
As a judge of the Revolutionary Tribunal, preside over complicated cases of ordinary citizens, dangerous criminals, and enemies of the revolution in revolutionary Paris. Make judgments, plot political intrigue, and try to not lose your own head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.43/day in the week after.
About
We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. At the end of a day you will also confront your decisions with your family and very often they will see it differently.
The plot of We. The Revolution will put you in morally ambiguous situations in which there are no obvious solutions, and the decisions you made are never unambiguous. The power over human life and death is a heavy burden, responsibility and strength that can affect the fate of the revolution. keep that in mind each time when passing sentence in the courtroom, while assigning tasks to your agents, giving speeches, and weaving political intrigue behind the scenes. Addressed chiefly to players who enjoy to settle moral dilemmas, make complex personal choices, and immerse themselves in the world of sophisticated political intrigue.
Shape history and decide who will live and who will die.
Experience the oppressive atmosphere of the French Revolution as you know it from classic novels of Alexandre Dumas and Joseph Conrad.
Preside dozen of unique and morally ambiguous court cases.
Confront your judgments with your family – your loved ones may often disa-gree with your decisions.
Run your own courtroom – question witnesses, analyze clues and evidence, read reports, and pass sentences.
Make friends and enemies of different rival factions vying for power. Make them your associates or make them disappear!
Engage in a mix of genres, blending case-building with intrigue-crafting and turn-based tactics.
Discover the unusual visual style blending the simplicity of polygons with neoclassical art from the revolutionary era.
We. The Revolution is a symbolic story, loosely based on historical events from the time of the Great Revolution. Experience life in a time of revolutionary upheavals!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 75% | — | $1.1M |
| $19.99 | 217ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
偶然在b站刷到一些up玩这个游戏的视频,题材也是我感兴趣的法革,遂趁夏促直接入了。在昨天7月14日(也是法国国庆节)顺利通关。 以下可能含轻微剧透,主观色彩较浓,请注意甄别。 先说结论:游戏本身质量很高——因此如果你是法革史爱好者极其推荐,但制作组价值观实在不敢苟同(这也是打了不推荐的主要原因) 游戏用富有创意的设计,聚焦法国大革命高潮时期(大致是1793-1795)革命法庭大法官的案件审理,串联起路易十六被处死、罗兰倒台、埃贝尔与丹东失势、罗伯斯比尔被绞死、马拉之死的一系列事件,以点带面的还原了斗争激烈的大革命时期以及那个年代下对革命与正义的坚守,特别是在我的档里主角为了法国与革命最后遭受了普遍的怀疑,不断被亲人与朋友背叛、几乎走向了孤身一人的境地,令人联想起在东西方进步事业中牺牲的无数普通民众以及政治精英,正是一代一代革命者的奉献才使得人类社会的进步成为可能。 还有一点比较有意思的是,游戏利用派系关系机制让玩家不得不平衡各方关系(联系性上有不足,一些事件上没有解释清楚为某个派系会支持某个判决。也就是说,如果你像我一样同情革命,你不得不在一些案件上做出取舍,例如为了救下一个革命者不得不牺牲两个平民,或者为了维护平民的民意不得不对贵族的支持者施加重刑,哪怕这些判决罔顾事实本身。