много народа в крепость. Так же есть режим приключений что ооочень вписывается в игру где делаются истории, я мало в нее играл но могу сказать что она полностью передает ощущения приключений и разных интересных ситуаций. Поговорю про минусы. Во первых игра вообще не оптимизирована под другие языки т.к. каждые байты в слове предопределены под символы в самом слове что очень плохо сказывается на переводы под другие языки, я понимаю что переделывать весь текстовой движок муторно и скучно, но это все равно плохо. Во вторых графика, она на любителя. каждого геймера пугают игры без анимаций и непонятными интерфейсами, но на это можно закрыть глаза т.к. игра и так жрет процессор и видеокарту, так еще и отрисовывать кучу анимаций. В третьих обучение, оно максимально поверхностное, нету обучения например на добавление профессий у зон, нету обучения на норы, на механизмы и т.д. Это очень плохо например для самых новичков. Больше минусов нет. Моя оценка 9.9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of this game is Good, The execution is broken, unpolished, with massive memory leaks that ruin all late game gameplay. Lots of gimmicky illusions of simulation. Yet the world constantly overrides cause and affect. Let alone the crappy diplomatics and civilization interactions. I see now why rimworld popped off. Too many people desperate for a concept they don't hold people accountable for decades of lack of polish. lol
I played the original Dwarf Fortress for hundrets of hours. Loved that game. Couldn't wait for the Steam version. Sadly the Steam version is unplayable because of its terrible UI. In the original you could comfortably play with the keyboard. Every hotkey was shown on the screen. The menues were easy to read, compact and fast to navigate. Now they are harder to read, waste space and most elements are not controllable by keyboard. For some reason I still don't understand, they decided, Dwarf Fortress now has to be played by mouse. In the beginning it was said to be fixed. But after 4 years exactly nothing improved. So by now I am certain, that the UI will never be fixed.
This is the greatest colony management sim of all time. There is nothing more to say.
New player experience is very limited, i wish i didnt have to watch a 10 hr video tutorial series to play. Honestly it's overhyped and the UI really needs improving.
Am I the crazy one? I played it for a bit and cannot stand the UI and controls. I watched a bunch of reviews and wanted to like it, but this just isn't for me. Maybe one day I'll come back and try it again, but if you don't like clunky controls, I cannot recommend this game. Grade: D
This game is a deep and obscure, broad and with obvious oversights, complex and unbalanced colony simulation similar to Rimworld but in a 3D world and much older. I don't recommend the game because of its outstanding and longlasting issues that I don't expect to get fixed in the coming years. Economic values are badly balanced. During embark, you can take a cloth bag for a certain price, or a unit of sand for much cheaper that will come in a cloth bag that you then get for free. Instead of taking barrels, take drinks, which will come in free barrels. The list goes on. Trading with caravans also suffers from bad design. You can easily buy out the whole caravan with just a couple of barrels of prepared food or a bunch of wooden bolts, that are easy to make. Taking about bolts, when they are fired and don't break, they are individual items and can't be stacked again. If you ask the caravan to bring stones and ores, they bring only a few and nothing else. The caravans are not designed to maximize profit. So no, you can't roleplay an alliance with humans where they supply you with plenty of ore and you pay them with steel armor and weaponry from your mighty dwarfen magma forges. The interface has become better in this version of the game than it is in the free version. But it's still bad and unintuitive. The developers should observe people new to the game to learn with what they struggle and to figure out ways to improve the UI and design. The UI can also get stuck and refuse some input sometimes. The game doesn't force goals on you. You can set them yourselves. But many obvious goals like survival in hard environment is either easy or impossible and economic goals lack the necessary design features. So you can try to keep your dwarfs happy. But they will get unhappy for unintuitive reasons and the game won't make it easy for you to figure out what is going wrong. So you try to make a mighty army. Good. Get some steel, build armor and weapons, get barracks, assign all dwarfs but farmers, cooks, and clothes to squads and let them train. Done. The game is improving. But at the speed of a glacier. If some issues of the above are fixed, years will have passed. All of them won't even be fixed in a decade. And the issues I listed are just the tip of the iceberg. There are people in the community who could name more and more serious issues. I feel bad not recommending it because clearly so much love has gone into many aspects of the game but it also lacks so much care in many others. In 2035 I'll revisit this review to see if the game has improved.
Janky ass game with janky ass mechanics with janky ass U.I Nothing in this game is intuitive, the newcomer experience is the most garbage ass experience that I had in quite some time. I really want to like the game, but when it becomes an obligation to have a reddit/wiki page open just to decipher the ♥♥♥♥♥♥♥ U.I you know that you are in a ♥♥♥♥ show. Good luck to find a answer to when the workshop simply stops working and the U.I of it stops existing, good luck to resolve the problems that comes when ALL workers stop working and there's no way to ♥♥♥♥♥♥♥ resolve unless you download DFHACK. It could be such an amazing game, but instead it's this maze that people swear it's and incredible game because they have spent so many hours in it, that they can't even notice the stockholm syndrome
Hard to learn. Most of it is intuitive if you think about it. Most things are pretty obvious, but we are just lazy to really think and figure things out, bcs the game explains some of it, people just need to click on stuff and read. When I learned the game, I could really enjoy it. Stopped building like youtube tutorials, made stuff as I felt it was right and the game allows that. Can do pretty much anything the way you want. The freedom in this game is unique. Just take some time to learn it, and you wont see City Builders the same after Dwarf Fortress :heart:
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $340.6K | 413 | 58% | $24.99 | |
| $3.5M | 4.6K | 88% | $22.00 | |
| $1.4M | 2.3K | 81% | $19.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $59.8K | 76 | 78% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4M | 277.6K | 97% | $9.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35.1M | 29.2K | 80% | $69.99 | |
| $35.7M | 28.8K | 69% | $49.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $35.8M | 32.6K | 85% | $59.99 |