
Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Big Menu for a Big Stomach
Tools of the Trade
Farm-fresh & Locally-sourced
Something Doesn’t Feel Right...Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $16.99 | 264ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十分精良的游戏。 就是结局的反转太快了,让我的脑袋无法适应,从而感受不到太多的真实感。 看见正结局那一瞬间我的反应是“等下,这是普粹的幻境。我得找到破解之法才行” 即使到现在依旧觉得如此不真实。 可能是结局对于幸存者铺垫太少,或是幸存者都只是通过口述的方式讲述结局,或是结局过于美好让我生出逆反心态。 在这个游戏里我最喜欢的是西米的执念,当她灵魂濒临崩溃的时候,她是多么美丽,多么地像一个活生生的人,一个生于末世之中绽放的花朵。我感受到末日的无奈,听到了她的哀嚎,看见了不灭的执念。 谢谢你,西米。谢谢你做的一切。
前陣子在檢查庫裡一直沒動過的老遊戲 雖然有很多優先候補,但很突然的決定先開了這款 好評特別多的遊戲我會盡量避開資訊,盡可能讓自己從零去探索 因此我很快注意到這遊戲跟我預想的不太一樣 我本以為這是著重在"地城"與"料理"設定中的世界,結果發現他簡直是終極大雜燴 異種族、機械、科技、魔法、人工智慧、現實、政治、異世界、平行宇宙、血肉恐怖...... 看似貪心又混亂的將大量要素全部囊括進一部作品中,但實際上卻利用得恰到好處 他有一套完整的邏輯鏈能將所有的設定串起,並且故事的調性與節奏優秀,即使有些漏洞也會利用幽默地自嘲帶過,不會讓玩家想要對其鑽牛角尖 同時遊戲所展現的惡趣味與他的劇情推進、角色的情感塑造、其中想探討的人文價值,完美做到相輔相成,沒有因為任何一方表現過度而破壞了另一方的呈現,讓我時而開懷大笑、時而放聲大哭,最後懷著感動 滿意的結束這段旅程 我對於自己沒有遭到任何劇透,並且能夠一口氣體驗完整故事感到幸運 戰鬥與探索沒有太多的深度,屬於輕鬆小品,主要的精力放在劇情與文本 不過我認為這樣正好,遊戲性的點綴有利於主軸故事的呈現 輕鬆也不代表不好玩,能力敘述淺顯易懂好搭配、升級數值給的大方、各種武器不錯的視聽特效,在這長度適中的流程下樂趣絕對是足夠的 儘管有一些細節表現上的缺失,但不影響整部作品的美感 是個非常適合在這緊湊的時代,花上一小點時間感受與思考的佳作 我也極力推薦日語配音DLC,語音給劇中角色建立起了更為鮮活的形象 儘管最開始我感覺女主角的音色跟立繪形象不太搭,但也很快接受並能投入到配音者的演繹中 唯一美中不足的還是沒有中文配音吧,沒有辦法在聽覺上享受本作隨處可見的"台味" 但日配也足以令人更好的,沉浸在這怪誕又美麗的世界了 最後,餐癮地城的故事並未結束,我相當地期待續作 讓我們在星門的另一端再見吧!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish, Vietnamese
| $16.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
왜 이렇게 평가가 좋은지 의문인 게임. 너무 쉬워서 아무런 긴장감이 없다. 긴장감을 느끼는 게임이 아니라고? 그럼 그 비어있는 곳을 채울만한 다른 재미가 있어야겠지? 그런데 이 게임은 웃기지도 않는 농담 몇마디로 그걸 때우려고 한다. 심지어 가격도 2만원인데? 게임도, 평가도 이해가 가지않는 게임. 좋게 평가하는 것을 반대하는 정도는 아니지만 명백한 건 분명 호불호가 갈릴만한 게임입니다. 압긍 평가 보고 바로 구매하지 마시고 한번 더 생각해보고 구매하시기를 추천드립니다.
It is a weird dungeon crawler.
用最搞笑的皮,包了一个深邃的核
反复玩都不会腻,初见更是惊喜
无中配好评
如果说去年玩过的游戏里要我选一个沧海遗珠的话,我会毫不犹豫的把我这一票投给餐瘾地城,虽然主要是游戏知名度确实太小了,但游戏的质量确实是十分不错的。 餐瘾地城是如今比较少见的横版动作RPG,也带有一定的银河城的锁钥设计,但是相对来说整体还是更加线性的,只有部分收藏品是需要特殊能力去回头找的。这部分收藏品多为各种各样的食物,也就是被动道具,考虑到每一个都可能会带来质变,因此玩家在这方面积极度应该挺高。总体来说流程也偏短难度一般。但是游戏有着令人印象十分深刻的构筑成长要素与随之带来的极其爽快的割草体验。角色的构筑由七个被动道具加上主副武器,其中道具的强化可以说是指数级上升的,甚至能从50%加强到1000%,这也让游戏战斗从初期刮刮刮,忍受与BOSS甚至是小怪的长时间拉锯战以及不是很好的手感到后期全屏秒天秒地,这种构筑体验是能给人带来足够满足感的,加上游戏的流程并不是特别长,这让游戏后期的割草体验也是点到为止,在无聊之前麻溜的结束了。加上游戏给的资源并不算少,有着足够的试构筑的容错,应该不刷情况下至少能搞两套构筑出来,这让玩家能比较专注在如何构筑上。 以我为例,玩了一套自爆镰刀流,又能召唤伤害极高的召唤物,又能受伤掉落灵魂补充召唤物,加上引爆灵魂造成的巨额伤害,加上灵魂爆炸回血,加上召唤物增强等等,组成了一套集AOE单体续航爆发一体的构筑,打BOSS就疯狂爆爆爆,小怪更是清屏,一言蔽之,爽死我了。 比起这离谱的构筑上限,更令我惊讶的是本作居然还算是勉强维持了敌我之间的均衡,每次能让你在关键的构筑后爽上一段又用更强的数值压回去,直到最后算是破了戒。 剧情上,本作的剧情是在水准线之上的,塑造了两个有趣的女主加上一系列至少有印象的配角。女主而言特点鲜明比较搞怪,让剧情整体基调比较诙谐有趣,而且也有一些对现实的调侃。加上本作很多时候视角是从活过来的植物们出发去看待人类文明过去的事务,也算是有趣的。不过本作后期世界观铺的有点大了,后期剧情明显是有些欠缺铺垫有些暴走,导致尽管有着比较大的转折和惊人的展开,但是可能还没有前面剧情给我的印象深。整体来说剧情其实还算不错,结尾也是有转折有HE的。 总的来说,一款相当不错的横版闯关动作RPG,有着好玩的构筑,还可以的剧情以及鲜活搞怪的两个女主,值得一玩。
9/10
有点贵
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