
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dragons dogma is a cult classic. The combat has immense depth and the animations and movement feel vastly improved to the original. It has one of the deepest character customisation features in any game around and its enviroment and ambient music are so soothing and relaxing. However, I would strongly reccomend using a mouse with multiple buttons as unfortunatly the control scheme is designed with consoles in mind. There are mods available to change the key binding issues but if you can tweak it and get used to it, its not as bad as people say. ( or just use a controller I guess) Its not for everyone, its not a mainstream RPG, It has quirks and oddities. These only add to the immense charm of the game and once you click with it, youll see why so many people staunchly defend it as a fantastic RPG title.
They added a permanent fast travel stone to appease idiots.
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
La verdad creo que es un juego que tiene la esencia del primero, pero tengo que decir que la historia en general si estuvo un poco mas floja, en cuestión de jugabilidad me encantan las nuevas vocaciones, y si tengo que decir algo malo seria su optimización en las ciudades, aunque estoy ya ha mejorado con las actualizaciones.
ウザいし、ケーム性最悪
Tras casi 100 horas enganchado al juego, solo puedo decir que, personalmente, lo he disfrutado enormemente. No es un juego perfecto, ni mucho menos, pero, al igual que el primer Dragon's Dogma, si conectas con su propuesta, encontrarás un RPG muy divertido, aunque, eso sí, mucho más centrado en la acción y la exploración que en la historia, los personajes o la construcción del mundo. Puntos fuertes: - Sensación de exploración y descubrimiento: un mapa enorme, con muy pocos marcadores y repleto de secretos y recompensas en forma de objetos y equipamiento. - Narrativa emergente: relacionada con el punto anterior, la exploración del mundo da lugar a situaciones de todo tipo, tanto guionizadas como completamente fortuitas, que consiguen que el viaje de tu personaje se sienta único. - Sistema de peones: se mantiene la posibilidad de crear, desarrollar y compartir peones del primer juego. Es un componente único de la saga que siempre me ha parecido una de sus señas de identidad más interesantes. - El combate: es, sencillamente, de lo mejor que puedes encontrar en un RPG de acción. Se nota la mano de Itsuno (Devil May Cry 3, 4 y 5). A pesar de la limitada variedad de enemigos, en ningún momento me he aburrido de combatir. El sistema de vocaciones (clases), que invita a cambiar constantemente de estilo de juego, contribuye mucho a mantener esa sensación de frescura. - Editor de personajes: tremendamente completo; probablemente uno de los mejores, si no el mejor, que he visto. Puntos débiles - Historia y personajes: ni el guion ni el elenco de personajes, repleto de clichés del género, resultan especialmente interesantes durante la mayor parte de la aventura. Aun así, tengo que reconocer que el tramo final consiguió sorprenderme bastante. - Escasa variedad de enemigos: comparto una de las críticas más repetidas desde el lanzamiento. Hay pocos tipos de enemigos y muchos de ellos no dejan de ser variantes de una misma criatura. - Progresión del personaje: aunque el sistema de vocaciones consigue que el gameplay se mantenga siempre fresco y ofrece una gran flexibilidad al jugador, también hace que el personaje nunca llegue a sentirse realmente único. En ningún momento tienes la sensación de estar construyendo un Arisen con una identidad propia, más bien vas alternando entre distintas configuraciones. Esto, unido a las escasas decisiones que el juego pone en manos del jugador, hace que las posibilidades de "rolear" un personaje sean muy limitadas. Hay muy poca "R" en este RPG. En definitiva, Dragon's Dogma 2 es un gran juego de acción y exploración, con algunas limitaciones en cuanto al componente de rol y la variedad de enemigos, pero muy recomendable. Tengo muchas ganas de probar el parche de agosto para empezar una nueva partida con otro personaje y, sobre todo, de la llegada del DLC (Dark Arisen). Ojalá esté a la altura de la magnífica expansión del mismo nombre que recibió el primer juego.
With its many quirks and problems (design wise), I still love this game. Maybe just a guilty pleasure, but it has plenty of strengths and charms.
menos de 60 fps en una rtx 3080 increible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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