
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game. It was the break I needed from the current status of online Gaming Gachas. Games like Genshin Impact and Wuthering Waves are all amazing, but to play a game that doesn't feel forced and allows me to play at my own pace. I do not necessarily worry about how I am going to strategize for that new character, months in advance while managing my personal and in game finances. Irritations like 50/50 just go away. I know its not perfect, but it does NOT feel like a second job either. Throwing large amounts of money to get that one top tier character you love can be exhausting. I have done both Free to Play and Pay to win for Gacha games and while I do love games like Genshin Impact and Wuthering Waves. I feel the game Hound 13 has crafted, though originally intended to be online similar to Genshin and Wuwa found a much needed niche in my opinion. Games like Duet Night Abyss have left me a little shy after the disaster that befell them. i won't lie though I still play even if it was in the same vein as Genshin or Wuwa. Though similar the developers have pushed their own vision into the game. I look forwarded to future updates and supporting the Developers. Great game you all!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.6M | 40.7K | 92% | $12.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 16K | 60% | Free | |
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| $1.6K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Latest in each market: best KR #75, worst JP #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
请保持更新
刚玩的时候:这不原神吗。 玩了一会儿:比原神牛逼。
재밋음... 진짜 해보십쇼 .. 스토리는 그냥 그런데 .. 전투는 확실히 맛이 있네 ...하하하..
我支持这款游戏单纯是希望二游能走出一条新的路,虽然这大概率不可能。 希望制作组能考虑长期维护这款游戏,做一些内容型付费DLC。
Fun, all included in price of purchase
游戏未来更新建议:可以出一个专门刷金币的副本。稍微减轻一点肝度,现在金币压力是真的大。任务给的金币完全不够用,货币副本给的也太少了。还有优化一下任务流程吧,我是真的讨厌那种做一个任务,还需要来回跑的,不论远近。解谜小游戏,不要求你们做的有多简单。但是至少要让我知道怎么找到它们。这方面可以学习一下2077,把显示这些东西的选项放在地图界面。还有食谱制作可以做透明化,或者说做一个专门卖食谱的NPC。一直猜猜猜,很烦的。在战斗上,能不能把连携动作改一下?每次触发连携,角色都得扭下头。 ,然后镜头也跟着晃。玩久了很容易晕。多上点泳装和皮肤。不过前提是把建模优化一下。另外琳跟夏诺雅快点出吧。
Дикое удовольствие увидеть старую стилистику Dragon Nest. Игра приятна для спокойного времяпровождения, гринд разумеется есть, но тут вас никто не гонит: Нравится гринди, не нравится- шагай сюжетку или сайд квесты, ты ничего не упустишь. Отличный вариант поубивать вечером время не напрягаясь
怎么你这角色皮肤带武器才12.8,我chovy,你们卖二次元给我按道上规矩卖好了啊,不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?不卖1280?
出差无聊,22年玩的原神,抱着把原神下回来重新入坑打发时间的想法,下载到38%看到steam里有好友在玩这个龙之剑,就打开商店页面看了看是个什么游戏,然后看到了各种好评,所以正好暂停原神启动,买来试一试,刚玩就很吸引人,但是韩语我玩不下去,在n网找到日语配音mod,好太多了,明天再继续玩,觉得买的挺值的,是我想打发时间玩的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.