
Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.1Kreviews | 95% | — | $7.5M |
| $14.99 | 42.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Good Story with SUPER repetitive Gameplay. Honestly though, LOVE this story. almost wish for a sequel.
For the game who make by one person, it is actually very well made game. Not a masterpiece but just a moderate gameplay with ok story. Playing hard difficulty is highly recommend or else it will quite unchallenging on some fight. Looking for Dust sequel....if only the dev still want to make it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Japanese, German*languages with full audio support
| $5.99 |
| 949ratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 807ratings | 92% | #259 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]99% PERFEITO 1% FURRY[/h1] Isso aqui é uma verdadeira obra prima, não sei se algo que eu disser aqui terá relevância para definir o jogo, mas só posso garantir que se esforço, paixão e competência fossem definidos em um jogo, seria este, eis o porque. Dust an elysian tail é um jogo de plataforma no estilo metroidvania com exploração satisfatória, um dos melhores combates já feitos no gênero e referências a diversos outros jogos e isso de forma divertida. O combate com vários combos chegando a 1000hits+ me lembrou o finado Grand chase, hordas de inimigos no estilo mussou sendo estompados pelos nossos golpes, a exploração conta com os já conhecidos upgrades de todo metroidvania de respeito, o pulo duplo, o deslizar e agarrão em paredes, você sobe de nível, diustribui status e adquiri magias para seu companion que combinadas com seus ataques fazem eles ainda mais devastadores, o roteiro é meh, mas não chega a ser ruim, gráficos e arte lindos e sabe o porque dele ser tão especial? ELE FOI FEITO POR APENAS UMA PESSOA "Dean Dodrill" por isso qualquer crítica a essa obra prima que eu fizer é irrelevante, mas.... PROS: Combate, exploração, gráficos, ost e humor + referências 99% perfeito CONTRAS: Pouca variedade de inimigos, IA dos inimigos pobre, ataques as vezes miram para o lado oposto do selecionado, senti falta de um dash para evitar de andar como se estivéssemos c4gados, mas é isto, o maior defeito são os furrys 1% FURRY PLATINADO NOTA: 9,5/10
This game feels more about the art than the game
Incrível como um jogo de 2012 ainda consegue dar aulas e palestras de arte, desempenho e mecânica 14 anos depois. Uma pena o personagem não ser tão carismático e atrativo. Quem curte METROIDVANIA é um prato cheio, aconselho demais (JOGUE COM O PENSAMENTO LONGE DE MODINHA) que ai funciona!
[h1]A 2D masterpiece where Disney-grade animation meets Devil May Cry combat mechanics.[/h1] [b]Target Audience:[/b] Combo Optimizers, Hand-Drawn Animation Purists [b]Dealbreaker:[/b] Intolerance for anthropomorphic character designs [b]Lifestyle Fit:[/b] Controller-Friendly Comfort Food [quote][h1]VERDICT: S-Tier (Certified Classic)[/h1] [b]The Good:[/b] [list] [*] Combat loops are buttery smooth and encourage high-speed experimentation. [*] The hand-painted background art creates a visual feast that holds up years later. [*] Soundtrack delivers an emotional punch that elevates the simple narrative. [*] It functions as a complete package with no DLC fragmentation. [/list] [b]The Bad:[/b] [list] [*] The dialogue leans heavily into melodramatic, early-2000s tropes. [*] Late-game difficulty scaling is trivialized by basic [i]stat-padding[/i]. [*] Backtracking for 100% completion can feel like busywork. [/list] [b]Purchase Strategy:[/b] [list] [*] [b]Enthusiast:[/b] Instant Buy. It remains a gold standard for 2D combat flow and costs less than a fast-food lunch. [*] [b]Casual:[/b] Wishlist for Sale. The specific art style is a gamble; grab it when it drops under $5 during a seasonal event. [/list] [/quote] [table] [tr] [th]Time to Beat[/th] [th]Input Support[/th] [/tr] [tr] [td]12 Hours[/td] [td]Controller Mandatory[/td] [/tr] [tr] [th]Difficulty[/th] [th]Monetization[/th] [/tr] [tr] [td]Fair / Adjustable[/td] [td]Zero Microtrans[/td] [/tr] [tr] [th]Steam Deck[/th] [th]Storage[/th] [/tr] [tr] [td]Verified[/td] [td]1.5 GB[/td] [/tr] [/table] [b][u]The Experience[/u][/b] The gameplay loop defines "flow state." Unlike slower, methodical platformers, this game wants you airborne and aggressive. You utilize the [i]Dust Storm[/i] mechanic—spinning your blade like a turbine—to suction enemies into a vortex, then mix in Fidget's projectiles to trigger massive [i]chain-reactions[/i]. It rewards rhythmic inputs and [i]dodge-canceling[/i] rather than button mashing. The screen fills with damage numbers and particles, scratching that chaotic itch usually reserved for high-octane spectacle fighters, but it remains readable enough to maintain control. [b][u]The Context[/u][/b] This title sits in the lineage of Vanillaware classics like [b]Muramasa: The Demon Blade[/b], prioritizing visual splendor and fluid combat over the punishment of a [b]Hollow Knight[/b]. It represents a specific era of indie development where a single creator (Dean Dodrill) managed to output fidelity rivaling full studios. While modern Metroidvanias have shifted toward [i]Souls-like[/i] tension and corpse-runs, this game remembers that sometimes it is fun to just be an overpowered storm of destruction. [b][u]The Friction[/u][/b] The narrative presentation is the primary filter. The story takes itself incredibly seriously, often clashing with the bright, Saturday-morning-cartoon aesthetic. If you prefer the subtle environmental storytelling of [b]Hyper Light Drifter[/b], the frequent cutscenes and melodramatic voice acting here might test your patience. Additionally, the RPG layer is thin; once you understand the [i]damage scaling[/i], you can accidentally trivialize boss encounters, turning them from skill checks into brief cutscene interruptions. [b][u]The Bottom Line[/u][/b] A stunning example of passion-project development that remains one of the most fluid action-RPGs on the platform. [hr][/hr] [quote] Found your next obsession? [b]Rate Up[/b] to help others find the signal. For more curated gems and theorycrafting: [url=https://store.steampowered.com/curator/45817624-Kasurot-Recommends/]Follow Kasurot Recommends[/url] [/quote]
Be a furry, do crazy moves, experience a great story. Art is awesome and gameplay is flawless. Probably the most underrated game ever and I want to replay it at least once a year.
It's a fun 2D action RPG with Metroidvania elements, a beautiful art style and an engaging story. A bonus is that it has a cool combat system that's perfect for fans of character action games like Devil May Cry. Highly recommend.
Es hermoso, divertido y seria perfecto si te pudieras agarrar a la herrera
I loved every moment of this game. Sure there were times where my inputs were feeling a bit sluggish, but that could be on my end. Overall, I wanna state that despite the game being a bit of an old'y, but not old, it still was as good as when I first played it on the 360. I would rate this game a solid 8.5/10. Wish they made some sort of sequel of the game or something about it. Seeing the voice acting cast and seeing how some are doing bigger things now makes me happy to see to.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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