
Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
roller coaster tycoon style game but dungeon themed, hidden gem
This stand alone "expansion", should rather be classified as sidegrade as in any form of upgrade of OG. Campaign is short LotR parody with forced mechanic of multiple heroes at once. This with added change to hero progression forcing you to pay for every skill level up, made campaign somehow even more frustrating than in original. Dungeon building also has been changed so you have split of 4 factions, all by representing hero, monsters and styles from OG. Every room has its own special decorative items that give bonuses to their functions. Generic doodads now generate prestige in range that grows when hero inspects and enjoys it. On paper all those changes should be all positives, making game closer to any form of sim, it should be. In practice, it all feel like wing clipping for sake of some nebulous balance of the multiplayer. Every faction seems very even, everyone have the same roster and very limited skills. I’m sure it would make some hardcore online player happy, but after years solo player would rather have more content than some reskins, rebalances and reshuffles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有成就 没中文 地下城:黑暗领主 特别版 特别版 《地下城:黑暗领主》Steam 特别版内含三张独占多人对战地图。 邓斯特、普雷弗特、拉姆达这三张地图专为全新彩罐乱斗模式量身打造,节奏紧凑、对战刺激,非常适合快节奏多人激战。 游戏简介 《地下城:黑暗领主》是《地下城》系列续作,本作秉持越邪恶越强的核心玩法。新增大量精彩内容,支持四名玩家、四种模式联机对战; 除死亡竞赛、占山为王等多人模式外,还可在联机中选用人气 BOSS 角色(米诺斯、地下城领主、僵尸王等); 同时新增完整单人剧情战役、全新地牢场景以及 25 个全新荣耀趣味机制。 游戏特色 四种多人模式,最多 4 人联机:死亡竞赛、占山为王、彩罐乱斗、生存模式 全新完整单人剧情战役,全程剧情脚本与专业配音 全新地牢场景「冰晶洞穴」,搭配全新美术、专属荣耀机制与全新 BOSS 多人模式可操控经典 BOSS:米诺斯、僵尸王、卡吕普索、地下城领主 多款地牢美术风格套装与专属物品栏解锁可用 专为多人对战定制全新技能体系
Веселей чем первая часть, но геймплей всё такой же душный. Да и оборванная концовка не радует.
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Кривая поделка
Crashes all the time, and even without that, the game is far from being as good and funny as the subsequent games.
This game barely works and is pretty much unplayable. Even the camera rotation doesn't respond most of the time.
Dungeons – The Dark Lord, developed by Realmforge Studios and published by Kalypso Media Digital, is a strategy and management game that puts players in the unlikely position of an evil overlord rather than a noble hero. It’s a title that seeks to blend humor, dark fantasy, and intricate micromanagement into one mischievous package, tasking you not with saving the world but with running a thriving dungeon filled with traps, treasure, and unwitting heroes. As the follow-up to the original Dungeons, The Dark Lord refines the formula with additional content, a broader multiplayer component, and a few welcome quality-of-life improvements. It stands as both an expansion and a stand-alone entry, a game that builds upon its predecessor’s twisted premise while polishing the mechanics just enough to appeal to players who enjoy the satisfaction of nurturing evil empires underground. At its core, the game flips the typical dungeon-crawling formula on its head. Instead of storming through a lair to slay monsters and claim loot, you are the one building the lair and manipulating the heroes who invade it. Heroes enter through predetermined gateways, driven by greed and curiosity, and your task is to carefully indulge their desires before harvesting their souls. You construct rooms, decorate them with loot, and populate the corridors with monsters and minions. Once these unsuspecting adventurers have had their fill of treasure and self-congratulation, you strike them down, capturing their essence and using it as a currency to expand your dark dominion. The system encourages a perverse kind of hospitality: to reap maximum rewards, you must first keep your enemies happy. The loop of enticing, entertaining, and exterminating gives the game its distinct rhythm—a blend of strategy, patience, and wicked amusement. Where the game shines most is in the sheer creativity of its dungeon management. You can build rooms like libraries, prisons, or treasuries to cater to different hero archetypes. The layout of your dungeon matters, as it determines the flow of traffic and the efficiency of your traps. Your minions can be upgraded and assigned various tasks, from defending chambers to maintaining infrastructure. Meanwhile, your dark lord avatar roams the halls personally, casting spells and smiting intruders in real time. This mixture of managerial planning and hands-on control makes the experience feel dynamic, as you’re constantly switching between overseeing the big picture and diving into moment-to-moment combat. It’s a game that demands multitasking—a constant balancing act between satisfying the heroes enough to extract their souls and keeping your dungeon running smoothly without collapsing into chaos. Aesthetically, Dungeons – The Dark Lord strikes a balance between grim fantasy and tongue-in-cheek humor. The art direction favors exaggerated, cartoonish designs over gritty realism, lending the game a distinct personality. The dungeons are colorful and varied, filled with glowing runes, sinister architecture, and bustling creatures that give life to your subterranean empire. The humor is self-aware and playful, often poking fun at traditional fantasy tropes. The narrator and dialogue carry a comedic edge that keeps the tone light even as you’re managing the logistics of torture chambers and hero executions. This sense of parody is part of the charm, preventing the game’s dark premise from becoming overly grim or oppressive. It’s clear the developers drew inspiration from titles like Dungeon Keeper but sought to inject their own modern spin and irreverent personality into the formula. However, the game’s appeal is tempered by the same problems that have followed the series since its inception. The mechanics, while clever, require a high degree of micromanagement that can quickly become tedious. Instead of feeling like an all-powerful overlord, you often end up bogged down in the minutiae of moving heroes, distributing loot, and maintaining the happiness levels of enemies you plan to kill. The repetition of the core gameplay loop—lure, please, destroy, expand—can wear thin after several hours, especially in longer campaigns where new mechanics appear infrequently. Combat, while serviceable, lacks the depth and precision of dedicated strategy or action games, and the artificial intelligence of both heroes and minions can be inconsistent, occasionally undermining your careful planning. For players who enjoy detailed simulation-style management, this complexity can be engaging, but for those expecting a more streamlined experience, it may feel cumbersome. The Dark Lord does make some meaningful strides over its predecessor. The addition of new maps, campaign missions, and multiplayer functionality brings a sense of variety and replay value. The new playable characters, each with unique powers, also add some strategic flavor, allowing players to experiment with different playstyles. The multiplayer mode, in particular, provides a novel twist—pitting dungeon lords against each other to see who can best balance greed, cruelty, and efficiency. Still, despite these additions, the experience feels more evolutionary than revolutionary. The improvements are welcome but not transformative, and the game’s identity remains rooted in the same love-it-or-hate-it gameplay loop that defined the original. From a technical standpoint, the game performs adequately but shows its age in certain aspects. The interface is functional but cluttered, and while the visuals are charming, they are modest compared to modern standards. The sound design complements the tone well, with exaggerated effects, mischievous ambient music, and suitably villainous voice work that contributes to the game’s darkly comedic atmosphere. The overall presentation, though dated, retains a certain nostalgic appeal—like a cult strategy title that knows exactly what it is and refuses to apologize for its eccentricities. Ultimately, Dungeons – The Dark Lord is a game best enjoyed by a specific type of player—someone who appreciates intricate management systems, dark humor, and the peculiar satisfaction of playing the villain. It’s not an easy or streamlined experience, and it demands patience to truly grasp its rhythm. Yet for those who embrace its quirks, it offers a distinct sense of accomplishment. Watching your dungeon thrive, heroes fall into your traps, and your dark empire grow is rewarding in its own twisted way. It’s a niche experience, to be sure, but one that provides a creative and entertaining perspective on the strategy genre. Despite its flaws and repetitiveness, the game succeeds in delivering what it promises: a devilishly clever management simulator where evil is not only fun—it’s profitable. Rating: 5/10
I had a surprisingly great time with Dungeons: The Dark Lord. I really enjoyed being on the other side for once and actually playing as the villain, building up my dungeon and dealing with the heroes trying to invade it. There’s something really satisfying about setting up your dungeon, getting your creatures ready and watching your plans come together. The game also has a good sense of humour, which made the experience even more enjoyable. It’s an older game, but I honestly think it still holds up really well. I had a lot of fun with this one and would definitely recommend it to anyone who enjoys strategy and management games with a bit of a twist.
Players by region
Where this game's players are, estimated from review languages.
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