
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy, Easy, Easy, Easy, im****ingpossible. WTF I understand difficulty scaling. I get the idea that not every game is easy. I don't want always easy. The ramp up is a ****ing hockey stick curve with too many different places to juggle and no resources once it decides you had too easy a time of it. Oh and the Fing narrator. I want to team up with good to kick his @$$.
туповатый, но ржачный юмор прикольная стилистика Никогда Dungeon Keeper 2 не был так хорош, как при Собянине
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dungeons 3 is a clever mix of dungeon management and real-time strategy that delivers a humorous and engaging fantasy experience. Players take on the role of the Dungeon Lord, building and expanding an underground lair while defending it from heroes and rival factions. The game shines with its witty writing and tongue-in-cheek humor, parodying classic fantasy tropes with style. The combination of base-building, resource management, and tactical combat keeps gameplay varied and rewarding. Above ground, you send your minions to conquer enemy territories, blending strategy with action elements. While some mechanics can feel a bit repetitive over time, the overall package is polished, with solid controls and a charming art style. The campaign offers a good mix of story and challenges, and multiplayer adds extra replay value. Rating: 7.5/10 A fun and lighthearted take on the dungeon sim genre that’s perfect for players looking for humor alongside strategic gameplay.
Dungeons 3 is a mixed bag. If you like Dungeon Keeper type games, this one will do it. It's a little surface level and the the humor is so intentionally over the top, it gets a little tedious at times, but it's tolerable. The base game would be fine except a lot of the acheivements are timed, so you have to sort of rush around to get them. They're not terribly difficult, but it does discourage turtling up. The DLC's are...something else. Most of them anyway. They crank the difficulty up from the base game, to such a degree that it's a mad scramble from the start, and unlike most of the base game, you start from scratch. No extra snots, no unlocked technologies - you go from literally 0 to being invaded constantly, and the hero difficulty ramps up quickly with each wave. I like to build out my dungeons and tweak rooms and set up trap areas. You can do that in a few places in the base game, much less in most of the DLC's. So...it's fine. Worthwhile on a sale.
魔兽争霸4,但dnd。也可以称为部落争霸(好多魔兽和魔戒梗hhh)剧情小尬 但旁白很有意思很有梗。玩法就像星际争霸魔兽争霸那样工兵挖矿建东西,养兵出去采资源等等。搞基建和攒兵是我最喜欢的玩法,如果喜欢星际争霸应该也会喜欢这个游戏。
this is one is pretty much similar to the first and second one with a slight improvements and continue the story same as with the idiotic minions that are adorable and chill atmosphere that's pretty much good for me and funny humor depending your age. buy it if you want a decent game to play occasionally when you need a little bit silly in your life
So massive Bullfrog/Lionhead games fan. Played Dungeons 1 and thought "What the actual hell is this?" - Played Dungeons 2 and went "Finally!" and skipped to Dungeon 3 at some point and I've just been having a blast. Gameplay wise it's wonderful mixing Dungeon Keeper and traditional RTS elements in with the movement above ground. Really love this aspect. This game hits all the previous notes a DK1 or 2 fan could want. If anything the dialogue is very, very hammy but actually, I kinda enjoy it, even if its in a constantly facepalming sort of way. It can be buggy in dialogue activations, often skipping over previous lines which is a shame to see, but honestly, still a really good game.
