
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uff, hace tiempo que no viciaba tanto un juego. Dragon Dogma 2 era un juego que lo quería jugar hace tiempo, incluso casi lo pre ordene, pero mejor espere para ver como salía en PC y lamentablemente salio bastante mal. Después de toneladas de parches por fin funciona bien, por lo menos a mi no me dio ningún problema en la parte técnica. Aunque se que a los que mas les da problema son los que tienen PC High End, pero eso ya es sabido que viene por la mano de Nvidia y sus Drive que tardan como 5 años en largar uno bueno y para eso ya sacaron dos series más. En fin, hablamos del juego, es un ARPG muy bueno y cuidado. Por ejemplo, en los RPG tradicionales siempre te señala el NPC que tiene una misión para ti, aca tienes que hablar con cada NPC (o bueno, no con todos, capaz con los mas importantes) para que te asigne una misión secundaria, algunas veces vas caminando por la ciudad y aparece uno y te encaja una misión. Puede ser molesto si estas completando otro y tiene limite de tiempo (si, hay misiones que tiene limite de tiempo dentro del juego) El sistema de clase y combate es muy bueno, casi como si ya fuera un sello de Capcom, cada clase son muy diferente y por lo menos en este juego es algo intuitivo (no como los Monster Hunter que tienes como 20 tipos de clases y algunos son muy difíciles de aprender a usarlo). Por el tema de los logros use varias clases y la verdad todas me gustaron, menos el Guerrero, que seria el que usa las armas a dos manos, muy lento y peor todavía que al no tener un sistema de “Target” podes errar fácilmente los ataques. Cada vez que quería cortarle la cola a un Saurio (ya que te da materiales), entre que hacía toda la animación de levantar la espada y hacer un corte vertical tipo guillotina el Saurio cul0 roto se movía y le pegaba al suelo, que desesperación por dios. Eso sí, cada vez que hacia un ataque normal y golpeaba de forma horizontal, si tenia 4 enemigos de frente, uno quedaba medio tambaleado, dos quedaba stuneados y el ultimo salía volando por los aires jaja. Después tienes la exploración, el mapa es grande y tiene un poco mas de 50 mazmorras, que en realidad son casi todas cuevas. Lo que si note es que en realidad los enemigos no eran muy variados, tienes Arpías, Saurios, goblin, orcos, lobos y limes como enemigos chicos, después en jefes tienes Ogros, Ciclopes, minotauros, quimeras, Lich, Dulahalla o como se diga, dragones, huargo y grifos, pero no es que hayan cientos, son limitados y tardan muchos días dentro del juego en raspawnear, como la Medusa que tarda algo de 14 días dentro del juego. Algunos jefes o monstruos pequeños tienen sus variantes, como los ciclopes con armaduras o Minorauros con "ropa". Tambien aparecen nuevos enemigos a la noche, es cuando salen los fantasmas, esqueletos y zombie. Lo único malo de la exploración, para mí, es el sistema de estamina y peso. El primero es obvio que no te dejara correr todo el día y la verdad que al no ver monturas y tampoco muchos teleports hace que ir de un lado a otro sea algo aburrido, aunque siempre terminas encontrando muchos enemigos en el camino para lotear o recolectar materiales, lo que lleva al segundo problema que es el sistema del peso, básicamente después de 10-15 minutos de exploración debes volver a una ciudad para dejar en el baúl todo lo recolectado y asi sucesivamente, ya que el peso influye en la stamina y en la velocidad de tu personaje, hace que tu personaje se canse mas rápido y sin stamina no puedes usar las habilidades especiales, aparte que tu personaje queda un tiempo quieto recuperando el aliento, lo cual los enemigos pueden matarte. En mi caso le metí un MOD para el peso y listo. Déjame de hinchar los huevos Capcom. Luego tenemos el sistema de peones que es en lo que se destaca el juego, básicamente es tu compañero de party, al tuyo puedes costimizarlo a gusto y agregarle la clase que quieras (tambien debes equiparlo con armas y armadura ). Aparte de tu Peon puedes contratar 2 mas (de otros jugadores) y con eso tienes ya una party 4, es como jugar un MMO offline. Y la verdad es muy bueno porque algunas veces ellos se encargan de matar a los monstruos, incluso pueden matar jefes ellos solos. En cuanto a la historia, no sé, no le di mucha bola, solo sé que un dragón te saco tu corazón y ahora debes buscarlo para recuperarlo. ¿Que como se puede vivir sin corazón? No sé, cosas de los ponjas. En fin, me encanto mucho el juego, no me arrepiento de haberlo comprado, aproveche y compre la version que viene con DLC Dark Arise que sale en un mes (para mi tenia buen precio el paquete), asi que ya tengo mas contenido dentro de poco, y nada, lo recomiendo mucho a este juego, especialmente si te gusta esto de explorar, lotear, craftear (aunque esto se limita a pociones y esas cosas), usar diferentes clases para ver los diferentes estilos de combate, bajarte un MOD para poner a todos en pelotas, etc. Como dije al principio, yo por lo menos no tuve problemas de optimización con el juego, pero, pueden leer otras reviews o el foro para ver como esta ese tema. Nota: 9/10, si llegas a la máxima afinidad con tu peón (un sistema que te permite mejorar la amistad, por asi decirlo, con los NPC) te lo podés garchar, o eso se entiende, digo, es mi peón, sale beso negro al derecho y al revés. Y si sos picante podés bajarte un mod para agregar “viejas con pit0s”.