
Erenshor is a single player RPG with the soul of a classic MMO - built for players who miss the journey. Partner up with Erenshor's signature SimPlayers and explore an open world where every reward comes with a story. Discover thousands of items, quests, raids, and secrets - all at your own pace.
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About


Erenshor is a single player adventure designed to capture the game play and feeling of an MMORPG. You will meet and group with hundreds of Erenshor's SimPlayers - which are your digital companions who persistently exist in the world, who progress independently, and who will always be ready to group and adventure along side you whenever you're ready.
Players will spend dozens or even hundreds of hours working on their characters. By the time they've reached the end game they'll be carrying godly weapons, long-lost spells, and legendary armor into battle - where they'll be nearly untouchable for all but the most fearsome opponents in Erenshor.

Erenshor is a single player love letter to the early MMORPGs that paved the way for the games we play today. Taking inspiration from the classics of the late 90s and early 00s, Erenshor does not offer quick rewards or hand-holding. Players will get lost, stumble upon deadly foes, and learn hard lessons. The keen adventurer will be rewarded.
Combat is deliberate and deadly. You'll need to consider positioning, strategy, and most importantly: what to do if it all goes wrong.
Your reward will be access to a monster's treasures once it's defeated. Some will drop swords, or armor, or jewels... and if you're lucky, it might have one of it's rare drops in its inventory - all for the taking.
If not - it'll respawn in time, and you'll slay it again for another chance.

Erenshor is built from the ground up to be a single player experience. All of the content, each puzzle, and all game play is hand built and balanced for one player, making Erenshor the only "MMO-Like" that is truly meant to be played alone.
You'll start with nothing, stranded on a small island off the mainland of Erenshor. With persistence, you'll gain power and wealth. Success will not come without failure, but with every party wipe and failed battle you'll gain experience and knowledge to come back and try again.


Partner with our signature Simulated Players to experience all of the content the game has to offer.
These players will level up alongside you (whether you're online or not), they'll find new items on their own and they'll find them with your help. They'll ask for loot drops, they'll buy and sell loot, join and leave guilds, and even invite you to raids as they get to know you. They'll remember you and how you treat them.
The SimPlayers all have their own pre-written personalities and motivations, and their own opinions of you and of the other players. You'll find favorites, and together you'll conquer the world of Erenshor one rare drop at a time.
Grow together as a 'server' in order to defeat Erenshor's toughest opponents... and then leave the realm to challenge the Gods themselves!



You'll hunt monsters, complete quests, and find lost artifacts worth more gold than you could ever wish for. Each upgraded item will bring tangible increases in power, and soon the unwavering foes before you will be pushed aside, revealing a challenge even greater.


NPCs all respawn. You can attack any of them, and they all drop loot. Even the good guys.
Factions exist. Wiping out a town may mean you're no longer welcome there... but it may open up doors elsewhere.
Thousands of unique items, from common drops, to legendary treasure.
Simulated Players: You may get an invitation to join a group of simulated players in slaying a dragon or even a God. The treasures are yours for the taking.
Cities, Dungeons, Tombs, Forests, Beaches, Forts, Meadows, Caves, and Mountain Ranges - a huge world to explore with secrets in every corner.
Lore and Story done your way. Investigate the mysteries of Erenshor, or don't. Kill mindlessly for power, or with direction and purpose.
A World Divided: The game world is divided into separate 'zones'. Areas are unique to themselves, and can be traversed at will - whether you're ready for it or not.
Multiple Character Slots and a shared Bank. Subsequent characters have the option of starting with a massive advantage, including XP bonuses.
No micro transactions. Ever.
*Note that SimPlayers do not use LLM or any other emerging AI model. They are run by a mixture of state machines and decision trees. This means no token fees, and no lapse in service after a certain amount of use.

Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
when i first picked up erenshor, i expected a chill false-mmo environment where i didnt need to worry so much about FOMO, falling behind, and the terrors of MMO global chats. then i met friends club. and i found out (on discord, they don't tell you this ingame) that every time i logoff, the game simulates 6 hours of progress for all bots, INCLUDING guild ranking. and it'll be a cold day in hell before i ever let those bastards have the #1 spot on my server again. --- i think this game has a lot of potential and a very sought-after niche as a faux-MMO with bots that are charming, if occasionally frustrating (and thankfully: not driven by some LLM). at only version 0.3 there's plenty of time to work out the few issues I have and add more content. the everquest references fly over my head but i'm sure some old fart will appreciate them
My actual playtime is well over 100 hours. I've unlocked every achievement (including the new ones) and seen everything this game has to offer. I also put a lot of effort into drafting this review, so regardless of your expectations, I would really appreciate it if you'll consider my following words. Other reviews for this game will highlight how Erenshor skillfully recreates the experience of playing old-school MMOs, especially with its simulated players providing a comfortable illusion of joining a community of other players that you get to know and grow alongside as you play the game. Erenshor is too big to be described with just that feature. I'd like to point out how, as of tomorrow, this game will also be an incredibly engaging and immersive RPG that not only respects, but reciprocates the time that you invest into it. When you first log in, make your first character, and enter Stowaway's Step, you'll have next to nothing as you figure out the controls and systems that make Erenshor work. On the default settings, it will be a tough experience: XPing might take a while, mobs soon become too tough to fight solo, and quests require exploration and critical thinking skills to discover and complete. Less than half of all players make it out of the tutorial island, and less than 1% can be considered to have reached the endgame. The game expects much from its players because of how much it has to give in return. After learning how to be a part of Erenshor - knowing your class' responsibilities, meeting some friends to accompany you on a long journey, and figuring out how to navigate perilous dungeons without wiping - players will soon discover just what kind of world they entered. Erenshor is a place created by gods, for humans, and even a little bit of attention to the game's story will convey how small the player is in relation to the events that shaped the lands around them. But just as a single spark can start a raging fire, so too can you become someone of genuine importance in Erenshor. Eventually, after investing much of your own time and love into this game, you'll notice that you're a very different person than you were when you started playing. Before, you'd be a stranger to all; after, like 1/4th of the server wants to quest with you, join your guild, and beg you for loot. Before, depending on your class, you'd only have a few small spells like "magic bolt" or "weak poison" to use on enemies; after, you'll command powers such as "aetherstorm" or "extinction bloom" to destroy your foes with. Before, much of the areas in the game would just be words on a map; after, you'll come to understand the histories and cultures of the people and gods that allowed these zones to exist, and know how to navigate them all as if you'd been born there. Before, you'll learn about various "lore" characters as just words from an NPC or a book; after, you'll find that you can meet almost every single one of them and play a hand in their fates. You'll go from having nothing to having friends, power, influence, a place to call home, and a sureness of what being a player in Erenshor is. And that's all before the upcoming Planar March patch. If you buy the game now, you'll be able to fight the GODS themselves in the world's first ever singleplayer MMO raiding experience. Command the players you've bonded with over dozens of hours to surmount the greatest and most epic challenges you'll ever face in this game. When I started playing, I was unsure if I'd be hooked enough after trying the demo to buy it for real. Now I'm all of the things that I listed above, as well as an important member of the game's actual community in their Discord, over the course of a month. One last thing I'd like to mention in this review is the incredible passion and kindness the developer has for his game and his players. He's done so much to fix this game's bugs and listen to feedback in order to prepare this work of art to break its limits every single day. Any rough patches that remain further cement that this game, unlike "real" MMORPGs, is more than just an IP designed to milk as much money from their players as possible - this is an authentic labor of love. The progression from being a fresh player in this simulated MMO to an awe-inspiring hero is done better in this game than anything else I've tried. You will get exactly what you put into Erenshor. How far will you take this game? How great, how wonderful, will your own legend become?