
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a dwarf game. All craftsdwarfship is of the highest quality. It is encrusted with alcoholic dwarves, vomiting cats, and forgotten beast invasions. This object menaces with deep simulation, dwarven science and !!FUN!!.
Dwarf Fortress has been out for 20 years. For three quarters of those twenty years, I have been playing Dwarf Fortress. Not consistently, sometimes going years on without playing it, but I've been there. I have a lot of opinions from thousands of hours of gameplay, and I've bought the game four times now, thrice sending money directly to Bay 12 as a donation. I'm proudly on the wall of champions, and I don't regret that purchase. Here's the TL;DR. Dwarf Fortress is a massive game with a glacial development speed, questionable design choices, and it is not for everyone at such a core level that you might not even understand if it is for you or not after hundreds of hours of gameplay. It's more of a personal belief than a real true or false statement. But it is for me, or maybe it was, and I just haven't realized I've moved on from it yet. Alright, so here's the thing. Dwarf Fortress has changed massively in these last twenty years, and I can't deny it, but I also can't say that I agree with every single change made. I can't say that I agree with some older changes, and also some newer changes. Things like removing keyboard controls, or focusing on graphics over enhancing the gameplay as things continue to be worked on. I can't agree with how difficult modding has become with the changes to visuals. I don't even know if I agree with the new music, but I'll say that I am just being curmudgeonly on that regard, and resistant to change. Some of the artwork that's come out of the game is just downright atrocious, and I understand that it's just some artist's style, but there really should be some revisions done on a few of the animals and animal people. Some really got hit badly by the ugly stick. I understand that art is a major reason why development has slowed to an utter crawl even compared to before, but just throwing up the first pass and calling it done is a disservice to the game. Thankfully, mods exist, so it's a lesser issue. (EDIT: They may have done more passes on these recently. Take this with a grain of salt, but it's all opinion anyway.) I don't know if I agree with the decision to go with Kitfox as a publisher. I have a distrust for them due to some of their past actions when handling certain games, as well as for their stance on "fantastical racism", which is a very overburdened term for light-hearted ribbing of elves and goblins. It's kind of rich when dealing with a game that has its characters genetically predisposed to disliking other civilizations straight out of the womb. I'm not sure if it's an attempt to beat down grognards like myself to open the community up for new blood, or if it's just overzealous moderation, but it's a bit much. And no, this isn't about gay dwarves and livestock. People up in arms over that need to get real, at worst it's annoying to deal with a gay cow, but gay meat is still as edible as straight meat, just butcher the thing and get a new one on the next caravan. Further to that, Kitfox has seemed to be going down the road of tie-in media and bombastic advertising. I feel like they're trying to make Tarn into a character, or a caricature of himself, rather than having him just be a down-to-earth guy like his postings on the forums would suggest. When I saw the phrase "Tarn Time" show up on my feed, I just about flipped my lid at the pure marketing vomitus. "It's called Future of the Fortress you apes! What are you doing?!" I screamed. And when I saw the magic the gathering tie-in set, I sincerely considered slamming my face through my desk. But maybe I'm just old. The 20s have been a decade of new publishing houses making deals left and right, and the corporations of old are still trying to hold onto power. I wouldn't be surprised if I saw a netflix series on Dwarf Fortress, but I might be shocked if I saw Dwarf Fortress vs Skibidi Toilet toys at Wal-Mart. Please do not let this happen. So, that's the more nebulous part of my rant done. Here's some actual information on the game. The most important thing to remember is this. Dwarf Fortress is not difficult. It's complex, but not difficult. Rimworld is more difficult, whereas Dwarf Fortress is more random and layered. The worst enemy you will face in Dwarf Fortress is yourself, because you'll get bored or tired, and either kill your own fort or retire it. You need to be okay with that, the constant cycle of start-build-refine-repeat, and learn to enjoy the differences each fort will have, rather than the challenge of the game itself. As the wise men say, "Losing is Fun". You'll have your best moments in the end of your days, and the rest is just building up to that point. As for development, it's what I would call very consistently glacial. Tarn said recently that there will