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's peak. This game is phenomenal and I think a really worthy successor to its older sibling. I do think it bucks very frequently up against the limits of what the team could accomplish - there's a lot of points where things can fizzle out unexpectedly. The story in particular has some presentational woes that undercut my ability to stay invested in the narrative, I do think I enjoy the characters of the first game more. On its own, 2's cast is a bit flat when there's a lot of room to build them out. Mechanically, though, this is a divine experience. Once you click with the game, it can feel a little easy, but it's a testament to building knowledge about how to fight enemies and tackle encounters that you'd be able to take out your foes with ease. The Pawn development in this game is second to none and is really where I became invested, it feels like a gambit the devs took that truly paid off. At the end of the game I was holding onto a hired pawn twenty levels below me because we had developed such a strong bond and tactics fighting with each other. Having the game be the one to engage with the player in that way and mesh with the player's engagement is truly next level. There's even a vocation in the game that's completely unable to deal damage, relying on your pawns to handle encounters as you guide the flow of battle. Once you've linked up with the game to the level that this style works for you? There's nothing else like it. There may never be anything else like it. It's astonishing. The performance is kind of inexcusable. I personally had decent luck ducking the graphics settings on my machine, but it's astonishing YMMV at this time and a lot of my friends have had to stop because of these issues. I have a lot of hope for what this dev team is able to manage in the future, but I worry that they'll be accomplishing parity by gutting the game. Hope for a miracle and give the game a whirl if it works on your machine. This is action game divinity.
Dragon’s Dogma 2 has enjoyable combat and some impressive boss fights, but the game quickly starts to feel slow and repetitive. Most of the experience is spent walking long distances, managing stamina, and fighting the same goblins, harpies, cyclopes, ogres, and other enemies again and again. After only a few hours, it feels like the game has already shown most of what it has to offer. The Pawns also become extremely annoying because they constantly repeat the same dialogue. They repeatedly mention ladders, materials, roads, and especially the sickness that can make Pawns turn against their masters. Hearing the same Dragonsplague warnings over and over makes travelling feel even more tedious, and the companions begin to sound less like characters and more like broken recordings. The large monsters are the best part of the game, but there are not enough of them, and even those encounters eventually become repetitive. The realistic cooking scenes look impressive for a few seconds, but beautiful food graphics cannot replace better pacing, more enemy variety, and meaningful exploration. Dragon’s Dogma 2 has a strong combat system, but most of the game feels empty, stretched out, and pointless.
アプデでかなり快適になった。謎の技術で最適化されている。最初からこれなら誰も文句は言わなかっただろう。
Dragon's Dogma 2 is what Starfield is to Bethesda's critically acclaimed titles. Performance is absolute dog-water. Graphical update over Dragon's Dogma 1 is what this is. The full game is available just like its predecessor in DLC form with same title "Dark Arisen". Pick this up on deep sale
198捆绑包,148dlc,合着本体只值50呗,把预购和首发玩家当狗耍呢?吃大粪去吧卡婊
我草泥马卡普空! 把首发玩家当奴隶, 尼玛单买DLC148。现在新玩家入坑打包DLC也就50左右,我日你血吗,把你头摘下来堵下水道。
操你妈老子首发原价348买的你现在几把的永久降价到200多。首发吃屎是我们老粉丝吃的,现在优化终于稍微好点还得让我再花一百多把dlc买了。傻叼卡普空你有心吗???这么傻屌的公司怎么能有龙信这么好玩的游戏的我操你妈。
Getting through the tutorial and into the capital was painful. The combat feels clunky and unsatisfying, and honestly, there are much older games that play far better than this.
Crashes if I stay in charakter creation longer than 5 minutes. Tried to create one around 8 times and gave up. When i take a premade one it works, but thats not the point for me. As long as this cant be fixed, i am not looking forward to play it. My PC specs are not the problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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