
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la raja culiao, los enanos ctm adoran morir de las formas mas gore, y la comunidad dice que es seleccion natural enana. 10/10
this game is the single greatest game of all time. Every part of this game is so clearly made with so much love it is wonderful. I have been playing Dwarf Fortress for the last 7 years of my life and no matter what I keep coming back. People in this community often say the phrase "losing is fun" and it could not be more true. Watching your carefully constructed fortress be sieged and return to the earth that once gave your dwarves life will never get old. Also the vampire and necromancer systems are so incredibly fun to play with. I cannot wait for what Tarn and Zach have in store in the coming years and I would recommend this game to anyone.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Готов изменить отзыв, пока отрицательный. Довольно давно играл в эту игру ещё до выхода и пару сотен часов на пиратке пока не купил на распродаже. Игра по сути уникальная в своём роде, фентезийна матрица с множеством возможностей, фактический лучшая симуляция жизни в своём роде на мой взгляд. Но множество проблем подрывают впечатление это: 1. Кривая система интеграции с режимом приключений(Не до конца видимо проработанная), так как даже в крошечном мире от переключений туда-сюда что-то всегда ломается и вплоть до того что выгружается весь чанк форта что вместо него многие блоки заменяются воздухом или форт попросту удаляется и на его место остаётся то что было при его создании по сути перегенерация и всё пропадёт кроме поселенцев, питомцев и артефактов. По сути от переключений туда-сюда что-то обязательно сломается если не в одном месте то в другом уж точно. 2. Виртуальщина портит впечатление, волны мигрантов и осады гоблинов будут приходить даже если не от куда фактический они будут материализоваться. Население гоблинского форта 30 гоблинов, а осада приходит из 50 гоблинов, в режиме приключений и этих 30 гоблинов даже не найти по всей гоблинской башне как внутри так и под землёй но не понятно отуда они берутся. Также когда население на грани то в режиме приключений армии отправляются только из животных что странно, также человеческие города изгоняют лишних животных судя по всему или это из-за каких-то мятежей и все эти звери состоящие из разнообразных животных которых может иметь определённая цивилизация будут разбивать лагеря и жить там. Странно наблюдать когда индики, гуси, кони, собаки, коты и многие прочие животные в лагерях как беженцы сидят, но по крайне мере там можно забрать кого нибудь себе, а в простых лагерях беженцев они просто жиут там и всё и по крайне мере мне не получилось забрать оттуда кого-то. 3. Нет небольших функций которые уже могли бы давно сделать. К примеру при генерации мира дополнительные параметры что определённых мегабистов убрать, если мне нужен мир где будут одни драконы или гидры и ли ещё какие-то определённые существа. 4. Это призраки, да знаю что можно плиту поставить или гроб но почему призрак может убить легендарного приключенца с 1 удара не понятно это какая-то дичь. Причём ладно призрак какого нибудь легендарного дварфа но нет, даже призрак какого нибудь обычного кожевника который только прибыл и упал в колодец... Почему нет функции отключить призраков чтоб они не появлялись вообще или появлялись, когда за 300 голов, то не уследишь когда там кто откинулся, а когда их не мало откидываются они довольно часто и каждые 10 минут отвекаться на то что в очередной раз в таверне кого-то забили, если бы это был какой нибудь легенадрный дварф то это было бы логично но ведь может любой откинутся в любой момент и как в суматохе это увидишь? Хотя бы понерфили их если их нельзя отключить. С багами и недоработками ещё можно как-то смириться не не с этими 4 мя пунктами.
dfhack 要放在和 矮人要塞 同一个文件夹中!然后运行 dfhack 会下载文件!最后运行 矮人要塞 才有汉化!
Dwarf fortress as a game is great, however completely removing the option for the classic keyboard control window ruined it for me, I'm happy to keep the game on steam and give the toad my money, but I'll be playing the classic version like always.
Разрабы, переведите эту прекрасную игру на другие языки мира пожалуйста, слишком много сложных слов, играть тяжело и получить удовольствие от игры в полной мере слишком сложно, сколько можно это терпеть.
