
Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.1Kreviews | 95% | — | $7.5M |
| $14.99 | 42.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh Boy! Dust: An Elysian Tail is a game i haven't played for the last 13 years when it was released on the Xbox Live Arcade! Dust is one of those games that makes a great first impression when you played it back than, and when you play it now? I kinda cringed when i remember thinking this game was "deep". The hand drawn art is gorgeous, the world is vibrant in colors and really inviting. Its like a warm hug, nice and comfy. But, what the game has in style, lacks for in its basic gameplay loop and mediocre story. The game itself could be considered a "Metroidvania" at its core, but its very simplistic type of Metroidvania. Yes you do come back to some areas with upgraded abilities, but the map isn't all connected, its more instance based. The game feels more like a "Side scrolling action RPG" than a "Metroidvania". Dust's combat feels a little misleading. You look at videos thinking there is a great number of skills and combos and such. but its just six simple actions. and it gets stale, pretty quickly. There aren’t many true combos in the traditional sense, most fights boil down to juggling enemies in the air using the same handful of attacks. It’s satisfying, especially early on, but it doesn’t evolve much over the course of the game. The voice acting is… mixed, but memorable for one very specific reason: Dust sounds like he’s constantly talking under his breath. When i was younger i always thought how he sounded cool and mysterious, now i just kinda cringe a little hearing it. No matter the moment, Dust delivers his lines in this low, restrained, almost murmured tone. It’s not bad acting, it just feels... meh. Honestly, when it comes to voice acting in the game, Fidget, your partner through the whole game, is a complete opposite of Dust. Fidget is animated and reactive, she is energetic, loud, and expressive. and is a blessing for a game like this (Even with the horrible fourth breaking and bad references). If you're looking for a safe, easy, and first timer to the Metroidvania genre, look no further than this game. Just.... bare in mind it feels kinda dated when it comes to the combat, story, voice acting, and this is a big one for some, the anthropomorphic furry character designs. The big props i can give in this game though, is it was mostly a solo developed game by the wonderful Dean Dodrill. who did all the art, story, programming, ect. (I LOVE FIDGET, I WANT A FIDGET PLUSHIE FOR MY COLLECTION!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Japanese, German*languages with full audio support
| $5.99 |
| 950ratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 807ratings | 92% | #214 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found this game through an Instagram post about how Stampylongnose's Minecraft skin has been a Minecraft version of the bat character (Fidget) from this game the whole time.
holy freaking crap dude! I used to watch my dad play this when I was very young, like 5 or 6 maybe, and this game made my imagination run ♥♥♥♥♥♥♥ wild! I can see why, this game probably blew my tiny 5-year-old mind to bits! I played a bit a few months ago in casual mode, and I got some nostalgia then, and eventually got bored and stopped. I just beat the game, it was in normal mode, and I kinda sorta accidentally beat it all in one sitting. of course, I didn't get everything 100% complete, but I beat the game. my heart was POUNDING when I ran out of good healing items during the final boss. this game had a similar effect to me when I beat Undertale or Salt And Sanctuary, ♥♥♥♥♥♥♥ love this game! I will hold this game in my heart, as few have done before it. with a combination of nostalgia and really cool gameplay and awesome story, I would ALWAYS recommend people play this game!
Best game so FARRR, no need fancy graphic card and the price also VERY GOOD. gameplay also not hard and easy to play. good for old man like me.
This game literally helped me work through my grief from loosing my father back in 2006. I had set this game down for over a decade and it is still the same nostalgic therapy that I needed. For this too all be done by one guy is impressive as hell. I am still thankful to have this game in my library.
Fidget is so hot
Dust: An Elysian Tail, developed almost entirely by solo developer Dean Dodrill under the banner of Humble Hearts LLC and published by Xbox Game Studios, is a remarkable feat of artistic ambition and mechanical finesse. Released first on Xbox Live Arcade and later ported to Steam and other platforms, the game blends side-scrolling action combat, RPG progression, and Metroidvania-style exploration into a cohesive and emotionally resonant experience. What truly sets it apart is its hand-drawn aesthetic and the sheer polish achieved by a mostly one-person development effort. It’s a shining example of what independent game development can produce when guided by passion, precision, and storytelling prowess. The game begins with Dust, the protagonist, waking in a forest without memory. He is soon greeted by a sentient talking sword, the Blade of Ahrah, and its self-appointed guardian, the hyperactive flying creature Fidget. From there, Dust is drawn into a conflict that spans villages, ruined cities, and war-torn wilderness, as he uncovers not only his identity but the dark legacy of a nation gripped by tyranny and genocide. The story starts simple but gradually matures into something far more complex, engaging with themes of identity, redemption, guilt, and the weight of past choices. It’s a narrative that surprises with its emotional depth, punctuated by strong voice acting and a soaring orchestral soundtrack that enhances each major story beat. Gameplay in Dust: An Elysian Tail revolves around fluid, fast-paced combat and a strong sense of momentum. The combat system is deceptively deep, offering a mix of light and heavy attacks, aerial juggles, and magic-infused combos that make every encounter feel dynamic. Dust’s ability to combine swordplay with elemental projectiles—cast by Fidget and manipulated through his own sword techniques—introduces a layer of strategy and visual flair. Enemies can be stunned, juggled in the air, and chain-attacked into massive combos, rewarding both reflexes and timing. As you progress, the combat continues to evolve with new moves and abilities that keep