
Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.84−85% | 2Kreviews | 89% | — | $139.2K |
| $18.99 | 172ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. I wanted to build the way I want like any good city builder allows, but the whole game is locked behind the longest tutorial I've ever played. I can't play any other map or mode until I finish the insanely long tutorial checklist map where you have to build the city they decide. The art style makes it impossible to see what's what without clicking on every building or playing on a colour-vomit overlay map where you still can't tell whats what. Everything is based on distances from other services, but you constantly have to replace things in order to fit new services in and then nothing works anymore. Not a fun, organic system.
Why is trains a DLC?? Maybe fix the game before DLC? Its not really a well fine tuned city builder at this point. Not a lot of freedom. Devs are not going to a right direction ngl
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Polish, Simplified Chinese, Russian, Portuguese - Portugal, Japanese, Korean, Italian
| $18.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this, Urbek is a neat spin on the city building genre. It's much more puzzle-like in that placement optimization matters more than it does in SimCity and similar, but not so much so that it becomes too complex. There's a nice series of systems at play where, say, you need more labor, so you build housing, but then you run low on food, so you go optimize your farms, and now you can build more housing but to upgrade it you need education, which means you need iron, and so you go build out an industrial neighborhood... etc etc. I was really surprised the different biome maps actually have different mechanics too, which complicate what and how you build. It's a little unbalanced here and there, but still, really impressive as the work of a single developer.
I'm just here to mention one thing only: if you appreciate that game and think you will explore and play it for some amount of time, immediately get the Trains DLC. Train stations are very powerful when connected to each other and boost the local output by A LOT. So don't sleep on it.
It's really fascinating to see a Chilean take on urban development. I like that part. However, it's not a city builder; it's a puzzle game. And a very restrictive puzzle game, at that. You don't place buildings because it's what the citizens would need, you place buildings because you need three of them within a certain radius to unlock another building, which itself has to be OUTSIDE that radius, but within the radius of a different building, which you can't build yet, because the population is too low. Or sometimes too high. It's all complete nonsense, and I found it exhausting in less than 30 minutes. I really dislike that it's marketed as a city building game, because it's not, at all. The Steam page doesn't outright lie, but it does only shows the purely aesthetic elements that don't affect the game at all, while completely omitting the core gameplay loop. You cannot, in fact, build your dream city; you build the city that the progression tree forces you to build.
A puzzle game disguised as a city builder. A hidden gem for those who like resource management and layout optimization. Can run on a potato PC.
Nice little puzzle-style city builder. Graphics are clear and sharp and have enough variety to give a bit of flavour and difference to your city builds.
A supricingly deep Citybuilder. The focus is on the building part. There is nearly no Management part, no trafic or somthing like this. But the Part where in a normal builder you would just place firestation and police down and everybody is happy is way more detaild, also a bit fimiky and puzzly.
Looks like a city builder, plays more like a puzzle game. The freedom is really an illusion, and the way the systems work together means it kills all creativity in city building. You are pretty much forced to do things in certain order, located in certain places and so on. It has some entertainment value, but if you look for a city builder with the ability to actually do things your way this is really not it. Kinda of a weird one for sure. Runs great, works great.. just doesn´t quite understand what actually makes the genre so fun to begin with.
узбек сити билдер
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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