應該很多人是從 Rim World 、 Terraria 、 Minecraft 等遊戲溯源而知道這款作品 這邊簡單提些這遊戲要注意的點~ [h3]0. 簡體中文化[/h3] 工作坊:https://steamcommunity.com/sharedfiles/filedetails/?id=3635900931 安裝步驟: 1.在steam商店搜尋DFHack並安裝(這是打MOD用的框架) 2.訂閱本項目"DFI18n Data - 简体中文" 並同意安裝其母項目 "DFI18n" 3.在確認已安裝了這三個之後 4.從桌面或steam的 DFHack - Dwarf Fortress Modding Engine 進入遊戲 目前介面、製造介面的中文大多已完成 但矮人履歷、戰鬥紀錄、世界生成文本(下面提到)等還需繼續努力 我很希望能優先中文化矮人的角色卡,尤其是性格與喜好的部份~ [h3]1. 遊戲模式[/h3] 除了要塞模式外,也提供了冒險模式,讓你扮演單一角色玩RPG。 冒險模式更 HARD CORE [h3]2. 和 Rim World 、 Terraria 、 Minecraft 差異點[/h3] 矮人要塞不是生存遊戲,而是要塞建造遊戲,更是個故事產生器。 矮人要塞初期的生存壓力並不大,挑戰主要來自於後期的圍攻、巨獸、泰坦等襲擊。 (更新:生存壓力大小和玩家選擇的降落點有正相關,想挑戰可以選擇蠻荒或是邪惡地塊) 新手主要的難度在於玩家的學習成本,活著不難,但活得好不容易, 因為是贊助開發二十年仍在持續中,非商業性遊戲的特性讓這個遊戲很多細節很細,剛開始玩容易踩坑 [h3]3. 故事從世界誕生開始[/h3] 這個遊戲的故事生成,是從[b]生成新世界[/b]開始模擬: 會詳細的紀錄英雄、各勢力等等的軌跡,而這不只是紀錄資料, 而是會形成文化,實際的影響到你開始要塞或冒險模式, 從巨獸被討伐的數量、邪惡勢力的分佈多寡、所處勢力與相鄰勢力關係 到要塞來訪的旅客類型、矮人們所信仰的神抵、甚至是製作雕像時可雕塑的人物或事件等等 細如牛毛~ [h3]4. 角色卡[/h3] 每個角色都有角色卡,會有詳細的性格、想法、願望、擅長事物,心情 https://dwarffortresswiki.org/index.php/Profile 矮人會因為遇到的各種事物或回憶起某事影響心情 面對事物時會因為性格而產生不同反應 當然,這邊的性格不是單純的外向內向,而是價值觀 https://dwarffortresswiki.org/index.php/Personality_value 角色卡會詳細的敘述該角色的經歷,都是故事。 [h3]5.故事生成[/h3] 可以上網看看其他人玩矮人要塞的故事,評估看看自己要不要玩 玩這個遊戲時,無法走進故事,樂趣差多。 https://www.reddit.com/r/dwarffortress/comments/z54m20/what_are_your_best_dwarf_fortress_stories_please/?tl=zh-hant [h3]6. 善用外部工具[/h3] 隨中文化一起安裝的DFHack本身,是個集成的擴充指令程式,有許多功能 最常用的像是: 快速儲存 Ctrl + Alt + S 快速挖出某個形狀的 Ctrl + D 等等 另外也建議使用 Dwarf Therapist 一個可以用圖表來看矮人能力的外掛 這個安裝比較繁瑣,請看帖子:https://www.reddit.com/r/dwarffortress/comments/1gervzg/guide_to_updating_dwarf_therapist/ ============================ 善意提醒: 中文維基的頁面多看看 https://dfzh.huijiwiki.com/wiki/%E9%A6%96%E9%A1%B5 請AI解釋遊戲機制時 Gemini的幻覺很嚴重 常常解釋出不符合或不存在的內容 建議查證 至少用官方wiki切中文翻譯 https://dwarffortresswiki.org/ ============================ 其他提醒: 遊戲開局 選Embark(開局地點) 初學者不要選有厚含水層的地點 (遊戲地下水有水壓也會滲水 沒處理好會淹) 打開條件篩選器 厚Aquifer 設定為 None (初學者也可以先把薄含水層勾消) Savagery 是蠻荒度 不想被獸襲可以先挑平靜 Flux Stones 設為有(這是助熔石要有這個才能煉鋼) 設定完後讓電腦去掃描地圖 篩選後符合條件的會變綠色 然後挑個有樹但看起來不是沖積平原的地點開始遊戲 (沖積平原或河床挖起來四處都是水 開發難度高) 關於移動與挖掘 矮人或各種生物都可以斜著走 要擋住外面斜方向也要預留一格 矮人只能在十字方向與同Y軸上建築 挖掘除了水平挖也可以挖坑或挖斜坡 挖坑的時候如果下面已經是空的且無立足點矮人會摔下去 下方摟空的地板只要完全沒有同Y軸的地圖塊相連會產生崩塌 挖地開鑿遇到潮濕土壤或石頭會停下來 這時可以在挖掘選項中設定手動強制挖掘 除了後面是高壓地下水 水會直接噴出來外 大多數潮濕岩塊只會慢慢滲水 輕微滲水可以靠打磨牆壁(只有石頭能打磨)或自己建牆壁擋住 水深最高7/7 矮人會溺斃 水深2/7矮人的工作會被取消 水深1/7以下會慢慢蒸散 開局先指定簿記官、經理人跟交易官 有簿記官才能統計庫存 有經理人才能對工坊批量下訂單 有交易官才能跟旅行商人貿易 角色可以兼職 要記得給辦公室 批量訂單可以設定條件觸發自動執行 當螢幕左側不斷跳訂單失敗要排查 不然矮人會不斷錯誤迴圈不作動 [b][重要][/b]新手可以到遊戲的設定中 將嚴格人口上限卡在49人 後面視情況放緩 這個遊戲除生子外人口靠移民漲 所在地區人口過剩或戰亂都有可能讓你人口忽然爆炸 人口超過30人後可以將全部人分隊編入軍隊(不要指定制服,礦工與伐木跟武器會互衝) 