encounters fresh and satisfying. Beyond combat, exploration plays a key role in the experience. The game’s world is split into distinct regions, each filled with secrets, side quests, hidden areas, and optional challenges. Initially inaccessible areas become reachable as Dust gains new traversal abilities—such as double jumps or wall climbs—inviting frequent backtracking in true Metroidvania fashion. The map design is clever, with interconnected paths and visually distinct zones that encourage curiosity and reward persistence. This design is further enhanced by a streamlined interface and fast-travel system that respects the player’s time while still emphasizing thorough exploration. Visually, the game is a standout. Every frame is hand-painted, lending the environments a living, storybook quality. The color palette shifts dramatically across regions—lush forests, frozen mountain peaks, desolate wastelands, and ancient ruins are all rendered with stunning detail and fluid animation. Character designs, too, are expressive and distinctive, blending anthropomorphic fantasy with a strong anime influence. While the aesthetic may not appeal to everyone, it is undeniably cohesive and beautifully executed. It's even more impressive considering the scale of the development team: Dean Dodrill handled most of the animation, programming, and design himself. The RPG systems in Dust: An Elysian Tail are light but effective. Players earn experience through combat and quests, leveling up and distributing stat points among health, attack, defense, and magic. Equipment, materials, and crafting are introduced gradually, offering opportunities to customize Dust’s combat efficiency without bogging down the game in excessive micromanagement. Side quests are varied, often adding narrative flavor to the world and its inhabitants. Though some quests follow familiar fetch-or-fight patterns, the writing and presentation elevate them beyond mere padding. Audio design is another strength. The soundtrack, composed by HyperDuck SoundWorks, blends orchestral swells, ambient melodies, and pulse-pounding battle themes that underscore the emotional beats of the game. Voice acting is consistent and often excellent, with standout performances that add gravitas to key moments and comedic levity to others. Fidget, in particular, is a divisive character—her high-pitched, quirky personality can be grating to some—but she serves as a solid emotional foil to Dust’s stoicism and plays a vital role in the game’s tonal balance. If the game has any major weaknesses, they lie in some of its pacing and difficulty balancing. Enemy scaling doesn’t always keep up with the player's power, especially if one engages heavily in side content, making later encounters feel less challenging. Some platforming sections can also feel repetitive or occasionally clunky, though these moments are rare and usually short-lived. A few story twists might come across as predictable or melodramatic depending on the player’s perspective, but the game commits so fully to its tone that these moments generally land well within the context of its narrative world. Dust: An Elysian Tail is ultimately a triumph of vision and execution. It delivers a memorable, emotionally charged adventure backed by responsive combat, gorgeous art, and a soundtrack that lingers long after the credits roll. It respects the player's time, rewards exploration, and invites repeated playthroughs with its hidden challenges and multiple difficulty modes. As an indie action RPG, it stands among the best of its era, offering a deeply personal and polished experience that feels just as relevant today as it did upon release. It’s not just impressive as a solo-developed title—it’s impressive, period. For fans of narrative-driven action games with an artistic soul, Dust is not to be missed. Rating: 9/10
Beautiful and fun. Art, sound design, voice acting, and controls are all top notch. It really doesn't just look and sound amazing, but the crisp controls make you feel like it's YOU fighting and moving. That makes the challenges fun instead of frustrating. I've seen reviews saying the boss fights are easy, and I think it's because of the quality of the controls, not the difficulty. This guy spent some quality time on them. At over 11 years old, this game's only sign of age is the lack of micro-transactions. 10 out of 10. Get it.
The game looks amazing and Fidget is very cute. The rest is good too, but the art and Fidget is what makes it really stand out. If you like furry characters especially, it's worth getting already for the art alone.
I remember discovering and subsequently buying this game during an Xbox Live Arcade Summer event/sale where you had to buy up to 4 games in order to support newly released indie games and you'd also get some MS credit (MSP) back for completing the punch card or whatever it was. Everything about this game was really well done. The art, the story, the voice acting, the combat was simple and addicting, the pacing was well done and grinding for materials was really satisfying. The worst part about this game was finding out that there was a fair bit more to the game than actually saw the light of day because it was cut for some reason or other. The "end" of the game we got was actually rushed (iirc) and meant to be the 3/4 point of the game, or second to last section that was supposed to lead to the eventual end of the game which would have taken Dust to the Moon and wrapped up his origins and backstory in a neat little bow. That never saw the light of day in the form of a "definitive" edition or DLC or anything which is still a huge disappointment all these years later AND there were rumblings about a movie (for whatever reason) that nobody asked for, that never ever materialised either. I don't know what happened to the dev and why the original game was rushed and had the ending cut and why he thought that making a movie about the game was a good idea, but it's not too late to update the original game or rerelease a definitive "HD" version with the content that was cut out.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $221.2K | 601 | 80% | $14.99 | |
| $48.9K | 148 | 84% | $16.99 | |
| $25.6M | 62.6K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.3K | 76% | $19.99 | |
| $7.6M | 18.8K | 94% | $14.99 | |
| $7.6M | 15.5K | 85% | $19.99 | |
| $7.5M | 3.4K | 86% | $39.99 | |
| $7.6M | 16.1K | 94% | $15.99 | |
| $7.6M | 66.8K | 91% | $7.49 |