
HAAK is a Metroidvania-Platformer. As the mysterious wanderer Haak, you embarked on an epic expedition across the vast cyber-wasteland to find your lost brother. Explore deserted cities and metro, refine your weapons and hack skills, and uncover the secrets behind metal and dust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.5Kreviews | 90% | — | $953.2K |
| Free | 14.5Kratings | 84% | — | $5.1M | |
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-Overreliance on secret walls everywhere, it's the solution to most puzzles/navigation -Questionable design that misleads you rather than guiding you to the correct path/answer or is just annoying, It genuinely feels anti player at times -Unlockable abilities are very basic despite the game's length (They're all dashes) -Random insane difficulty spikes (mostly in platforming and puzzles so even the 'easy mode' can't help) sometimes it feels the game just wants difficulty in any way without regard to player experience -Basic combat and Low enemy variety -Far too many paths and puzzles locked behind future abilities (I know it's a metroidvania but this game goes way over with it) -Very basic story -Little to no music -Padded out dlcs with the first having you go back and forth constantly to solve puzzles and the 2nd taking away all your abilities and has you slowly reobtain them I did have fun with the game but the many flaws bothered me a lot all the way through and especially in the dlcs (2nd one almost made me drop the game), This is probably the worst metroidvania I ever played. The game is far too big for its own good. There are many much better metroidvanias out there and I can't in good faith recommend this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Spanish - Spain, Portuguese - Portugal, Italian, German, Indonesian +9 more
| $17.99 |
| 12ratings |
| 80% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unplayable for me my controller has a micro amount of stick drift on the right stick and this causes me to stop in the air all the gawd damn time. even with max deadzone settings
跳跳乐和解密太多了,一多半时间都花这上面了
国产类银之光
One of the best metroidvanias I’ve played. It’s rare to find such a well-crafted map, extremely fluid gameplay, AND a unique and engaging story all in one game. I only wish there were a few more boss fights, but this is still a must-play for fans of the genre.
作为国产独游地图确实是不赖的,但是银河城玩多了确实感觉绝大部分都有一种“以前玩过了“的体验感,不管是地图大的设计还是藏东西的手法基本都能联想到比较经典的致敬场景 最可惜的还是没啥音乐了。很多追逐战挺有ori内味的, 但是没bgm就没啥意思 操作上感觉膈应的点还是多,一个是墙边会自动扒墙没法设置调,实在不习惯。一个是方向+强攻击瞬间就冲出去了,有时候单纯只是想调一下方向。以及解锁八向冲刺后持续滑铲经常就按不出来了疯狂日地板
Это одна из самых недооценённых игр, этот мир пост-апокалипсиса просто завораживает и мне сразу захотелось закрыть игру на 100%.😻 Игра представляет собой метроидванию, по моему мнению эта игра занимает второе место на троне метроидваний после серии игр hollow knight.📯 Хочу сразу похвалить квесты и загадки которые часто ломают 4 стену (Иногда надо что-то сделать с файлом сохранения, меню или звуком) И самое главное тут квесты не из разряда принеси и подай.🧮 Музыка в игре очень хорошо вписывается в атмосферу локаций и ещё больше погружает тебя в этот увлекательный мир.🎶 Механик и способностей в игре очень много и они явно не дадут вам заскучать.🤸♀️ Сюжет на удивление очень хорош и за ним увлекательно следить( с множеством загадок и вопросов).🔎 Проработка боссов на хорошем уровне как в плане драк так и в плане личности ( тут боссы не безликие люди)📓 Единственное за что хочу пожурить игру это попадание в dlc локацию которая и приводит тебя к истинной концовке игры ( она очень велика и интересна) Я три дня просидел на форумах и только случайно нашёл какой-то китайский форум и с помощью переводчика смог понять как туда попасть.🗣 В ру комьюнити игра не сильно популярна и информации вообще нету.🙇♂️ Кроме этого не с чем больше не сталкивался.✨ Я был бы очень рад если бы игра получила сиквел, хочется ещё раз вернуться в этот удивительный мир.🔥 Смело могу рекомендовать к прохождению🥇 Оценки игры: Цена 10/10 ⭐️ Сюжет 10/10 ⭐️ Визуал 8/10 ⭐️ Геймплей 10/10 ⭐️
想了半天,还是没法给好评,战斗方面:手感很差,小怪几乎没有任何难度,boss却又肉又难打,给我强烈的玩闪避刺客dlc的同款感觉。 探索方面,地图的确四通八达靠能力锁互相连通,问题是能力锁实在是太多了,前期仿佛无头苍蝇一样,走两步就是一个能力锁,探图能力的获取又没有提示与规律,剑气这么重要的通关必备能力,居然是我无意间发现的而不是顺路就能获得,不看攻略的话甚至连到底有多少能力都不知道,路上又满是跳跳乐和解密,传送又不能跨地图,必须传到出口边上再进大世界,然后从大世界再去想去的地图,即使内置了全收集地图也依然玩得并不轻松,与我玩过的其他几部同类型作品相比,勇敢的哈克玩的真是又累又疲惫。 如果有人是第一次玩类银游戏,这一定不是最优选,慎重考虑吧
This is a fantastic Metroidvania. The amount of mobility Haak gets during his journey, through various skills, is truly amazing. Extremely responsive controls makes it a joy to play. Now, I really like exploration in my Metroidvanias, but I must say, Haak has some levels that seem to go on, and on, and on... It can get daunting after awhile. And there are LOTS of secret areas, doors, crawlspaces, chimneys, manholes, etc... ;) When I bought this game it was on sale for like $5 AUD. Even at a slightly higher price I would definitely recommend this beautiful game. Graphics, cut scenes and music are all amazing as well. Cool game.
