
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like, imagine if factorio, but none of your machines followed orders.
I mean, if you really think about it, it's one of if not the best games ever made, but the amount of commitment and trial and error required to actually begin to experience it is insane. Genuinely not as hard as some may think (I learned this game in ascii with keyboard controls only when I was 15), but I wouldn't blame you if it seems too daunting. If youre patient with yourself you'll realize how infinitely playable and interesting this game is. I still do not understand this game as my 250 hour fortress fell due to a mad horse rampage that was more powerful than any elder dragon that has ever raided my fort.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its just a good game. If there are aspects you have trouble with or you want the game to look different, there are mods for most things. Most people use df hack at least. But I play vanilla and I have a lot of fun with it. Dinosaurs just came out, magic outside of necromancy, vampires, and were beasts are coming eventually too. There is a free version on their website if you want to try it, with a tile set its basically the paid version. But you should still buy this version. Its what I play and its really the only version I can recommend from experience.
Dwarf Fortress in an absolute gem and a piece of modern art that should be regarded as one of the most unique games in history. It is a dream or a vision more than a game, in fact, many would argue it is barely a game and some points would be true. The UI is barely there, many systems are convoluted and unintuitive, important settings are hidden and the graphics are what people in the year 1980 imagined video games to look like by the end of the millennium. The graphics is what turns many people off, but this was somewhat remedied with this release and its premium graphic pack. But if you are interested in delving into the deep dark, I would strongly suggest to use the original ASCII graphics. After few hours of learning which symbol means what, it will suddenly click and you will be dragged into the dream of Tarn Adams, kicking and screaming for more. Dwarf Fortress is truly addictive and also brings back the better parts of the fantasy genre, where your own mind fills the gaps and gives the creatures a voice and artpieces a shape and an emotion. Try it.
There's really nothing more to say that hasn't been said a thousand times about Dwarf Fortress. Buy it, you'll get your money's worth and more. This magnificient autism project deserves your patronage.
I've played this game long before it came to Steam. I've spent may hours playing this game. This game is a classic. That being said, the game needs a major overhaul. The user interface is terrible. It has a sharp learning curve if you never played this game before in part because the user interface. The graphics would be way better if they used something like Rimworld. When your fortress becomes large, it is difficult to manage and easy for it to fall into chaos when dwarves start going crazy. Nothing has been fixed to utilize the trash created from killing creatures like cartilage, nervous system, scales and other stuff created when butchering a creature. The items are useless and not easy to dispose of. You end up with a dump spot with hundreds of junk stuff that sits there until you reach magma and can finally toss it in the fire. I've never been able to use step ladders or harvest from trees. Dwarves will toss worn clothes all over the place and no one will ever pick it up or put it in a stockpile. The one person that is doing all the development of the game needs to hire a professional team and get this game fixed properly if he wants to make a high quality game. The game has all kinds of half finished ideas that currently serve no purpose, like vials, extracts, forging coins, trapping vermin. Little dead vermin whose corpses pile up everywhere like I don't see the point of junk like dead hamster in lizards in my stockpile that never decomposes or disappears, have to throw them into the massive dump spot with all the other junk, who has time clicking dump on every little tiny corpse when you managing a large fortress.
Dwarf Fortress is the most complex game I've ever played and I find it both intimidating and endlessly fascinating. If you've ever wanted a colony builder+grand strategy+life sim+wargame, Dwarf Fortress is all of that and more, in my opinion. The endlessly entertaining emergent stories that come up in this game make it replayable in the extreme, and I'm always finding new things I'd never known about.
Too many simple things are broken or extremely tedious to do. DFhack helps, but it shouldnt be as necessary as it is and even with it, a lot of stuff is extremely frustrating and not in a good way. Its an amazing game, but I would never recommend it to someone unless they fix the basic stuff (for example, let me build a simple wall. Right now, if you try to build walls around an enclosed room the corners will not be completed)
Dwarf Fortress is a cult classic that has captured many hours of my time and influenced the creation of many famous games. Tarn Adams put his heart and soul into a free product that I love and many in the world do as well. Though I cannot recommend the paid version of this game because it has been many years since it went for sale, a small fortune has been made by a pair of brothers living in their mom's house, and not much progress has been made to some of the core promises that were being made about modernizing the look and feel of the antiquated free version. While the roadmap is large, and the code base being ported over into the "new UI" is a seemingly daunting task, the point remains that the Adam's brothers made a conscious decision to create a paid product and open themselves to the court of public opinion. That they are taking money and executing on their promise to deliver results! I do not care that the code base is alleged to be over 700,000 lines, that they were self taught, or built a large library of spaghetti. The passion project that brought joy to many is not license to take my money and run! What matters is that they are bolting that spaghetti slop into a garbage interface that is unintuitive, bugged, and leaving a lot to the modding community that builds UI through DF Hack. My game crashes frequently, the same culprits being opening doors, movement, and dialogue. In fact, this game is largely unplayable without DF Hack and third party utilities, unless you like memorizing hundreds of key combinations that don't make sense. Which was always a gripe I had in the original DF, but hey, that was free. What's more, a lot of the features of the free version are simply not "ported" into the paid version. What you get is a watered down version of dwarf fortress with a really ♥♥♥♥♥♥ UI that takes way too many clicks out of your mouse's life. It's been 2 1/2 years at the time of this review and we are still waiting on many adventure mode features from the free version and DF hack had to champion many features left out of the UI in fortress mode. The Adams brothers have no excuse on this, because they went public with a sale, and the progress is stagnant, the product sub-par, and the bugs, glitches, and lack of content going years unchanged. They are swamped and should have the funds to hire help. They sold over 600,000 copies in the first 24 hours it went on sale! They won't do it because Tarn is seemingly not a trusting fellow and lords over his mountain of spaghetti code like Smeagol and the one ring. He is sitting on a dumpster fire of code and needs to realize his company owns the IP of Dwarf Fortress and letting people sign NDA's and see and work on the code base is in his interest. Tarn is probably more embarrassed he is using magic numbers that only he knows what they are for. I'm old enough to have built applications with magic arrays and get criticized by me peers for doing so! Save yourself a few bucks and play the free version, it has way more content.
The most frustratingly promising game I've ever played. I really, really want to like it, but it's still super unintuitive, even to a lover of Rimworld, Crusader Kings and Kenshi. and annoys *far* more often than it delights. Today, I thought I'd give it another go as a Goblin adventurer. Was guided towards a temple. Found the person I needed to talk to and clicked to have my character path to somewhere near them. He jumped in the water and drowned. Very, very slowly, without me being able to do anything. Losing was not fun. Even outside of gameplay and UI woes, everything, whether people, cities, civilisations or magical artefacts, ends up with the same formulaic, jarring and faintly ridiculous names, like "Squigglyfarms Siltbuckets", which makes it hard to tell one thing from another, especially when it's only translated *some* of the time. This will probably end up as an incredible and at least somewhat accessible game (and I hope it does!), but not in this decade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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