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are playing this game and saying "Man, this <mechanic> is annoying. It should be fixed right now!" then you're probably not the target audience. Erenshor has one job and that is to create an experience. And it NAILS it. This is flashing me back 25 years, back when $9/month was a stretch to spend on an EQ sub. But oh man...I'm now back pulling mobs to a zone wall, grinding XP and watching the chat fly by. Seeing bots talk about "wife aggro" and my guild yapping about what bands they are listening to. Randoms whispering me for a guild invite and then having to find me in the zone. The balancing act of "do I need to port and run to sell/bank or can I eek out some more pulls?" I'm level 10 and absolutely charmed and delighted. If you miss the glory days of EQ/DAoC and WoW, before things got so "theme parked" and on rails that the danger and adventure was lost, then drop the $20 and come to Erenshor.
A surprise to be sure, but a welcome one. Erenshor is a single player MMO where you play as an adventurer in a world filled with simulated players that grow as you do, each with a personality of their own who are going about fighting mobs, doing quests, and completing dungeons just like you. It's an idea I was not expecting to like as much as I do but it brings back feelings of yesteryear when I was still playing games like Everquest. The game does so many thing that I enjoy such as having a "server admin" panel that lets you adjust parts of the game to your liking such as adding or decreasing things like EXP gain, loot drops, or turn on features such as the map or quest markers which allows you to tailor the game to your preferred experience. Having Simplayers running around so the world feels populated, having them randomly comment or send you tells such as complimenting your gear or asking you to group gives them personality so it helps the world feel "lived in" as it were. While the game doesn't have everything I want, such as a true pet class or a martial arts class, at the time of this writing the dev is very responsive on Discord and open to feedback, the community is very welcoming, and the development itself of the game is at a nice, steady pace so I can't wait to see where it goes.
It's tough to see a game clearly made with love from a single dev and end up not feeling like it's great to recommend. As I keep playing through different early access versions, the game keeps upping the difficulty on existing content and asking more and more time to gear up your entire guild to do the next thing. Raids just came out. Yay! I hit 35 on my new character. Yay! Let's go rai-... nope, hard stuck with hours and hours and hours of farming and gearing to even attune to bosses. The sentiment, from patches past, was that you shouldn't need to spend time fully getting BIS pre-raid to be ready. The reality is: BIS is the only upgrades I could do to my group and we can't even kill the attunement bosses, much less start raiding. Vessel Siraethe is just such a harsh check already, and that's step 3 of 7 in pre-raid attunement. My tank and I have 3-5 purple BIS pieces, a few BIS or decent blues, and the best I can kill for in other slots. The other three are lesser, but still some purple/blue gear. Each level from about 20 to 35 is just less fun killing mobs and more time wiki-diving (or worse, trolling Discord searches) to find what I need to progress, where I might be able to get some precious xp and not fight pink con, become a master at 5 different classes of gear theory and lists because the AI does not actually gear themselves up reliably ever, and STILL struggle with progression fights. I'm sure it's just that I'm not the target audience. I'm fine with the "old school" feel, until it's me babysitting 4, and later 14, bots to make sure each session they didn't break their build and get the most optimal gear on them I can possibly theorycraft. It's ended up being not enough just playing my chosen class killing things and just a fantasy rehash of power-tripping 2000-era raid leaders having to babysit every minute detail of every player they ever come across.
Having played Everquest off and on for over 20 years, this game touches on all the things I loved about early MMO gaming without any of the hours long LFG sessions. With Raid Content just about to be released it will have everything I want in an MMO but in a single player game!
I want to like it, I really do. The idea sounds fantastic on paper. The sim players are great, and make the game feel like its alive, and you're not the only person playing it. But the ui, the quests, how you interact with NPCs is obtuse and dated just for the sake of being dated. And not just dated as in classic WoW type dated, but dated even past that. You have to open trade with NPCs to give them quest items that you just need to remember that they want, and you have to say certain key words to NPCs in local say chat to get them to progress quests. The quest log is vague, and you're just kind of expected to figure it out. Which is fun, for maybe the first 30 minutes, or if you don't take a break at all. Its a great idea but terrible, terrible execution.
