
HAAK is a Metroidvania-Platformer. As the mysterious wanderer Haak, you embarked on an epic expedition across the vast cyber-wasteland to find your lost brother. Explore deserted cities and metro, refine your weapons and hack skills, and uncover the secrets behind metal and dust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.5Kreviews | 90% | — | $953.2K |
| Free | 14.5Kratings | 84% | — | $5.1M | |
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic Metroidvania. The amount of mobility Haak gets during his journey, through various skills, is truly amazing. Extremely responsive controls makes it a joy to play. Now, I really like exploration in my Metroidvanias, but I must say, Haak has some levels that seem to go on, and on, and on... It can get daunting after awhile. And there are LOTS of secret areas, doors, crawlspaces, chimneys, manholes, etc... ;) When I bought this game it was on sale for like $5 AUD. Even at a slightly higher price I would definitely recommend this beautiful game. Graphics, cut scenes and music are all amazing as well. Cool game.
+rep
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Spanish - Spain, Portuguese - Portugal, Italian, German, Indonesian +9 more
| $17.99 |
| 12ratings |
| 80% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ПОТРЯСАЮЩАЯ ИГРА свечку поставлю за здоровье разработчиков и Marzen Dragon, всем советую сыграть, все DLC бесплатные и уже вшиты в игру, стоит ДЁШЕВО в соотношении с количеством контента!!!
优秀的国产类银河恶魔作品, 独立游戏真正的样子。
国产类银佳作,很适合作为入门作,就是搞不懂为啥明明男主脸模做得不错,却只能一直用这个面罩罩着
拿到东部通行证之后,一顿乱跑找到了姬厄,就和他打起来了,打完之后直接坏结局通关了,我先是懵逼了一会,然后释然了。 为什么我能打得过姬厄呢?因为开了无限血,为什么开无限血呢?因为我觉得这游戏的战斗实在是同类型的地板: 我无法想象在一个我和原始人没区别的,平a前后摇都巨长,没有飞行与格挡的游戏里,boss们动辄飞天遁地,毒气环绕,我不认为设计了菜比系统买护盾就能弥补角色和boss巨大的不对等。 我这么说好了,boss的战斗里放在波斯王子失落王冠或者空洞骑士,密特罗德生存恐惧,ori里也都属于能打一打的,可我呢?哈克拿什么去和萨尔贡,小骑士,萨姐,ori比战斗力?凭那个慢到下辈子再见的蓄力重击么? 然后就是美术和音乐,美术一眼看过去就是差劲到不行,真的一点都不吸引人,音乐除了提供重复,单调,冗余的阴森感之外没有任何记忆点,我甚至玩到后面都关了音乐了,这还真是头一遭。 以上这些如果都算是财力不足导致的没有办法的事情,缺少独特性就是哈克从创作之初就被忽略的地方。 想一想我们会因为什么原因而入坑一款类银河恶魔城? 独一无二的美术?哈克没有。 酣畅淋漓的战斗?哈克没有。 同类游戏中都没出现过的有趣能力?哈克也没有。 哈克的独特在哪呢?我看了很多人说是在探索上,好,这点我不做评价,毕竟我连被认为是天花板的密特罗德生存恐惧都不觉得探索有多好 但是,这个游戏的地图设计真的好看吗?我很乐意在ori和波斯王子中探索,因为我行动灵巧的同时,地图本身很美,我觉得匆匆通关都是浪费 可是哈克走到哪里都是一样的贫瘠和丑。 如果有下一作,我真的希望制作人可以考虑一下美术音乐和独特性这三方面,这是目前的哈克和同类型比的绝对短板
Artdesign is good, but level design, gameplay, progression... well pretty much everything else is very mediocre
super nice and fun play it pls
不管怎么设置,画面总感觉卡顿。玩其他游戏都正常的,很不习惯
[h1]勇敢的哈克 简评[/h1] 很早之前的优秀国产游戏了,但本人从来都算不上这个游戏类型的爱好者,因为我玩类银游戏总是会迷路,然后在地图中瞎逛,最后耻辱下播,结果本作虽然目前体验下来给我的感觉却还挺舒服的 游戏中我们扮演的是哈克,在一个类似末日的世界观背景中寻找自己失踪的哥哥,途中遇见的各种各样的遭遇,游戏中会插入过去的回忆来逐渐一步步揭开故事的整体风貌,这种碎片化叙事也算是类银游戏的共同点了 我们操控的角色的动作设计还是很舒服的,闪避和下劈类的各种基础动作基本都有,且个人感觉,本作并不只是战斗,甚至战斗在这里算是比较少的,大多数情况是在跑酷,以及解密,解密占的比例更大 游戏做的很好的一点就是,本作不会有类银经典的跳跳乐坐牢环节,本作的跑酷难度算不上高,加上哈克的机动性,整体跑酷感觉下来还是很舒服的 虽然个人感觉本作并不是偏战斗,但还是说一下本作的战斗,前期我们有两种攻击方式,近战和钩爪,而游戏的boss设计还是不错的,整体难度算不上高 游戏很特殊的一点的设计就是,我们可以通过消耗菜币兑换各种各样的道具,使用的菜币越多,说明我们难度越低,当然菜币的获取是通过死亡堆,不过本作也给了我们外挂 总的来说,游戏的设计还是很不错的,废土风的设计,以及各种角色的形象塑造,各种各样的支线任务,我个人会很推荐喜欢类银的玩家尝试 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $953.2K | 1.2K | 94% | $19.99 | |
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| $952.6K | 4.4K | 71% | $19.99 |