be no more "Big Waits" between updates. That's sort of true, but I would also argue that there never really were if we count bugfixes and minor additions. You will have to wait on the order of years between major updates, but you have to know that Tarn (and Zach, at times) and all of their contractors are working and refining and working some more, and that every update is worth the wait. Dwarf Fortress, in all of my memory, has never released an update half-baked. They're always beyond quality. Like I said, you will play this game in cycles if you love it. It'll call you back with its siren song just like it did to me. You'll hear a story, or read a combat log, or see a legends dump, or get a screenshot of a megastructure, and you'll get the itch. And that's all it takes. For me, the 20 year anniversary provided that itch. I had to let the game run for half an hour so I could write this review, or else I'd be stuck playing for hours, or days. But in general, even if this game isn't for you, you'll get hours and hours out of it. Just in one big, long streak, and then you'll be done with it. It's like a diner, either you go for lunch once and have a good meal, or you get hooked and become a regular. Look at all the negative reviews, and you'll see most of them have 100+ hours. Some 1000+. Even the people who hate it can't help but keep going a bit more. At the end of the day, that's why I've bought it four times. That's why I'm over a hundred dollars in the hole on this one game, and eighty of those dollars were spent when it was free. And I'd do it again in a heartbeat. You might think I've complained so much that I have to give it a negative review. But I don't, and I won't. I complain so much because I've played this game to death and into unlife. It's a core component of my life, cracks and wrinkles and tears and all. Happy birthday, Dwarf Fortress. Thanks for all the memories, and here's to another twenty years.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наиграл более тысячи часов на старых версиях и теперь наиграю тысячи в Steam. Как старожила игры я очень опасался нынешних версий - и если вы один из таких, то бояться нечего. Я вас уверяю. С управления клавиатурой переходить трудно, но этот труд длится не так уж и долго. Управление мышкой не менее эффективно, чем управление клавой. Версия в Steam к моменту написания обзора буквально ВО ВСЁМ превосходит последнюю классическую - тут и оптимизация, и исправление глюков, баланса, новые механики и, в конце концов, графика. Каждому старичку-дварфоводу знакомы проблемы с кадрами в секунду на средне-поздних этапах крепости, вплоть до полного заброса мира у отчаянных. Так вот сейчас игра в этом плане приятно удивляет - ранее население в двести голов(не считая животных и пленников) уже превращало игру в лучшем случае в консось-moment(блаженные тридцать кадров), а сейчас всё бодренько(вплоть до шестидесяти кадров). Приятно удивила и заметно возросшая сложность. В нашем сообществе существует древний мем про "гоблинит" - так вот сейчас осады при наличии головы на плечах легко отпинать не получится. И это восхитительно. Осаждающие имеют командиров, приносят тараны, кирки, блоки, животных-танков. Закрылся простыми каменными стенами и поднял мост? Молодец, а теперь наблюдай, как твои стены разрушают драконы. Заменил простые стены усиленными? Молодец, а теперь наблюдай, как вражеские строители будут делать лестницы у твоих стен. Построил много новых этажей или сделал неприступную крышу? Молодец, а теперь смотри, как вражеские шахтёры подкапываются к твоей драгоценной таверне. Поменялась и экономика. Ценность в караванах определяется объективными(или не очень) нуждами цивилизации - теперь нажиться на бочках с готовой пищей не выйдет, это уже, МЯГКО ГОВОРЯ, не так выгодно. Тем не менее я нашёл другую лазейку - деревянные болты... Но их ценность всё равно не сравнится с пищей в старых версиях. Плюс их особо не поделаешь в регионах без густых лесов. Добавили и разного рода автоматизацию, да и в целом управлять крепостью стало во всём удобнее. Без исключений. Но у игры есть и объективные минусы: В силу своей громоздкости по прежнему не рекомендуется играть без DwarfHack. Братья попытались сделать всё удобнее и поубивать "жуков", но полностью этого, конечно, не получилось. Так что данная утилита по моему мнению буквально обязательна - можно решать проблемы в реальном времени, уменьшать количество тупняков и прочее-прочее. Утилита доступна в Steam и по прежнему полностью бесплатна. Аналогично изучение населения и потребностей без Терапевта остаётся задачей довольно угрюмой, но, обязан сказать, гораздо более простой в сравнении со старыми версиями. Вот что из субъективных минусов - модостроение заметно обеднело. Многие известные модификации с переходом в Steam загнулись, а о каком-нибудь Masterwork можно и не мечтать. Но! Я могу дать персональную рекомендацию - Masterfork. Это мод на манер Masterwork, пусть и заметно более бедный. Тем не менее vibe там схожий, и это радует. Strike the earth!