[h2] 2026年4月時点では、進行不能バグはなく最後までクラッシュもせず遊べました! [/h2] およそ60時間でメインストーリーを一通りクリアした時点でのレビューです。 放置や遅延行為ありのプレイ時間なので、実プレイはもっと短くできるはず。 不朽の名作『ダンジョンキーパー』に代表されるダンジョンRTSというジャンルを、遊びやすくコンパクトにまとめた素晴らしいゲームだと思います。 「悪の親玉となって自らの地下帝国を整え、傲慢なヒーローを始末してやりましょう!」というのが大筋で、一時期ネット小説で流行した、ダンジョン管理ものの元ネタとも言えるでしょう。 メインストーリーは全20章あり、段階的に新要素がアンロックされる大掛かりなチュートリアル形式を取っています。 【よい点】 ・ジャンルの強みをすぐに味わうことができる 最初の資源で小さな軍隊を作る → 身近な野営地を襲撃、リソースの供給源を確保 → 更に軍隊と基地を強化だ! これがゲームループの根幹となる気持ち良さなんですが、なんとステージ開始から10分もしないうちに味わえます。 私はRTSには馴染みがなく、時間制限という概念も好きではないので楽しめるかやや不安でしたが、すぐに杞憂であったことが分かりました。 ・ユニットマネジメントの難易度が低い 扱えるクリーチャーたちにはそれぞれ、壁役/攻撃役/回復役 という大雑把な役割のほか、種族ごとに違った種類の資源の生産をすることができます。 しかし仕組みは非常に簡単で、おふとん!ごはん!おさけ!という誰でも分かる全体の欲求に加え、中盤以降にアンロックされる種族には1か2くらいの専用の施設があるだけ。 更に言えば、破滅的に環境が悪くない限りユニットは働いてくれるので、見落としがあってもクリアまでは進めます。 ・なんなら戦闘の難易度も低い スタンや速度低下など、行動阻害スキルを持つユニットや、後半で解禁されるオーガなどのデカブツ系を連れて行くだけで大体の戦闘は見ているだけで勝てます。 敵リーダー格のユニットや、投石器/砲台などの迎撃設備の強さは突出しているので、「大型拠点を攻める時は少し慎重に隊列を組んでいこう」くらいの気持ちで気軽に戦えます。 一方で、醍醐味である敵の侵略からダンジョンを守る防衛戦はかなり大味。 無策で入口→ダンジョンコアまでの直通ルートを放置しているとそれなりに苦戦しますが、逆に迂回ルートを建築して罠まみれにすると勝手に罠で全滅してて拍子抜け……みたいなことに。 そこは「壁を掘ってたら野生生物が群生している部屋が見つかったぞ!」「ヒーローたちが直通ポータルを展開してきたんだが?」というステージギミック/ランダムイベントでバランスを取っている感じでした。 【悪い点】 ・ややパロディ/ジョークが過剰 ナレーションはプレイ時間の99%、システムボイス以外は常にふざけている感じで、人によっては鬱陶しく感じると思います。 私はそこまで気にしませんでしたが、不快に思う方も多そうなので明記しておきます。 そして、ほぼ全編を通してBlizzardのゲームのネタが多いです。 建物の建築様式や掲げている旗のデザインは、『World of Warcraft』のアライアンス陣営を強く意識していることが見て取れます。 英雄として登場する「ヤイナ・オーバープラウド」は言うまでもなく「ジェイナ・プラウドムーア」ですし、「ツイストラム」はDiabloシリーズに登場する街「トリストラム」が元ネタです。 挙げていけばキリがなく、地名や特定の展開を思わせるテキストが無限に登場します。 [spoiler] ストーリーの終盤では狂気に堕ちた英雄の暗黒面が描かれ、プレイしながら「この展開はアーサスとリッチキングの話っぽいなあ……」と思った直後にセリフとナレーションでどっちも直球で名前が出てきて笑いました。 [/spoiler] 私は少しだけWoWを知っていたので笑えましたが、何も知らない人からすればよく分からない世界観を語られて興味がなくなる、とも取れますし、勘のいい方は「何か面白いことを言ってるんだろうけど、自分には分からない」と寂しくなってしまうかもしれません。 これは作風の好みもありますが、Warcraftシリーズの知名度が日本だと極めて低いというもっと大きな理由があるのでなんとも言えないところです。 *** 総括して、本作はハクスラで言うところのDiablo3に非常に近い手触りのゲームです。 少し意地の悪い言い方をすれば、ジャンルが持つ面白さの土台になる部分を食べやすいよう味付けし、小ぎれいにパッケージングした、「出来のよい商品」と言えるでしょう。 操作に慣れてさえしまえば、少なくともメインストーリーで詰むことはありません。大人が少し教えてあげれば子供でも楽しめると思います。 事前に予習をして効率よく進めれば、一度の攻略で全実績の取得を狙うことも十分視野に入れることができます。 こうした簡単な難易度を前に、ジャンルのコアなファンやベテランユーザーからはあまりいい顔をされないかもしれません。 ですが、見え見えの罠に突っ込んでいくヒーローたちのマヌケな姿を横目に自分の帝国を仕上げていく時間は、高難易度のローグライクや対戦ゲームで疲弊した私の心を癒してくれました。 絵面に反してだいぶ「まったり」と「リラックス」のあるゲームで、プレイ中に幸せを感じられて嬉しかったです。 尖った傑作ではないかもしれませんが、ダンジョンRTSの入り口として最高のタイトルだと思います。
[b]This time you are the "bad" guy | KAMGUSTA's MINI REVIEW[/b] If you don't know the "Dungeons" franchise, it's a blend of city (dungeon) building, real time strategy and tower defense genres. Similar to the old "Dungeon Keeper" games, you have to build and "manage" a Dungeon, protecting it from invading "heroes". This time, you can use your evil hero and dark minions to explore the outside World (rendered in a very similar way to the game "Warcraft"). Your ultimate goal is to help the "Ultimate Evil" conquer the World. A sarcastic omnipresent narrator describes all your actions (voice over), with humorous references to pop culture and the very same "Dungeon Keeper" and "Warcraft" games. It's a nice improvement on "Dungeons 2" in every aspect (graphics, gameplay, variety) and everything feels polished. As you have to manage a lot of different things at the same time it can be a little overwhelming in late levels, but it's never unfair. I had a great time with it. [b]Best played with joypad & mouse Recommended buy price: 10$ Score: 7,5/10[/b]
Good game. Enjoyable mix of building, ressources management, Defense, RTS and absurd comedy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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