
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2528 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过龙之谷的确实可以买,那小怪和一些角色的招式感觉完全一致啊() 不过感觉还是有点落后于时代了?不过我是不喜欢切角色的玩法的,单个角色的可玩性又有点太低了,我觉得还是挺可惜的()
游戏一定要有游戏性! 剔除抽卡之后,二游所剩下的就是刷刷刷和角色养成,同时还不用等卡池组版本队伍。第一次自己养成搭配队伍而不是等着b站攻略。 这种偏向传统RPG角色养成的玩法,才是二游本身的游戏性所在。 虽然白开水剧情是一脉相承就是了() 恩情还不完,爽玩!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Granblue Impact!
I love this game. Just 40-ish people still working one it? Amazing. I used to play some popular gacha games. and among the sad part of them are how you feel like a chore, working to get small amount currency just to not get characters you wanted. You do not need to feel the same about this. Just one payment, and you get many characters, and even more free characters are incoming. Also, in most of these similar games, bound to be a better characters than others. my favourite characters not the meta? welp, have to go thru with lack of damage against endgame content. But this game, somehow made every single characters useful and great. Lute the main characters, actually capable of doing million damage per hit when u build it right. Ice team are so comfortable to play with. It also my first time seeing ranged characters like Roxy actually being amazing, like most other games make too overpowered melee characters as if they are allergic to range attackers. I am still doing bit by bit, focusing on one team and another, before I can tried out every characters at their maximum potential. It is a single player, offline game. My Experience: I lost power which in turn lost internet connection, but the PC is still powered on by UPS. I can still continue playing the game until we restore the power. Cannot do that at most other games nowadays. The world exploration is really good for me. having mount to traverse the beautiful world, then enjoy discovering chests, puzzles, mini bosses and side quests. With progression, mount have have their own specific specialty can have their skills shared by other familiars as the mount called here. The characters combats are amazingly smooth. Though the playstyle is a bit different that you want to stacks element or debuffs to trigger signals, once you read and get used to each characters, the switching characters become natural. This is also probably the only game I can go to higher level mobs area and survived there because I know how to properly use the team synergy at that time. This translate to higher level boss raid too, as you can only reach max lvl 70, but the highest boss are lvl 90. Become good at this game, and you will be rewarded with strong dps. Just learn to dodge though, I am bad at that so I still getting destroyed by bosses sometimes. The story are actually pretty good. Although some people will not like some back and forth between location and characters during story quests, I do not mind much about it. rather, coz it has so many checkpoints I can stop playing and go to work at anytime instead of having to spent continous multiple hours for the story. One thing about the story, since the english translation is not great, I suggesting for them to just improve only the translation. I have no need for English dub. rather, most of the time, I do not use english dub in games. It will be less restraint on your budgets and workload, while still keeping focus on what really matter in the game. Then, about the equipment. There are grinding too in this game. but able to select main stats for the equipment when crafting, and ability to reroll the substats at a cost? what an amazing thing to have! The closest I know off for this similar effect would be Sword Art Online Fractured Daydream, where you can make an effect line/similar to substat become effect sphere and then can change equipment other effect line to what you choose. It make farming and grinding equipment so much easier and less RNG. rather, the only RNG would be trying to get the perfect substats at rerolling. The recent Dev stream also make me realized they make great effort for this game. I did not expect them to have multiple characters incoming, and more area planned. If they can keep maintaining this game, it would be amazing.
Thank you so much for the great game. Worth the money.
fking amazing gacha without having to spend HUNDRREDS FOR ONLY ONE PULL! a6 for freew
Правильная гачимучи. Физика груди радует.
这种游戏和男娘一个道理,越像原神越好吃,但如果你是原神的话那就算了
出差无聊,22年玩的原神,抱着把原神下回来重新入坑打发时间的想法,下载到38%看到steam里有好友在玩这个龙之剑,就打开商店页面看了看是个什么游戏,然后看到了各种好评,所以正好暂停原神启动,买来试一试,刚玩就很吸引人,但是韩语我玩不下去,在n网找到日语配音mod,好太多了,明天再继续玩,觉得买的挺值的,是我想打发时间玩的游戏。
一般 战斗,连携打着确实爽(仅限单只精英和BOSS),路边3、4只小怪守个箱子,一套连携打完还有一两只残血的,前期还好A几下,后期怪等级上来了还得等技能 探索,传送点做几个吧,同一个地方来回折腾还要绕远路,人物跳跃和使魔做的也不大行,还有地图打开来是真干净,虽然塞的箱子确实多的放地图上显示不合适,还有那小动物各杀500是人想出来的啊(不影响成就但是有点强迫症) 剧情,主线,英雄剧情都讲了一半戛然而止,地图也能看出来还有地区没开放,没做完 各方面都能看出来是个半成品,能玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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