
Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Big Menu for a Big Stomach
Tools of the Trade
Farm-fresh & Locally-sourced
Something Doesn’t Feel Right...Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $16.99 | 264ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very good and funny game, and kind of sad too at times. Wasn't anything I expected. I love Simmer! Highly recommend!
劇情很棒 有很多梗藏在裏頭 不習慣使用滑鼠、鍵盤操作的動作遊戲需要死比較多次
看到二代消息慕名而來的,文本真的神、普通難度適中、大推日配DLC、雖只有11小但全程無尿點 缺點:每次開遊戲設定都會重製(語言、解析度等)、探索要素還算簡單,但是有地圖的話會更好些
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish, Vietnamese
| $16.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
難易度ノーマル 10時間ほどでクリア ストアページの画像やPVから、愉快なアクションゲームかと思ったら まさか壮大な話になってドンドン引き込まれていった・・・ アクションも簡単すぎないが難しすぎないでちょうどいい塩梅で良かったです この開発の次なる作品が楽しみだ
抓住了游戏精髓的作品,希望二代能延续本作的高水准
對橫向卷軸類遊戲很手殘,不過最簡單的模式一通亂殺還是滿容易就接著下去了,迷宮也不難,劇情則是非常推,加上配音之後簡直是支撐我忍耐小殭屍跑酷微妙手感的最大功臣 三女主太可愛了!太太太太太太可愛了!
非常差的游戏,剧情就是各种烂梗,深度谈不上 游戏最重要的部分,游玩体验极差。 本质就是个拼数值游戏,然后boss战非他妈加入Boss无敌的弹幕时间,我他妈玩弹幕游戏会买这个?动作游戏的基本部分,跳跃,受击,攻击,判定,翻滚,一个比一个烂
先说缺点,游戏本身手感欠佳,判定更是头疼,玩家机动性限制较大,Boss战弹幕颇多这直接导致水盾和翻滚吞弹幕基本是必带。如果不是卡出了免疫伤害的bug估计10小时压根打不完,游戏机制平衡性欠佳,双斧加旋风斩堪称轮椅,但玩家实在太脆了说是玻璃大炮都不对,因为人玻璃大炮好歹不禁打但威力大。关卡设计更是意义不明,怪物就是堆怪,显得很敷衍,只能说好画师不等于优秀关卡设计(毕竟好像看最后的制作组名单画师就是关卡设计)还有不少小Bug,bgm也确实少了,地图有的地方就像是走迷宫,没有探索感。 优点来了,剧情相当出色,从最开始像是搞笑游戏到后面世界观慢慢铺开,用欢乐语句说出黑暗刀子故事,本来以为又是俗套政府大反派最后却是真的为了人类延续做出的决定(我觉得也变相批评了三体小鬼最喜欢的“有的人死或者所有人死”想法,人类最大的不同就是善良,再是市场经济无规则竞争也一样有社会保障体系和社会救济)立绘相当好看,西米,橘儿,奈何,阿详(话说阿详第三集是压根没有还是我没找到)角色个性鲜明,有感动有欢乐,以及最后包饺子我可太爱了,主角苦尽甘来才是对的,谁tm想的坏结局是升华 涉及剧透了 [spoiler]主角最后做出了和自己妈妈一样的决定选择了善良,他知道是玩家介入,让自己真的不死不灭,最后僵尸的一笑,即是作为玩家的我,相信也是主角的笑,甜筒倒是真的死性不改,倒像是那些虽然爱鉴证,但也只是狗叫本性不坏的小朋友,普粹一滴血就足够搅得天翻地覆,不敢想象要是续作还是接这个普粹咋打(毕竟普粹也说了,玩家也无法消灭他),俩个小藤蔓倒很可爱,个性鲜明。活着究竟是恩赐还是折磨,这也真的是个值得想想得哲学问题,不过我选择吃垃圾食品,看垃圾电视,享受垃圾人生,游戏哲学思考不少,和欢乐对话形成了鲜明反差,互相突出彼此。香菇教授虽然领悟人生有点喜剧色彩,但也很有趣——“你告诉我拿搜索引擎搜活着的意义”, [/spoiler] 总得来说值得一玩,但最大的优点是剧情和立绘也该考虑到它游戏性不强了。ign7分给的实至名归。
剧情驱动型游戏,剧情不错且有趣(玩的时候觉得很不错和诙谐幽默,但是打完以后半年也忘了),有构筑可以研究和玩,探索中规中矩,手感是玩过所有横版游戏最差的没有之一,可以说一点反馈和打击都没有,我甚至不知道我的每一下攻击有没有打到怪物,这很难接受;跳跃也是非常的机械僵硬,画质略显粗糙。 能接受手感巨差的建议史低打折入,接受不了的云了就好了。
没有不能吃的东西,只有不够强的牙口。事已至此,先干饭吧
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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