
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $4.49−85% | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game, but I don't. I've picked it up and put it down twice. I am a huge fan of Dungeon Keeper II, and War for the Overworld. Dungeons III takes the genre in a very different direction than WftO by actually sending you to the overworld. I'm in my thirties, so maybe the humor just misses my age group. I think it missed me when I tried it the first time like five years ago, too, though. It's just not for me.
Multiplayer doesn't work. Should be removed from the store page as it's no longer part of the game. Otherwise it's ok, basically carbon copy of Dungeons 2.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Accessibility is bad here. I can't pause and check things out. I can't slow time. The game constantly throws 2-3 things at you in two different levels of your dungeon. The controls for you units are different on the different maps. It's just a cluster of BS and I just want to build a dungeon. The creative design to make every character complain about the narrative is a choice that's for sure. It just get super old listening to the same narrator trash talk you for the third time you run a mission which you lost because everything in this game can just walk into your dungeon a punch your dungeon heart. Even if you set up defenses you have to set them up on two to three entrances, then grab the guards assign them, then assign another group for your attackers, then don't forget to let the off guard duty to eat or they won't be guards anymore, even though sending them for food makes them not guards, which makes you wonder what good these guards are actually doing making you do even more work, to hope the right units are there when the good guys show up. Even then, there is a really high chance they will lose as your idiot minions always attack the tanks first and will ignore healers unit everything else is dead. No matter what upgrades you get, it's just more work. It's more stuff. I have no idea how this is supposed to be a solo experience.
За Ru перевод и озвучку огромнейшее спасибо, благодаря им игра хоть как то держит, но не цепляет на долго. В сравнении с DK2 простяцкая и упрощенная, как бы хотелось больше подземелья, больше исследований, а так компанию прошел и забыл.
ja gefällt mir
This game is fun! I have spent many hours exploring many strategies! overall the game is balanced enough and you will have a lot of fun testing new things. But keep in mind it's an RTS game! and so it may require a decent APM! but that requirement isn't very high, the game have many automated mechanismes that makes the dungeon handle itself in the end! After many hours spent in the game here are some hints for new players (it's also an answer to some feedbacks) - in order to force snots to work a gold vein we just need to create a locked room (right click on a door to lock it) the snots will stay there even with the snot teleportation research. Perfect for a Diamond room. - The gold is taken from rooms in a chronological order, so after building the locked diamond room, it's a good practice to destroy any gold room near the dungeon heart then rebuild it! this way, any gold spent will be taken from the diamond room first! - for pay days, we can select all units with F2 go to the overworld, open a portal (if not already open) then bring them back in the dungeon. It may be faster sometimes, and if the locked diamond room is there they will be paid with that money (also F3 select all melee, F4 select all ranged) - there is 3 ways to produce evilness: Islands of evilness, the Prison, Succubi! The first is the default one, the 2 others require heroes entering the dungeon (succubi generate more evilness out of a hero than the prison) So it may be more interesting to let the heroes camps survive to let them send a lot of heroes to their doom! - To speed up the dungeon construction, research Tresure room capacity, and create tool box spell early! That's for the main part, I leave it to you to find more hints! Have fun all !
This is after War for the Overworld came out. What does this game have? Worse mechanics, underwhelming and boring fights with some enemies just being giga tanks and some of the worst redditor tier humour that made me turn off the voice sound in the first mission. I have not cringed that hard at Neon White and that's saying something. The rest is just kind of boring, War for the Overworld did a lot of heavy lifting with how to do those mechanics they are poorly implementing here. 3/10 I am not even going to finish after getting half way.
I love dungeon keeper, but this has none of the style; an appalingly bland cartoon fantasy setting for something that needs a more baroque edge. The story offended me and the humour made me suffer. I refunded after a little over an hour of gameplay yielded no satisfactory gameplay.
Хорошая стратегия, которая вернула меня во времена Warcraft 3. Интересная кампания, постепенно открывающая новые постройки и существа. Различные виды заданий. Специфичный юмор. И качественная локализация.
Зібрав все ачівки, пройшов всі длс і зібрав всі золоті кирки, дуже рекомендую, особливо якщо добре шарите англійську, бо багато гумору/жартів гри побудовані саме з посилом до англомовних гравців.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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