一年中分隊伍排定兩個月輪流受訓 除了能改善矮人的紀律、增加生存能力、還能改善心情 50人開始可以編10人受專業軍隊編制(非礦工與伐木,穿戴鎧甲武器高強度鍛鍊) 50人之後會自動產生市長(開始有奢侈需求與無理要求) 也可能提早被領主封貴族這初期建議拒絕 80人開始遊戲會有圍攻(地表上的) 開局優先搞定宿舍、餐廳 然後是魚工、廚房、木工、手作、石材、農業 開局會帶幾條繩子或鍊子 可以建設在地板上把狗拴上去 這是遊戲裡最好的警報系統 後面配合著鐵欄陷阱可以抓隱形生物 廚房跟蒸餾所要早點建 矮人水可以沒有 酒一定要有 烹飪食物能提高矮人的心情 (同樣的東西久了矮人會吃膩,後期甚至需要以貿易換取少見食材) 記得規劃取水區(除了水面外需包含陸地區塊) 矮人會在骯髒值滿去洗澡 受傷會往那邊取水喝 農地有分露天跟地底的 作物不一樣 可以挖坑讓地底農地露天後封起來 被日照過後地底農地視為露天 牲口草食的地上要有草 雜食的可以石頭地 貓咪建議放著到處跑讓他吃害蟲 記得閹割或定期宰殺以免發生 貓口爆炸 https://dfzh.huijiwiki.com/wiki/%E7%8C%AB%E5%8F%A3%E7%88%86%E7%82%B8 https://dwarffortresswiki.org/index.php/DF2014:Catsplosion 這邊建議宰殺獲得油脂作肥皂 Meeting Area有很多延伸分類 旅店可以增加來訪客數 神殿增加矮人心情 圖書館可以讓矮人寫作、抄本 公會可以讓矮人互相學習(記得設定非公會成員也能進入) 設置好Meeting Area要點進去設定參觀權限 各種設施都有最低家具需求 記得作mug讓矮人喝酒有杯子用(手工工坊) 任何地方一張桌子只能配一個椅子 不然矮人因爭搶而打架 個人房間最低需求:床、櫃子、儲藏箱、門~可以在設定區域時使用muilt選項一次圈選自動生成並指派所有者 床只能用木頭做 所以 王座(中化問題,其實就是椅子)、儲藏箱、櫃子、門等盡量用石頭做 中期木頭砍伐數可能會被精靈特使要求要小心 旅行商人會問想要什麼 初期可多買種子、產毛產蛋牲口 有鐵砧才能建設鍛造工坊 如果弄丟了或無能力做第二個要靠旅商買 初期交易可以賣切割寶石、樂器等報酬率較高 但特別注意精靈拒絕木頭或加工過程中用到木頭的製品 醫療系統一定要做(確認一下醫院需求) 否則矮人受傷就等死 一定要做肥皂才能無菌手術 醫院附近要有乾淨水資源(井、挖坑填水) 矮人對環境與物品的品質有要求 使用高等材料製作的工坊或工具 或是在豪華的神殿或餐廳等公共空間都會改善情緒 個人房間強烈建議打磨牆面 重點出入口與走道、餐廳、神殿等打磨牆面+雕刻 寶石、皮革、布料等在工坊都有添加裝飾的訂單可增加物品價值 貴族或市長等階級會有額外的奢侈需求(和個性有關)需特別滿足 https://dfzh.huijiwiki.com/wiki/%E8%B4%B5%E6%97%8F 衣服會磨損(名字會變化)要留備品給矮人 矮人死亡有機會變鬼怪四處嚇人甚至索命 要先到石材工坊作碑 設定任務刻上矮人的名字 並在建造時展開清單選對應矮人的名字才能讓他RIP 後期有身份的矮人會要求墓室 屍體要規劃停屍區 野外的屍體可以點開按垃圾桶 或是到工作頁面中細項點開矮人收集戶外垃圾>收集戶外屍體 矮人在看到屍體時容易產生不良情緒 大概4這樣,當然…除此之外還有很多… ========================= [h3]補充說明[/h3] 要問 AI 可以問 [b]Claude[/b] 他不像 Gemini 一堆幻覺或不存在的結果 此外外掛的DFHack真的建議去理解一下 DFHack的指令這邊舉幾個例子 軍隊方面 autotraining 可以自動編排想訓練的矮人進入軍隊訓練(有很多細項這邊不展開) 農場管理 - autofarm enable農場自動換作物 - automilk enable自動擠乳 - autoshear enable自動剃毛 資源管理 - autochop enable 當庫存木材不足時,自動標記樹木進行砍伐。 - autoclothing enable 自動管理衣服的工作順序,確保矮人有衣服穿。 可以直接匯入的Order Library - orders import library/basic # 基本食物、油料、肥皂、衣物等 - orders import library/furnace # 製灰、製木炭、熔煤等需要爐子的工作 - orders import library/smelting # 全礦石熔煉 - orders import library/military # 軍事等級大量熔煉 + 武器裝備生產 上述可以用 gui/control-panel 開啟圖形控制面板,勾選想要自動啟動的工具 直接省去大筆時間,幫你的滑鼠降載www
Honestly, this isn't normally my genre. I tend to find games like this exceedingly tedious, and I feel very restricted at all times. Every project seems to be miles away, with a year of tedium between me and finishing it. I had heard of Dwarf Fortress for literally over a decade, and I always loved the idea and the ambition, but never dove in because the genre just isn't for me. But recently I spoke with someone who told me that gaming is his main hobby, but he only plays