
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.3Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything the first game was but bigger and more, plus you can dap up your pawns. A lot of people complain about the shallow simulation aspects but I love that if a guy says something I don't like, I can pick him up and chuck him into a mountainside without anyone so much as yawning. Surprisingly clever one minute then absolutely baffling the next. Each puzzle is a question of "am I stupid or is the game stupid" and its a toss-up every time. I was always excited about the next cave, which is crazy. Sure it was gonna be the same five mob types in different colors but no two caves seemed the same. One might be a single room with a miniboss and the next would be a sprawling labyrinth connecting three different regions with a scenic bossfight and some lore. I love caves I'm a slut for caves I wish there were more classes, monsters, and a more varied gear game. The DLC promises to expand available offerings and seems like it miiiiiight actually have a story (!?!) but no new classes, which is a mondo bummer. New Eternal Ferrystone seems like it broke traversal economy but I never played before it dropped, and everyone seemed to think the game needed it, so maybe I'm wrong. Personally, I'm going to sell mine at the start of my next playthrough and see what's up. Still weird and niche and flawed, still a banger, DD3 when
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
### 哥们,这跑图,这野怪,我在玩价值200的森林吗?
新玩家建议入手试试248完整版,但是作为首发玩家,现在还要花148补dlc,那我真是只能让卡婊的老冯飞起来了
If there is informational score , I would've picked that instead, but the game is enjoyable so I will go with that. Dragon's Dogma 2 can be incredibly fun and incredibly frustrating at the same time. It has moments of brilliance, but it also feels surprisingly undercooked in several areas. Let's start with the story. Honestly, it's one of the weakest parts of the game. Sorry, Capcom, but storytelling has never really been your strongest suit. Even as a hardcore Resident Evil fan, the direction and pacing are all over the place, and the progression feels awkward. The biggest reason isn't even the story itself...it's how mechanically stupid the characters are. NPCs constantly stand around waiting for you, fail to react naturally, or only exist to move the plot forward when the game decides they should. Instead of feeling like actual people living in the world, they feel like lifeless quest markers, which makes it hard to get invested in the story. Side quests are another mixed bag. I like the idea of making some quests feel hidden and rewarding to discover, and a few of them are genuinely memorable. However, others are just frustrating, forcing you to travel across the map just to have a short conversation before the actual quest even begins. It ends up feeling more tedious than immersive. The combat, on the other hand, is where the game truly shines. The battles are exciting, the vocation system is fun, and the large-scale fights feel absolutely epic. Taking down massive monsters never really gets old. Unfortunately, the enemy variety leaves a lot to be desired. After a while, it feels like you're fighting the same five or six monster types over and over again. The occasional boss encounters are fantastic and well-designed, but they're not frequent enough to make up for the repetitive regular enemies. The dungeons are another disappointment. So far, most of them feel nearly identical? just another long, dark tunnel with very little to make them stand out. I was expecting much more variety and creativity. That's really how I'd describe the game as a whole: for almost every positive, there's an equally noticeable negative. It's a game filled with great ideas, but not all of them are fully realized. Overall, I'm still enjoying my time with it, despite all its flaws. I'd definitely recommend picking it up on sale rather than at full price. If you can accept the rough edges, there's a genuinely fun adventure underneath.
Lobbed a Goblin at a Cyclops taking a swing at me with his club, he batted it half a mile into the sea. 'Mixed' reviews my backside. 10/10, would play baseball with a Cyclops again anytime.
理想中的剑与魔法世界游戏,要是剧情再长一些,怪物种类再多一些就完美了。
Crashes if I stay in charakter creation longer than 5 minutes. Tried to create one around 8 times and gave up. When i take a premade one it works, but thats not the point for me. As long as this cant be fixed, i am not looking forward to play it. My PC specs are not the problem.
198捆绑包,148dlc,合着本体只值50呗,把预购和首发玩家当狗耍呢?吃大粪去吧卡婊
我草泥马卡普空! 把首发玩家当奴隶, 尼玛单买DLC148。现在新玩家入坑打包DLC也就50左右,我日你血吗,把你头摘下来堵下水道。
Getting through the tutorial and into the capital was painful. The combat feels clunky and unsatisfying, and honestly, there are much older games that play far better than this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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