正如法国大革命以来的革命运动一样,革命者为了实现最终的革命目标不得不在其他方面做出牺牲,有时这种牺牲本身的代价几乎是无法承受的,而这种”必要之恶“又不断拷问着革命的初心与方向。 然而令人遗憾的是,制作组反复将“成王败寇”与“权力斗争”等观念贯穿其中,始终以一种近乎精英视角的观点评判法国大革命下的民众(近乎是一种乌合之众的看法),用刻板印象将罗伯斯比尔进行简化。但在事实上,今天的很多研究者认为雅各宾的一些列法令极大的稳定了局势、巩固了内忧外患的共和国,脱离时代背景而脸谱化地评判一个历史人物是很愚蠢的。 对了,游戏里扳倒罗伯斯比尔的“阴谋”机制设计也让人匪夷所思,前后故事连续性有限,合理性欠缺。 1.美工和动画:10/10 绝对的独树一帜 2.配乐和音效:9/10 短短几首但令人身临其境,很喜欢菜单界面的主题曲 3.游戏性设计:5/10 这一点打分很困难。怎么说呢,引导和教程做的真的一般,导致玩家总是要读档不断尝试,判案环节的“方法”“动机”“被告人性格”几个关联性有时很迷惑(我一个最高法官居然找不明白证据分类吗,怀疑自我中) 从推理到兵棋还有投骰子全有了,类型挺好 4.故事性设计:7/10 对历史进行了不小的改动,例如罗兰倒台和葡月事件,不过完整的展现了一种独属于革命者的孤独 在某个案例上似乎致敬了《悲惨世界》 5.价值观念:-10/10 算是某种意义上的西方伤痕叙事了。法国大革命对波兰民族独立与民主斗争影响极为深远,况且波兰历史上也有不少类似性质的革命运动,为什么在这一项仍然交上了一份白卷呢? 6.本地化翻译:3/10 我们需要更加完整准确的翻译!!! 现在版本的翻译在【特别裁决】和部分【新闻事件】与结束判决后回家路上的剧情仍然字体极小,被迫调英文游玩 7.结局设计:-10/10 居然用掷骰子决定生死,导致我一周目打退叛军无数次、拯救了36.5k巴黎市民后仍然被反派的哥哥一枪打崩,这种设计堪称诡异.我个人建议进行修改,完全可以改成用骰子决定保皇党哥哥生死而不是我和保皇党哥哥的生死,并且在结局的文本上进行调整(不要搞成王败寇的烂俗历史观) 总的来说,如果你是法国大革命与政治思想史爱好者,本作是十分值得的(真的,我到现在都还沉浸在游戏的故事里),但请不要把游戏的价值观奉为圭臬(如果你倾向雅各宾派的话也没必要急,当个乐子看就行了)。游戏也算是为大家提供了一个机会,包括参与处死路易十六、避免拉瓦锡死刑、保下埃贝尔与罗伯斯比尔、避免巴黎遭受保皇派更大人员损失等等。但价值观方面真的有点恶俗了。 ——————————————————————————————————————— 献给巴黎人民的英雄, 也献给巴黎英雄的人民。
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Russian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish
| $19.99 |
| 117ratings |
| 68% |
| — |
| not modelled |
| $7.19−64% | 83ratings | 74% | — | not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们便会发现这里其实有两个“恐怖统治”:一个在火般的热情下大肆屠杀,另一个则在无情的冷血中杀人无数;一个维持了几个月,另一个则持续了上千年;一个导致上万人罹难,而另一个则使上亿人受死。但我们的战栗常常都是因为那个不太重要的恐怖——即转瞬即逝的恐怖。然而,与受饥饿、寒冷、凌辱、残暴以及心碎折磨一生而死相比,瞬间死于利斧之下又有什么恐怖?与被绑在火刑柱上受生煎慢烤之苦相比,顷刻被雷劈死的痛苦又算什么?我们都曾受过这样的谆谆教诲,要我们对那次的短暂恐怖战战兢兢、心怀悲痛,可一处城市公墓就能容纳那次恐怖中所有死者的灵柩,而那个真正的、更加古老的恐怖所造成的死者,恐怕整个法国也难以埋下。 “正义是有愤怒的,主教先生,并且正义的愤怒是一种进步的因素。没关系,无论世人怎样说,法兰西革命是自从基督出世以来人类向前走得最得力的一步。不全面,当然是的,但是多么卓绝。它揭穿了社会上的一切黑幕。它涤荡了人们的习气,它起了安定、镇静、开化的作用,它曾使文化的洪流广被世界。它是仁慈的。法兰西革命是人类无上的光荣。” 主教不禁嗫嚅:“是吗?九三!” 国民公会代表直从他的椅子上竖立起来,容貌严峻,几乎是悲壮的,尽他瞑目以前的周身气力,大声喊着说:“呀!对!九三!这个字我等了许久了。满天乌云密布了一千五百年。过了十五个世纪之后,乌云散了,而您却要加罪于雷霆。”
10/10 disappointments Act 1 is incredibly interesting to play. I think one of my favourite parts about it is approval from different factions you need to maintain to not get yourself killed. It forces you to make decisions based on "how to not piss off these guys" and it's COOL. You feel terrible doing so, but it is what makes it so realistic and meaningful. Act 2 has annoying bits, but the plot thickens, and it's still good. Then comes act 3 and everything falls down. I'm not exaggerating when I say NOTHING you did matters. Nothing at all. You tried your best to keep good relationship with your family? Jokes on you, your wife hates you by default and in act 3 there is no way to keep good relationship with anyone but your dad. You spared those opponents you could? Yeah it did not matter AT