two games: Tales of Maj Eyal and Dwarf Fortress. ToME is one of my all time favorite games, so I thought "huh if it appeals to a ToME player, maybe I should give it a try." I'm very glad I did. There's something about the absolutely maniacal depth of this, the fact that every new thing I learn makes me realize there are a dozen more systems in the game that I didn't even know existed, that scratches an itch in my brain. The complete sandbox experience is both wildly engaging and overwhelming. There is *so much* to do, and that can make even just deciding on the next project to tackle feel like an agonizing decision. You also have to kind of change the way you think--in most games I've played in this genre, building things seems to take a great deal of complication, but in DF it's actually kind of surprisingly...easy? You don't have a tech tree to unlock, and most (?) things can be made out of many different materials. Want to build a mechanic's workshop right away, even though you don't really have any need for one yet? You can, and you can build it out of pretty much anything you have available. The complication is less in *having* the requisite materials, but which you end up deciding to use, and how you organize and coordinate your fort to operate effectively. I'm still a complete newb, but I wanted to write this as an encouragement to people who are curious but on the fence because of the genre/the learning curve. You don't have to know everything to enjoy yourself. And the process of learning as I go has been incredibly enjoyable. Give it a try.
Si te gusta la simulación profunda de colonias este es el padre de todos los juegos actuales. Una de las joyas para pc desde hace más de 20 años. Para jugarlo con calma, aprender poco a poco y disfrutar de la experiencia. Lo jugué en su momento con gráficos semi-ASCII y en ingles... y era mágico simplemente ver llover fuera de tu fortaleza. Ahora puedes disfrutarlo con tiles/sprites 2D perfectamente ilustrados y descargar (externamente) la herramienta de traducción desarrollada por la comunidad para tener el juego en castellano.
Last night a group of merchants came to my fort. I clicked on their wagon and for some reason it had a creature info box. The wagon is 249 years old. . . My world is only 94 years old. The wagon must be an entity older than all gods, beasts, dwarves, and even the world itself. I love Dwarf Fortress.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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