
The Fate of The Forgotten Realms is in Your Hands. Return to the city of Neverwinter in Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Fate of The Forgotten Realms is in Your Hands
Return to the city of Neverwinter in Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition.
A dark force sweeps over Faerûn, ravaging everything in its path as though searching for something – something that you now find in your possession. As the Shard-Bearer, only you can stop the King of Shadows and his army from desecrating the land you call home. Will you save Faerûn, or fall victim to the temptation of absolute power?
When your actions dictate the fate of the Realms, there are no small choices.
Includes All Expansions:
Mask of the Betrayer: Cursed with an insatiable hunger only quelled by devouring spirits, the Shard-Bearer must travel to the Shadow Realm to unearth the cause of this dark affliction.
Storm of Zehir: You and your crew are shipwrecked on the shores of a hostile jungle nation. Fighting your way back to civilization, you uncover a plot threatening to change Faerûn forever.
Mysteries of Westgate: Beware the city of Westgate, where anything goes and everything has a price. Explore and expose the secrets hidden deep in the city’s underbelly before they consume you.
Key Features:
Gather Your Party: Assemble a team of your friends across any and all platforms with fully supported crossplay. Together, embark on an epic journey governed by the Dungeons & Dragons 3.5 ruleset.
Become a Legend: Make your mark on the Realms as you play your way through over 100 hours of immersive gameplay and four unique campaigns, each as expansive as the Bag of Holding.
Or a Dungeon Master: Bring your pen-and-paper campaign to life! Craft your own solo or multiplayer D&D adventures or explore the creations of others.
A Relic, Restored: Everything you loved about Neverwinter Nights 2 has been preserved. Enjoy smoother gameplay with refined camera controls, polished mechanics, enhanced textures, and full controller support with a newly designed controller-specific UI.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 1.6Kreviews | 47% | — | $1.1M |
| $19.49−35% | 420ratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was honestly surprised by the amount of negative reviews. So far, that hasn't been my experience at all. Sure, it's a little janky and I've had one crash, but underneath that is a genuinely fantastic RPG. The story has pulled me in, the D&D mechanics are deep and rewarding, and character building feels like it actually matters. If you enjoy old-school CRPGs and don't mind a bit of roughness around the edges, there's a lot to love here. I'm having a great time with it.
I regret buying this one. After creating a character, the game crashed 3 minutes into the story, because I pressed "J" on my keyboard. Hasbro did a great work again, marking this product with their logo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian**languages with full audio support
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Following after its predecessor, NWN2 is an epic fantasy RPG that gives you the options of playing the included campaigns or engaging with community-created modules. In the original campaign, you are thrust into the shoes of a young adventurer who must form alliances, hone their skills, and shape the course of the adventure through a robust set of story and inter-personal choices that will determine their fate and that of their companions. There's a great mix of exploration, investigation, party banter, and combat. The characters reasonably well-written, with meaningfully individual motivations and divergent personalities, so that building trust amongst the party feels like the results of real compatibility and time spent together. You truly can't please everyone without some serious meta-gaming, and that's awesome. Its characters and to a lesser extent its writing are where my praise for the game will end. I love CRPGs and love every opportunity I can get to play them in a multi-player context, from the Baldur's Gate series to Neverwinter Nights 1 to Divinity: Original Sin. This game seemed like an easy win, and I was excited to pick it up, even with the mixed reviews. Neverwinter Nights 2 has turned out to be a truly unique experience. Not in a good way. I really, really want to love this game, and I wouldn't have hit 100 hours of gameplay so quickly, if there was nothing here. Unfortunately, the parts of the game that shine are overshadowed by many, many flaws. A small history lesson, based on what I've gathered: This game is based on 3.5 edition Dungeons and Dragons and came out originally during the XBox 360 era. The studio spent time and resources upgrading the engine to make it compatible with the 360 hardware. Then that port was cancelled, because they ran out of resources. Connect the dots between attempting to ready a complex CRPG for a console port and a lack of resources, and I think many of the game's shortcomings begin to make sense. The most succinct way I can explain this game is by borrowing a UX idea. This game is high-friction. Everywhere. Every single thing a player tries to do in this game is met with unusual and burdensome resistance. Everything. Without going into excruciating detail, and keeping in mind that my experience is with the original campaign, these are some broad areas where quality of life is non-existent: -Manually saving the game -Customizing the camera options and navigating the camera "modes" -Changing