ALL. You're still being told you're a terrible monster who killed everyone on your way, so you might as well do it. Most of act 3 is not about being a judge anymore, it's about leading an army. And it might have been great, the times are crazy after all, but the minigame for the battle sucks. I don't have other words, it just does. And if you choose to rely on your general, you will eventually loose every section. Why? Because this ALSO DID NOT MATTER and you're supposed to loose. The puppetmaster part pissed me off so bad. Why, just why? What for? It wasn't some cool meta fourth wall breaking moment. It was unnecessary, stupid and ruined the atmospehere. Now to the spoiler part. The main villain is [spoiler] your lost brother [/spoiler]. It had potential, it really did, but the final result overshadowed everything. He's simply crazy, there is nothing to sympathise, and when your friends start to leave you for him... it doesn't feel meaningful. If anything, it made me feel like our main character wasn't even so bad after all. And I have to say a few words about Fidel's wife. Is she supposed to be... likeable? Because as a woman myself I was constantly irritated by her attitude. In the beginning, I thought "oh cool, maybe I can change it, I'll be home for dinner, I'll keep all family members happy, it's gonna be nice". Haha. Jokes on me, IT ONLY GETS WORSE. She will ask you to execute a girl because she's a daughter of the man who hurt your family, get upset if you won't do it, and then STILL judge you for using your power. Her moral compass is non-existent for someone who (I suppose) should make you feel guilty for the evil you do. Did I mention it gets worse? Because at the end of act 3, it turns out [spoiler] she was cheating on you this whole time [/spoiler]. Isn't it just lovely? My question is why. Why giving players the illusion of "choices with consequences" if it's not true? Nothing you do plays out at the end. Not a single decision made with "what if" in mind. Sparing people will get you nowhere. Keeping your family happy will get you nowhere. Being a good judge will... get you killed! Even a doomed narrative could've worked out perfectly. Like, we all know how the Revolution ended, so it just made it more interesting to see how the events of the game and your own decisions would work out. The answer is: they won't. And it's not framed neatly in a "it is what it is, it was destined to happen" way. No, it happened because *checks notes* puppet master was playing dolls oh and The Villain was also scheming to bring Napoleon because he knew for sure he will be a monster. Even his stupid vendetta on your family means. Nothing. This is ridiculous to write, yet the devs read it in a script and decided to go on with it. What a mess.
