
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud game
I'm here for the pawns and I love the game. but If I'm being honest, they need to fire the scriptwriters. Story , at least what I've seen so far, is ok, generic fantasy stuff, Vo is great, but the script... It sounds like it was translated to be as inoffensive as possible, and feels very stiff, like it was written without understanding how people that speak English actually communicate. BUT EVERYTHING ELSE IS SO ON POINT I DONT CARE! if the Dialogue was a little more snappy, and took more chances to make jokes or be sarcastic or flippant I would give it a 10/10, right now its the biggest turd in the pool because when my PAWN open their mouths I'm reminded they have no soul, BUT when they run around and do thing on heir own and brings things to me or work together in a fight, all of that is top tier, 20/10 I am genuinely afraid of the power creep without a hard mode though, crossing my fingers they commit to that. I think Localization missed the context of "Pawns" referring to you as "Master" sounding cringe in english, and feels kind of gross as the only people with "masters" in English are slaves. Makes me wonder if the translation for Master is derived from Senpai or Sensei, which contextually would make a ton of sense, When I mentally substitute these terms for master it feel much less like I've got a gaggle of helpful slaves, but again, the gameplay transcends that bad writing/translation. The game is very worth playing. I don't typically feel the need to go this deep into a review, but in the context of DD I think its worth knowing the gameplay really does a great job despite the cringe dialogue.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game ever
An excellent game, but like its prequel it is a bit old school in some design choices which can be good or bad depending on your preference. The exploration is top notch and the environment is eerie and interesting. Gameplay is very responsive and the animation is well made. One thing I do want to highlight, RE Engine is still rough to optimize around specially for Ultrawide users since the game doesn't function properly on 3440x1440 or 2560×1080 resolution where the Audio is not synched properly with the Video. It might not be a universal issue but it is still something to highlight. Hopefully they will fix this when they release the upcoming DLC. Overall the game is worth and I strongly recommend it and I cannot wait for the DLC to drop.
menos de 60 fps en una rtx 3080 increible.
Long time DD1 fan here. Never thought we'd see the day we got DD2 and DLC. Then DD2 was announced and I was very surprised it was happening at all. I played DD2 day 1 two years ago and loved the game, for all its similarities and its differences to the original. Then time went by and there wasn't as much post release support as I would have liked. But that's okay, that's life. Back then I never thought we would get a DLC like Dark Arisen. I thought the game was a one and done and Capcom were moving onto something else. But it turns out they were listening quietly to the community the whole time and here we are all this time later with a full, expansion-sized DLC just around the corner. Cannot wait. Very happy this IP has a future. I got my preorder in just like I did with the base game, no regrets the first time and doubt I will have any this time. Reducing the price of the base game makes the overall package cheaper for new players and gets more players into the franchise. Good move from Capcom. I'm happy for new players who get a bargain on a 2 year old product because this DLC is going to be great.
If your going to buy a game just wait for dragons dogma 2 dark arisen, because the amount of pettiness that they did to dragons dogma 2 after the first dark arisen game is truly petty, do understand the game is not bad but all it really is, Is just a reskin of the first dragons dogma, they did the exact same thing back then that they did now, the endgame for dd2 is literally just as bad as dd1 yet you have to wait for DA just to have a solid endgame or even for it to be fun to even play, so yea just wait till october, if you cant then by all means go for it but for me i should have waited it out. if they even bother for a Dragons Dogma 3 just know i wont be buying there crap till the 3rd Dark Arisen.