active party members -Managing full party inventory -Trading items between characters -CRITICALLY poor party AI mechanics* -Cryptic display of bonuses and penalties** -Inconsistent and low-verbosity read-outs on dice rolls * The party AI in this game is genuinely the worse I've ever experienced. There are behavior controls that provide broad behavioral imperatives to the characters when AI is on. AI can be turned off, and individual commands can be given; however, the AI behaviors have to be set on a per character basis when switching party leader. Default behaviors and pathfinding are totally senseless and ineffective. I won't go on. **This game is based on D&D 3.5 edition, which has a fairly complex system of bonus and penalty types which stack in particular ways. In Baldur's Gate 1&2 (based on D&D 2e), buff icons represent the originating effects. Exact effects (specific element resistance, AC bonus, saving throw bonus) are reflected in the character sheet. In the Owlcat Pathfinder games, which are based on Pathfinder 1e, a system roughly similar to D&D 3.5: all bonus and penalty effects are represented by the related icons with clear explanations for what is affecting the character. Neverwinter Nights 2 only displays vague indicators: AC bonus (no numbers), Damage resistance (no further detail), etc. This design decision is so confusing to me. They were translating a complex system, which presumably entices people who are interested in numbers, details, and build-crafting, alongside the roleplay elements, to play. But this lack of feedback feels like an assumption from the devs that the gamers wouldn't care about that. They're handwaving the mechanics for me, making the decision for me. Care about whether your spells are stacking correctly? What a nerd. Have I mentioned half of the spells and abilities don't do what they say they do? Most of the broad stability issues I've seen mentioned in other reviews seem to have been ironed out, but I still experience crashes from time to time. I've had to temporarily remove mods to avoid quest-breaking bugs. There are regular (albeit comparatively charming) animation errors during dialogue scenes. These are not the greatest issues anymore. I'm just tired of fighting with the game's most basic mechanics to get to the parts I enjoy. And I don't see a fundamental redesign coming from Aspyr, when their mandate is likely only to make sure the port of the original game runs stably on 64-bit systems. Score Breakdown: UI/UX: 2/10 Combat Gameplay: 3/10 Exploration Gameplay: 5/10 Multiplayer Experience: 4/10 Story (original campaign): 5/10 Characters (original campaign): 7/10 Technical Stability (Bugs): 4/10 Mechanical Fidelity: 3/10 Art Direction/Visuals: 4/10 Modding Landscape: 4/10 OVERALL SCORE: 4/10
Great piece of nostalgia software, but the Enhanced Edition is still a mess. It suffers from bugs, random crashes, and an unintuitive UI / controls that desperately needs to be updated for modern players. Aspyr could take a page or two from what Beamdog has done with Neverwinter Nights 1.
Games bugs out on my hardware. Makes going underground/dungeon impossible as the grahics all turm to sh1t
the game does not work right and after the last update it will no longer save or export.
This game has so many bugs. When it runs it's a fine game, and I enjoy it, but oh boy, I get crashes at least every hour or more. And with no auto saves, if i forget to quick save, it sucks.
Crashes all the damn time
A very great game if you don't mind some good medieval fantasy style play. I know why the reviews are bad, but there is an explanation! This game originally came out on cd in the mid 2000's, and it worked back then, and still works today, even better so long as you install it right. Assuming you want to play online, there is a popular server that takes some minor installation steps to get it at it's best. It is a roleplay server, for adults, meaning no one under 18 years old. You can look up the server from the forum at: www.bgtscc.net And now, the Steam version is as good as the other versions, thanks to the Goat on the Discord channel. The community is helpful and friendly. My advice if you are new to roleplay, as someone once gave to me long ago, is to, "Look at the world through your character's eyes." It gets easier with practice. Hope that helps!
I really wanted to enjoy the Enhanced Edition, but this bug has made the game completely unplayable for me. During the “Defend Castle Never” quest, the Shadow Reaver encounter breaks. The Reaver appears, performs his attack, and disappears, but Lord Nasher does not trigger the required dialogue. I have to speak to him manually, and the quest still doesn't properly complete. The worst part is that when I leave Castle Never and continue with another quest, entering the Circle of the Mere triggers the Castle Never battle again, as if the game never registered that the event was completed. This creates an endless progression loop and prevents me from continuing the campaign normally. I tried an earlier save and installed the available community fixes, but the problem persists. For a story-driven RPG, a game-breaking quest bug that prevents campaign progression is unacceptable, especially in an Enhanced Edition that is supposed to improve the original experience. I hope the developers address this because right now, I cannot recommend this game in its current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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