HAAK is a polished action-platformer that successfully blends the exploration-driven design of classic Metroidvanias with a memorable post-apocalyptic science fiction setting. Developed by Blingame and published by OKJOY, the game places players in the role of Haak, a lone traveler searching for answers and a missing family member while navigating a civilization left in ruins after a devastating catastrophe. Throughout the journey, players explore sprawling interconnected environments filled with abandoned cities, underground facilities, dangerous creatures, hidden technology, and survivors struggling to rebuild their lives. The narrative slowly unfolds through exploration, conversations, and environmental storytelling, allowing the mysteries of the world to emerge naturally instead of relying on lengthy exposition. Exploration serves as the heart of the experience, rewarding players who take the time to investigate every corner of the game's expansive map. Each region features its own visual identity, hazards, and gameplay mechanics, encouraging continuous curiosity. Progression follows the familiar Metroidvania formula, where newly acquired abilities unlock shortcuts, secret passages, and previously unreachable locations. Rather than making backtracking feel repetitive, HAAK gives players meaningful incentives through hidden upgrades, collectibles, optional challenges, and lore that deepen the understanding of its world. The interconnected level design is intelligently constructed, making every newly unlocked pathway feel like a satisfying discovery. Movement is one of the game's standout features. Haak gradually gains an impressive collection of traversal abilities that transform how players interact with the environment. His multifunctional energy hook becomes an essential tool for swinging across gaps, activating distant switches, solving environmental puzzles, and even participating in combat. As additional movement upgrades become available, platforming evolves into an increasingly fluid experience where chaining together dashes, wall climbs, grapples, and aerial maneuvers becomes second nature. The controls remain highly responsive throughout, creating a strong sense of precision that benefits both exploration and combat. Combat offers an enjoyable balance between accessibility and challenge. Encounters require more than simply attacking enemies head-on, encouraging players to dodge, reposition, and fully utilize their growing arsenal of movement abilities. Boss battles are especially memorable, introducing creative attack patterns that test reflexes and adaptability without becoming unfair. While standard enemy encounters can occasionally become familiar during the later portions of the game, the steady introduction of new mechanics, environmental hazards, and ability upgrades helps maintain a satisfying gameplay loop from beginning to end. The puzzle design complements the action rather than interrupting it. Environmental obstacles frequently require observation, experimentation, and clever use of Haak's mobility tools. Whether activating machinery, rerouting power systems, or navigating hazardous terrain, the puzzles feel naturally integrated into the world instead of existing as isolated challenges. This seamless combination of platforming, exploration, combat, and problem-solving keeps the adventure consistently engaging while preventing any single gameplay element from overstaying its welcome. Visually, HAAK delivers an attractive pixel art presentation that successfully captures the atmosphere of a technologically advanced civilization reduced to ruins. Every location is packed with environmental detail, from deserted streets and underground laboratories to industrial complexes and forgotten transportation systems. Carefully crafted lighting effects and expressive animations give each environment a distinctive personality, while the soundtrack reinforces both moments of quiet exploration and high-intensity action. Together, the audiovisual presentation creates an immersive world that feels mysterious, melancholic, and occasionally hopeful despite its bleak setting. The story also benefits from allowing players to shape parts of the experience through their decisions. Multiple endings encourage replayability by giving choices meaningful consequences, while optional conversations and hidden discoveries provide additional context about the world's collapse and its surviving inhabitants. The narrative remains personal through Haak's search for his missing brother, yet gradually expands into a broader tale involving humanity's struggle for survival and the secrets buried beneath the devastated landscape. Accessibility options further strengthen the experience by allowing players to adjust the overall difficulty to match their preferences. This flexibility makes HAAK approachable for newcomers without diminishing the rewarding challenge expected by experienced fans of the genre. Combined with its generous amount of optional content, hidden collectibles, and extensive exploration opportunities, the game offers excellent value for players seeking a lengthy adventure filled with meaningful progression and satisfying discoveries. Although navigation may occasionally require careful map study and certain stretches of backtracking can briefly slow the pacing, these are relatively minor concerns within an otherwise exceptionally well-crafted experience. HAAK consistently demonstrates thoughtful level design, polished gameplay mechanics, and a rewarding sense of exploration that captures the spirit of the best Metroidvania titles while establishing its own unique identity. Rating: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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