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
Ta gra jest totalnym gównem Magiem sie praktycznie solo nie da nic zrobic, zwyklym atakiem ze stafa strzelasz jak z uzi co wyglada komicznie a dmg zadajesz tyle ze mobowi praktycznie nie rusza sie pasek zdrowia, mozna zrobic atak ladowany ale nie jest jakos specjalnei lepszy Magia opiera sie o castowaniu zaklec (zaklecia castuja sie dlugo), gdize kazdy pojedynczy atak wroga przerywa zaklecia (+czesto jeszcze Cie powala) sprawiajac ze bez swoich pazi praktycznie nie jstes w stanie nic zrobic. Mozliwe ze granie jakims wojem czy lotrzykiem bedize przyjemniejsze ale sam sposob gry tez wola o pomste do nieba. Jak mozna zrobic tak ze gra Ci mowi ze masz sie skradac po zamku zeby gdzies tam przemknac do komnat krolowej a ja poprostu chodze sobie na wyjebaniu i guardy maja to gdzies? Albo mialem questa ze musze stawic sie na miejscu aby ochraniac krolowa (to jest chyba watek glowny?) stawilem sie- nic sie nie dzieje chodze szukam nic. Doczytalem ze musi byc rano, wiec poszedlem do karczmy przespalem sie do rana, wrocilem- dalej nic chodze po zamku rozgladam sie, nic sie nie dzieje. w miejscu gdzie byl znacznik krecil sie 1 NPC a ze mialem szukac zamachowca pomyslaem ze moze to on, wiec go zaatakowalem, okazal osei ze to zwykly guard, powalil mnie i trafilem do wiezienia. W grze nie ma wczytywania sava, masz zapis i zwykly zapis i 1 co mozesz ztobic to wyjsc z gry a potem kliknac kontyuuj, wiec nawet nie moglem wczytac gry sprzed tego wydarzenia. Mysle ok jakos bedize.. Jstem w wiezieniu i gadam do npca guarda przed drzwiami i mam opcje zaplacic kare 40k (prawie polowa mojej kasy) lub nic nie rob. Wybieram 2 opcje, rozgladam sie po celi i rozwalam random skrzynki. Oczywiscie znajduje w nich klucz do celi (wtf?) otwieram soibe cele i jak gdyby nigdy nic chodze sobie po wiezieniu, npc maja na to totalnie wyjebane ze wyszedlem z celi i looce sobie jakeis rzeczy obok XD zaczalem szukac skrzynki z moim gearem i nic nie znalazlem, wyszedlem poza obszar wiezienia to gear magicznie teleportowal sie mi do plecaka. Bylem juz blisko snapniecia z poziomu zazenowania ale no nic ide dalej. Poszeddlem znowu tam gdzie mialem szukac tego zajebanego zamachowca krolowej, tym razem magicznie zalaczyla mi sie cutscenka (to nic ze wczesniej bylem tam x razy) i ze blabla jest krolowa i sa zamachowcy mam ochraniac. Ale co sie dzieje? npc ktorego wczesniej zaatakowalem i co mnie wtracil do wiezienia dalej ma beefa ze mna i znowu mnie zaatakowal. Zaczalem spierdalac zeby mnie znowu do wizienia nie dal i musialem wysjc poza obszar zamku do moich pawnow (bo one z jakiegos powodu zawsze czekajac przed takimi miejscami) w momencie jak wyszedlem poza obszar q z goniacym mnie guardem zalaczyla sie cutscenka ze zamachowiec zajebal krolowa. Zfsutrwoany przeklikalem dialogi i teraz nawet nie wiem gdzie isc bo gra raz trakuje Twoje zadania i masz jebitny znacznik, a raz nie i musisz sluchac npcow xD snapnalem i usunalem to gowno
20 hours in as of now and it's a solid 7/10* ( 2 years waiting for the fixes + removal of DRM [ main reason I waited 2 years to buy the game ] ). Combat is fun and changing vocations to experiment with different playstyles paired with exploring the map without any guides or external sources of information is an amazing experience, the community pawns helping point out POIs is really nice. Game runs reasonably well and mostly free of bugs ( small stutters while running in open areas and NPCs still load just a few feet away from the player inside cities - 2 Saurians spawned at the center of Vernworth but that only happened once and it was pretty funny so I guess I can let that one slide ). Will keep an eye out on the DRM situation since Capcom added Enigma to other games after removing Denuvo ( changing a product to a state in which a consumer would have avoided the purchase is a pretty important part of consumer right here in Brazil so I am making it as public as I can - I only purchased the game due to the removal of DRM ). Edit: * - 7/10 is good almost great - one more big patch to fix those minor stutter and increase NPC "draw distance" and it's a 8/10 ( that to me is 1 point short of games such as Witcher 3, HiFi Rush, Baldur's Gate 3). Good on you Capcom ( thou it would've been better to release the game as it is right now in the first place ).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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