[h1] ★☆☆☆☆ [/h1] [h2] ✦ 𝟏/𝟓 ✦ [/h2] [h3] A great idea buried under too many mediocre mechanics. [/h3] ◆ [b]We. The Revolution is, unfortunately, a game I just can't recommend.[/b] It has a really nice art style and the beginning is genuinely interesting, but the more I played, the more it felt like the developers tried to put five different games into one instead of focusing on what should have been the core: the trials. ◆ You get political influence over the map of Paris, military battles, dice games, family management and several other mechanics. The problem is that [b]almost none of them feel properly developed.[/b] They're there, they work, and then you move on. Instead of adding depth, they mostly make the game feel unfocused. ◆ Even the trials themselves don't always work as well as they should. There were plenty of situations where I felt I had reached a perfectly logical conclusion, only to find out that it didn't match the answer the game expected. That's incredibly frustrating in a game that's supposed to be about judging evidence and making difficult decisions. ◆ The lack of music during the trials and dialogue also hurts the experience more than you'd expect. It creates this strange feeling of emptiness and isolation, which might have worked if it added to the atmosphere, but for me it mostly made the game feel [i]slow and boring.[/i] And then there's the story, which eventually throws in a big twist that completely failed to work for me. It was surprising, sure, but not in a good way. [b]It felt neither interesting nor satisfying.[/b] ✦ [b]A game with a genuinely interesting premise and beautiful presentation that unfortunately gets buried under too many half-baked ideas.[/b] I really wanted to like it, but by the end I was mostly just waiting for it to be over.
对罗伯斯庇尔的阴谋剧情设计得莫名其妙,最后一章的守城更是何意味 本游戏和法国大革命的实际历史几乎完全不同,因此偏好史实或者对法革完全不了解的,不推荐入手
看到最近很多差评都集中于批评游戏中的汉化字体大小问题,游完以后发现的确很影响体验。所有事件描述、教学内容和第三章兵棋部分的战术介绍都是小到无法看清的字体,即使我截图以后放大也会变得模糊而难以辨认,许多事件的描述和教学内容都需要自己摸索和猜测,还不如去玩英文版。 然而,如果你像我一样克服了语言和文本的困难,成功玩到了第二章及更之后,你才会发现自己差点就错过了一坨大的。这个游戏的第一章用法国大革命的背景、立体主义的艺术风格、有趣的玩法把人骗进来,尽管不合史实的部分初见端倪,但当我们可以亲手处死路易十六体验历史名场景时也容易忽略不计。到了第二章,刻板印象脸谱化的历史人物、毫无自由度可言的线性剧情以及完全平行世界的架空历史,让人开始怀疑这是不是用ChatGPT写的网飞落选电视剧剧本强行移植到法国大革命背景。 到了第三章,更是重量级。本来一个有趣、少见而吸引人的时代背景变得不再重要,整个主线收束到了架空主角的家族恩怨情仇,不知道从哪跑出来个宇智波鼬带着火星大军在巴黎进行大爱人活动。听说制作组是波兰人,我记得法国大革命及之后拿破仑时期对波兰有很多帮助,也有许多波兰人流亡到法国,你们怎么恩将仇报呢?我非常支持法国人也做个游戏讲华沙起义,然后让家庭伦理肥皂剧中走出的三流反派德国军官在华沙大爱人,这才能消解我对第三章那吃了屎一样的感受。 这个游戏的第一章,满分10分我可以给7到8分,瑕不掩瑜。 这个游戏的第二章,满分10分我最多可以给6分,还算能玩。 这个游戏的第三章,我和陪审团会一致同意判处制作组死刑,立即执行。
满天乌云密布了一千五百年。过了十五世纪后,乌云散了。而您却要加罪与雷霆!
本庭及陪审团因制作组的反革命罪行,判处其死刑,立即执行。
不是啊,这游戏挺好玩的,但是特么的字大小是认真的嘛?后面案件判决全特么靠猜啊,字都看不清,那么小,我特么还要拿放大镜看嘛?2月8号上的中文翻译,大小改一下要4个月还改不好嘛。既然上架了,就要对新买的玩家负责啊,不然就别卖。你这是让我们因为字体革命你们嘛
我擦。新闻界面的字体是人做的啊,看都看不见,也没法调大,早知道不买了,一个文字游戏看不见字
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