
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая стратегия, которая вернула меня во времена Warcraft 3. Интересная кампания, постепенно открывающая новые постройки и существа. Различные виды заданий. Специфичный юмор. И качественная локализация.
Зібрав все ачівки, пройшов всі длс і зібрав всі золоті кирки, дуже рекомендую, особливо якщо добре шарите англійську, бо багато гумору/жартів гри побудовані саме з посилом до англомовних гравців.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy, Easy, Easy, Easy, im****ingpossible. WTF I understand difficulty scaling. I get the idea that not every game is easy. I don't want always easy. The ramp up is a ****ing hockey stick curve with too many different places to juggle and no resources once it decides you had too easy a time of it. Oh and the Fing narrator. I want to team up with good to kick his @$$.
имба тема для тех, кто любит долго задрачивать свою базу, а уже потом че либо делать по карте
Once again, we're building dungeons™, for the third (and sadly, not the last) time. The gameplay loop remains the same; you build an underground dungeon, and occasionally travel to the surface to beat people up. Unfortunately for us, most of the bad things in the second game carried over to the third game. It's still a Frankeinstein of cringe, bad game design, and plagiarism, except now the main protagonist is erection-inducing, leading to some awkward moments if people are ever around when you're playing this. Speaking of awkward, it can be used to describe most things in this game, ranging from the writing, which I'll expand upon later in this review, to the UI, which is at best mediocre, when it's not being confusing. The gameplay also suffers from this, too. Building stuff still takes unnecessarily long, and certain things are needlessly expensive. Resources are also too scarce. Even something like commanding your army to exit your dungeon, which you'll be doing plenty, is unintuitive, with how abrupt the change of controls are. All of these things lead to a pretty frustrating experience, especially as you're trying to split up your military units into working/defending/attacking with different controls for each group. Thankfully, you can set up traps in your dungeon, but they're unnecessarily micro-intensive, as most of them you have to manually rewind after each use, adding to the frustration. As for the writing, as much as they try to play it off as a joke, it's still very cringe-inducing. It doesn't help that, once again, the narrator won't shut up, except now it's worse, since your character will actively argue with him. They try to outwit each other during dialogue, and it's actually the worst thing ever. For instance, they keep making direct references to nearly every other piece of mainstream media, NONSTOP. "Oh, this is just like when Bilbo had the ring. No, wait, this isn't The Hobbit! Abort, abort!", is the average line of dialogue you're constantly bombarded with. Also, your units all have 'unique' names, but instead of being appropriate to the setting, they all reference real life/fictional people, ie "Kayty Peury", "Lady Gargar", "Darcula", and so on. It's very juvenile, and they seem to think they're making the next "The Room", by being unabashed with references. Well, they aren't. They're just making something terrible. With that being said, I do still recommend the game in two scenarios: - You're looking for a 'strategy' game you can boot up and play without using much of your brain - You're desperate to fill the DK3 void It has made enough improvements over the second game to be considered playable, it can still be fun (or goofy) at times, it's beautiful, and what this game offers isn't something you can experience in a lot of other games. Buy on sale.
Dungeons 3 is a clever mix of dungeon management and real-time strategy that delivers a humorous and engaging fantasy experience. Players take on the role of the Dungeon Lord, building and expanding an underground lair while defending it from heroes and rival factions. The game shines with its witty writing and tongue-in-cheek humor, parodying classic fantasy tropes with style. The combination of base-building, resource management, and tactical combat keeps gameplay varied and rewarding. Above ground, you send your minions to conquer enemy territories, blending strategy with action elements. While some mechanics can feel a bit repetitive over time, the overall package is polished, with solid controls and a charming art style. The campaign offers a good mix of story and challenges, and multiplayer adds extra replay value. Rating: 7.5/10 A fun and lighthearted take on the dungeon sim genre that’s perfect for players looking for humor alongside strategic gameplay.
this is one is pretty much similar to the first and second one with a slight improvements and continue the story same as with the idiotic minions that are adorable and chill atmosphere that's pretty much good for me and funny humor depending your age. buy it if you want a decent game to play occasionally when you need a little bit silly in your life
5/10 - Boring gameplay - Lame character design - The art style is garbage
魔兽争霸4,但dnd。也可以称为部落争霸(好多魔兽和魔戒梗hhh)剧情小尬 但旁白很有意思很有梗。玩法就像星际争霸魔兽争霸那样工兵挖矿建东西,养兵出去采资源等等。搞基建和攒兵是我最喜欢的玩法,如果喜欢星际争霸应该也会喜欢这个游戏。
Extremely fun Story and awesome game overall. Dungeons is the best follow up to Dungeon Keeper!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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