
Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeons: The Dark Lord - A Frustrating and Neglected Experience Dungeons: The Dark Lord is a disappointing game that feels more like an unfinished product than a polished release. While the concept of managing your own dungeon sounds appealing, the execution is severely lacking. The game suffers from constant crashes, which make it nearly impossible to enjoy. These abrupt and frequent crashes, often without any clear cause, completely disrupt gameplay and make progress feel futile and frustrating. To make matters worse, the game forces players to create and log into a Kalypso account just to access it. This unnecessary and intrusive DRM adds an extra layer of frustration, making what should be a straightforward experience feel tedious and unwarranted. Despite its potential, the game's lack of stability and absence of updates to address its glaring issues demonstrate how little care was given to maintaining it. Instead of delivering a smooth and enjoyable experience, it feels like a neglected product left behind by its developers. For a game that demands your time and money, Dungeons: The Dark Lord offers very little in return. Its technical instability, neglected design, and unnecessary barriers fail to deliver on its premise. I strongly recommend avoiding this title. There are far better dungeon management games on the market that are worth your time. As it stands, Dungeons: The Dark Lord should either be heavily updated or removed from Steam altogether. It is, unfortunately, a waste of both time and money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Came out in 2011. It is not 2025 & you cannot play it without creating an account... Just... no.
game is not letting me play without setting up a kalypso account
[h1]𝔸 𝕟𝕠𝕟𝕤𝕖𝕟𝕤𝕚𝕔𝕒𝕝 𝕤𝕥𝕒𝕟𝕕𝕒𝕝𝕠𝕟𝕖 𝔻𝕃ℂ 𝕗𝕠𝕣 𝔻𝕦𝕟𝕘𝕖𝕠𝕟𝕤 (𝕥𝕙𝕖 𝕗𝕚𝕣𝕤𝕥 𝕘𝕒𝕞𝕖)[/h1] Chances are you've already read my review for the first game?? This technically is THE SAME FREAKING REPETITIVE DUNGEON SIM called Dungeons. So I'll just paste the same review below: (with a few changes to fit into the narrative lol, read it at your own leisure) You're tasked with completing a bunch of missions all revolving around the Succubus Calypso, and her plans to overthrow The Dark Lord (from the original game) beneath the ground, who allies herself in turn with the Minos and the Undead Lord to, of course constantly dig and plot to take over the surface world. That's about it for the plot that's more there to "easter egg" certain movies than to actually be relevent... (Help with the siege of Marthas Deep? Helm's deep?? I don't know, they're crazy about the Lord of The Ring) My problem with the game is that it really tries its hardest to be funny, and it's not... Not nowadays at any rate! This will probably would have made me crack a giggle back in the 90s... Now it's too corny to be taken seriously. Let's talk about how the game works: Your darklord has a "Dungeon Heart" (when that thing's life points go to Zero, you lose). Your Darklord also has levels and some RPG related stuff on the side, more on that later. Your goblins can dig through the dungeon and make a bunch of rooms; such as a library and an armory. You have three resources; gold, spiritual energy and prestige... You get all of them from the "heroes" that get into your dungeon, uninvited of course, with promises of riches and gold. Each "hero" has already a purse full of gold, and the more he's satisfied the more spiritual energy they yield. Thing is, when you build a Prison Room, your "incapacitated" heroes go in there for some lovely second-hand torture, that ends up also yielding more spiritual energy (let's just call it GREEN). GREEN of a hero increases the more they find stuff in your dungeon; gold piles, totems... You know, things you're actually looking for as you're exploring Skyrim as the HERO of that specific game. When the GREEN bar is full, it's time to incapacitate that hero, then your goblins carry them to the prison where they will generate GREEN resource. Prestige simply equates to the level of your dungeon. You can also lay about your dungeon some ritual cirlces that spawn creatures that fight these heroes; that's very important as some adventurers crave fighting monsters and their GREEN bar will only grow by having them fight your underlings. That's basically the gist of the game; build rooms that attract heroes, when they are satisfied with their quest, incapacitate them and torture them, which helps you make your dungeon bigger, stronger and more appealing for the heroes. Graphically speaking, this game is really bad; let's just say it really didn't age well, but I had fun building and "beautifying" my dungeon, but only THE FIRST TIME. It gets repetitive really quickly. Actually in The Dark Lord, the campaign is a bit better, with more variety (some missions I liked very much), I'll increase its score by one for the sake of making a point; that the campaign in this standalone DLC IS really better. [b]6/10[/b].
game crashes 50% of the time is tried to save and 75% of the auto saves do not work your team sits around doing nothing while they are getting attacks and killed
ТОП особенно если озвучку скачать.
This old game needs server connection and it loses it quite often. Making it unplayable. Fun.
roller coaster tycoon style game but dungeon themed, hidden gem
Game itself is fun and challenging at the same time. Campaign missions have a good story in them. In the beginning it is hard to learn the game as tutorial is pretty vague but once you get the hang of it you can enjoy it
Для начала Dungeons - The Dark Lord это продолжение игры Dungeons. Эти игры являются духовными ответвлениями игры "Dungeon Keeper" (Хранитель подземелья), я бы присвоил этим стратегиям жанр анти-рпг. Если обычно в рпг, герои приходят в подземелье, убивают там монстров, зарабатывают опыт и получают сокровища и оружие, то здесь все наоборот. Как и в Dungeons вам предстоит построить подземелье в которое будут приходить герои и развлекаться - сражаться с монстрами, собирать золото и лут, а когда они будут полностью довольны то вы должны схватить их, посадить в тюрьму и выкачать их "энергию счастья", которая в последствии сделает вас сильнее и позволит отстраивать более совершенное подземелье. Единственное отличие от прошлой части, это наличие 3 героев под вашим управлением, и другое древо прокачки. Над сценарием разработчики решили вообще не париться и сделали пародию на Властелина колец, полностью скопировав сюжет. В целом игра короткая, но у некоторых миссий сложность выше среднего, так что придется шустрить и возможно начинать их заново. Мультиплеер потестить так и не удалось из за малого онлайна, да и желания особо не было.
Players by region
Where this game's players are, estimated from review languages.
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