I know what you're thinking. This shouldn't work. A simulated MMO. Isn't the fun of MMOs the people? The answer is yes, that's part of it, and somehow Erenshor nails this, despite the players being simulated. I love jumping on and seeing sim'd players I grouped with are around, looking for a group, and have progressed since I played last. Guilds are in. Raids were just released (haven't tried those yet but I can't wait). This game nails the nostalgia of what made MMOs a blast in the early days. And hey, not up for a huge grind? You can adjust XP rates, pretty much everything in your "server settings". This game nails the EQ era feel, and I've had a ridiculous amount of fun playing it. I'm currently chasing the "friends" guild, I want number 1 with my guild, the Coven, dammit! If you enjoyed playing games like EQ, and just want to step back in time for a bit? This game nails it. The world is full of lore, the classes are fun, and playing in groups gives that familiar feel of victory when you clear a dungeon. It's great. And with every update it just gets exponentially better. Can't wait to see what the dev(s) has in store next.
If the thought of recieving Jboots at the end of a questline triggers something primal deep inside you then you might just be the target audience for this game. Erenshor is a single player MMORPG-like game with a completely simulated playerbase. The graphics, interface and combat are all a beautifully realized love letter to Everquest and anyone who spent late nights in Crushbone or Blackburrow are going to feel right at home. Just like in a non-simmulated MMO, after you carefully craft your character and pick your class you can choose to quest and grind solo in one of 20+ zones or whisper some the simulated players to join your group and hit some group content. You set the sim player's group roles (healer, tank, puller, CC, main assist) and they'll act mostly autonomously while you carve your way through one of the 18 currently implemented dungeons. You can even create your own guild (or join an existing one) and recruit some of the sim players to join in one of the 4 currently implemented raids. That is of course after you hit max level and finish grinding out that pre-raid BIS. No one likes a guidie who shows up for raid undergeared, don't be that guy. Playing Erenshor is a wonderfully nostalgic experience. If any of the above sounds even remotely interesting to you I honestly urge you to give it a try - even in early access you can easily spend over 100 hours completing the current content on one character and many, many more optimizing the gear of your group of 15 "A" team raiders. Be honest, you've always wanted to be able to competely control the gearing decisions for your entire raid. Ain't no one is going to be allowed to spend DKP on alt gear when your main raiders aren't even rocking BIS in YOUR guild. You can even change the name of any of the simulated players outside of a select few that have scripted personalities. So feel free to get wierd with it. I know I did. Sorry ML - even in Erenshor you're still going to be the second best mage in the guild. Yes I do think this is perfectly healthy. No I don't care if he sees this review. He knows.
Erenshor sounded like a really interesting concept on paper—a single-player MMO with simulated players is a genuinely cool idea. Unfortunately, actually playing it made me realize just how sloppy the ♥♥♥♥♥♥♥ execution is. The first thing that stood out was the presentation. The UI is clunky, awkward to navigate, and honestly feels like it was thrown together without much thought. The visuals don't help either. Almost every environment, object, and character model looks like it came straight out of a free Unity asset pack rather than something built with its own identity. It all ends up feeling cheap instead of nostalgic. The gameplay has plenty of rough edges too. Camera movement is frustrating, entering buildings constantly jerks your view around, and visual glitches make the world feel unfinished. Once you get past the opening areas, progression becomes confusing, with little guidance on where to go next beyond grinding enemies and farming gear. The "simulated players" are also far less convincing than I expected, repeating limited dialogue until they start feeling more like lifeless scripts than companions and not to mention them just ♥♥♥♥♥♥♥ running to point A to point B. To make matters worse, the game has some punishing systems without giving you the tools to recover from mistakes. Important NPCs can permanently disappear due to awkward AI behavior, yet there are very few reliable rollback options if something goes wrong. That's not meaningful difficulty—it just feels frustrating. I really wanted to enjoy this game because the idea behind it is genuinely unique, I missed out on doing anything MMO related back in the early 2000s, but the clunky interface, bargain-bin assets, awkward systems, and overall lack of polish make it feel more like a rough prototype than a game ready for release. AlSo There Is No MuLtIpLaYeR ThEy LiEd To Me (I'm just joking lmfao)
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