I want to to preface this review by saying I have been a long time player of dwarf fortress and truly love this game with every fiber of my being. I want this game to succeed and my negative review is a reflection of that. Mindlessly glazing every aspect of the game is not going to make it better. Dwarf fortress, as a product, is incredibly flawed. The new player experience is terrible. The various UI menus are incredibly difficult to navigate, and nothing is located where you would expect it to be. This is something you learn to deal with over time, but that doesn't justify it being the way it is. This is a game you will only be successful in if you have the wiki open and constantly use the forums/reddit to learn it's mechanics, which I see as a massive flaw. A lot of the time it feels like I have to trick my dwarves into being productive or fulfilling their needs, because they rarely do it themselves. One example of this is how some dwarves will have an unmet need to be with family, when their family lives right down the hall. I have put countless hours into the pre steam version and will continue to play it on steam for the foreseeable future, but until these flaws are addressed I will have a hard time recommending it to my friends. It's a fun time, but it's not easy to get into for reasons other than it being challenging. On a more positive note, many of the game's bigger issues have been successfully addressed and new content has been amazing. FPS death is all but a thing of the past, and the siege update is incredible. We are now being dripfed the magic system and that's going to be amazing when it releases too. Do I love the game? Yes. Will I continue to love the game? Also yes. Can I recommend it to new players? Not really, no. Don't let my negative review discourage you from purchasing the game. If you are on the fence, play the free version from the Bay12Games website and apply a tileset so you can see what's happening. If you like it, you'll like this version.
I absolutely reconmend 'Gaming's greatest autism project: Dwarf fortress' to any nerd out there like me who is posessed by a fey mood.
真的好玩但没有中文真的痛苦,我和我的朋友推荐这款游戏他们一听没有中文就不想玩,如果这游戏有中文,那在中国的市场将非常大。
Les tartines d’anglais rendent le jeu tout simplement imbuvable. À moins de posséder un très bon niveau dans la langue de shakespeare, il y aura toujours un mot ou une expression obscure pour rendre votre compréhension nébuleuse. Si RimWorld a été traduit en Français, Dwarf Fortress le peut aussi. Petit review bombing, j’en conviens, mais à l’heure de l’IA et de la traduction automatique, il est GRAND TEMPS que les devs implémentent une traduction native. Je rappelle qu’à l’origine, le jeu était disponible gratuitement. La version payante de Steam était censée le mettre à la portée du grand public. Or, sans traduction, le pari ne sera jamais réussi. On notera également l’absence d’animation qui rend les déplacements des nains saccadés et particulièrement illisibles à l’écran. Peut-être le plus grand problème du jeu après son choix regrettable d’être monolingue.
If I had to choose only one game to play for the rest of my life, I'd probably choose Dwarf Fortress.
I once granted my fortress' sheriff a pet gorilla to assist him in keeping the peace. The two developed a close bond, with the sheriff training him in the art of war, bringing him on sallies out against goblin sieges and slaying many of the detested foe. It was in one of these battles that the gorilla acquired its favorite item, a kangaroo leather sack, which from then on it always had in its possession. Sadly, the rigors of policing the fortress proved too much for my poor sheriff, who descended into madness. He was forcibly caged to prevent him from beating his fellow citizens to death (presumably over the stress they had caused him). With little other choice, I decided I had to put him out to pasture - quite literally, as in the game you can release caged animals into designated pasture areas, where they will then stay. As it turns out, caged dwarfs will do the same! Thus, it seemed for a while that my mad sheriff would be content roaming his green demesne while his gorilla partner maintained the fortress peace. Alas, it was not to be. An axolotl person invasion swelled from the depths of the caverns, swamping the defenders and spilling out into every level of the fortress. The fighting raged, and amidst the tumult the axolotl people invaded the pasture. To their shock, they found that the mad, decrepit dwarf penned with the farm animals, seemingly abandoned by its former kin, was in fact one of the most proficient fighters in the fortress. Having invaded his home, they now fell before his fury, and ere long dozens of axolotl person corpses littered the floor. With this, the tide of the battle shifted, and soon the invasion was repulsed. However, the mad sheriff's blood had been stirred, and now it could not be easily calmed. He once again fell upon his fellow dwarfs, punching, kicking, biting, tearing through their steel armor and tossing aside their steel short swords. One by one they stood before him, and one by one they fell. It seemed that the fortress' death was nigh, that the savior of the fortress might become its doom, that his madness might claim them all. But then, their true savior appeared. One who had been trained from a young age in the art of war. One who had once know this sheriff all too well. One who had once called this mad dwarf friend. Yes, the sheriff's pet war gorilla came upon the mad sheriff beating a fellow dwarf to death and realized that there could be only one solution for the sheriff's madness. And, as there was no one else in the fortress skilled enough to defeat the sheriff, that solution would have to come from him. So, with a heavy heart, the gorilla set about putting his old friend to rest. By beating the sheriff to death. With his kangaroo leather sack. Kangaroo leather sacks are not good weapons. It took four agonizing days to kill the sheriff by limp leather sack beating. Also, for some reason, the gorilla would only beat the sheriff while the sheriff was conscious. If the sheriff fell unconscious, the gorilla would leave and return when the sheriff woke to resume the beatings. I love this game.
A dwarven child fought a dog, a hen, the mayor, the farmer, a laborer, another child, and several more adults until she died. 100/10 would punch children again
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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