
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YES!
TL;DR: A more refined version of DD1, definitely worth on sale for any RPG fan. [h2] The good [/h2] [list] [*] you can freely switch between classes, and unlock all the skills. Every class is different, you can often change your playstyle if you get bored. [*] a lot of stuff to find in the open world. For the masochists (like me), all the seeker tokens. [*] bossfights are cool early in the game when you can't one shot boss with 8 health bars with a single ability. [*] overall, a more improved and refined version of DD1. [/list] [h2] The bad[/h2] [list] [*] Combat can get stale if you keep the same class. [*] Pawn AI is kinda stupid [*] controls on keyboard are.. meh. I can clearly see the game was made primarily for controllers. [*] I would welcome dodge for all classes, not only thief. With that being said, I can understand why it is only for specific class, so just my preference I suppose. [*] Class balancing is a bit off [*] Enemy variety is... limited [*] Optimization is kind of meh, was getting between 30-50 FPS depending on location on high settings, you can see my specs thanks to steam's useful feature. [*] no real romance option. You can raise NPC affinity, they will blush, but nothing changes except for slightly different dialog. [/list] So overall, despite the game having it's issues, it was quite enjoyable 78 hours I spent, worth the price on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.1M | 65.8K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.7M | 12.6K | 89% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
缺点实在是太多了,NPC塞得多但是都只会复读没什么个性,城镇没有生气,换言之这个世界一点都不鲜活,任务设计也无聊,没有多选也不能串联起来。滤镜灰不溜秋的,但还莫名挺带感的?饱和度拉满的异世界美景见多了,这种别树一帜的生产力低下的世界倒也新鲜。战斗没话说,玩过剑与魔法里最好的动作。 综合下来,真的是别具风味,胖的陪伴感是绝无仅有的,好想和胖永远的冒险下去。 最后,我也有信压抑了吗?龙信你崛起吧!!唉,还是得骂沙比卡普空,明明还可以更好,只是却最终成了遗憾。
Здесь можно скидывать детей. 10/10
일단 결론부터 말하자면 인생 게임 중 하나였음. 장점부터 말하자면 첫째로, 마법과 검, 환상의 생물이 공존하는 세계에서 모험하는 느낌을 가장 잘 표현했음. 모험하는 내내 몰입해서 할 수 있었고, 이동 수단이 우차밖에 없는 건 단점이라고 볼 수도 있지만 걸어 다니면서 볼 수 있는 것도 많았고 히든 요소도 있었음. 오히려 말 같은 이동 수단이 있었다면 제대로 즐기지 못했을 것 같음. 걷거나 뛰면서 동료들과 상호 작용하는 것도 재밌었고, 특히 성격이 다른 폰들끼리 서로 티키타카하는 게 진짜 동료들이랑 모험을 떠나는 것 같아서 재밌었음. 둘째로, 전투 요소도 재밌었음. 너무 복잡하지도, 너무 간단하지도 않았고 딱 적당히 잘 만들었음. 상황에 맞게 스킬을 조합할 수 있어서 전투에서의 단순함을 덜어줄 수 있었음. 스킬 이펙트도 정말 잘 만들었음. 보다 보면 쟤는 저런 걸 맞고 서 있다고? 싶을 때도 있음. 셋째로, 가장 큰 요소는 디테일한 커마랑 모션이었음. 역대 본 게임들 중에서 제일 GOAT인 것 같음. 이게 몰입하는 데 가장 큰 역할을 해준 것 같음. 커마는 내가 원하는 모든 인물을 표현할 수 있을 정도로 세세하고, 모션은 모든 행동이 자연스럽게 연결되고 어색함이 게임하는 내내 하나도 느껴지지 않았음. 이게 단순히 인간에게만 적용되는 게 아님. 게임 내에 나오는 몬스터들 모두에게 적용됨. 이제 단점인데 첫째로, 몹이 스폰되는 장소가 정해져 있음. 당연한 거 아니냐고 말할 수 있는데, 서식지가 정해져 있는 게 아니라 길이 하나 있으면 멧돼지, 고블린, 골렘(몬스터 이름이 생각 안 나서 아무거나 적음) 이런 식으로 그냥 몬스터를 배치해 둠. 그래서 같은 길을 여러 번 다니다 보면 몬스터 나오는 게 익숙해져서 변수가 없으니 긴장감이 사라지고 귀찮음만 남아 지루하고 스트레스가 쌓임. 이게 우차랑도 연관되는데 우차 타고 빠른 여행으로 스킵하지 않는 이상 절대 목적지까지 갈 수가 없음. 낭만 가득한 마차 여행이라는 걸 즐길 수가 없다는 거임. 좀만 나가도 위에서 말한 매크로대로 몬스터들을 계속 만나고 호위병이랑 폰들이 싸워도 마차는 결국 부서짐. 이게 좀 아쉬움. 평화롭게 갈 수가 없음. 둘째로, 맵 내용이 알찬 만큼 맵 크기가 아쉬움. 솔직히 맵 크기가 작다는 말이 맞는지는 모르겠음ㅋㅋ 1트 하는 데 50시간이나 걸렸고, 하는 내내 맵 진짜 크다고 하면서 돌아다녔음ㅋㅋㅋ 계속 걸어 다녔기 때문에 그렇게 느낀 걸 수도 있음. 다만 딱 마지막 맵까지 확인하고 나니 아쉬움이 확 드는 게 크긴 함. 뭔가 더 있어야 하는데 없는 느낌.. 이건 겜을 재밌게 한 사람이든 재미없게 한 사람이든 똑같은 부분인 듯. 스토리상으로도 뭔가 갑자기 맞짱 뜨고 끝나서 아쉬웠고, 드넓은 평지를 달리다가 갑자기 알 수 없는 경계에 막힌 듯한 느낌임. 단점은 솔직히 이게 다임. 스토리도 평범하게 몰입감을 해치지 않는 선에서 잘 만들었고, RPG 요소를 담은 게임 중 가장 잘 만든 게임이라 생각함. RPG 모험을 상상하고 들어오는 유저들은 초강추하는 게임임. 반대로 RPG에 대한 로망이 없는 사람에겐 또 불호일 거임. 스토리 자체가 매력 있는 게임은 아니고, 솔직히 모험 자체에 몰입하지 않는 이상 이동하는 것 자체가 스트레스일 거임. 거리가 가까운 것도 아니고, 틈만 나면 몬스터가 튀어나오기에 편하지도 않음. (고민하고 있다면 일단 고민은 접고 한번 해보셈. 이렇게 퀄 좋은 겜 찾기 힘듦. 글로만 보기보다 직접 플레이해 보삼. 난 아직도 라이브러리에서 도그마2 보이면 플레이 했던 추억 떠오르면서 같이 여행했던 폰들 그리워함ㅋㅋㅋㅋ과몰입한듯ㅋㅋㅋ자야지..) (DLC 나온다는데 맵이 추가되는거면 한번 다시 해볼 생각임.)
I'm here for the pawns and I love the game. but If I'm being honest, they need to fire the scriptwriters. Story , at least what I've seen so far, is ok, generic fantasy stuff, Vo is great, but the script... It sounds like it was translated to be as inoffensive as possible, and feels very stiff, like it was written without understanding how people that speak English actually communicate. BUT EVERYTHING ELSE IS SO ON POINT I DONT CARE! if the Dialogue was a little more snappy, and took more chances to make jokes or be sarcastic or flippant I would give it a 10/10, right now its the biggest turd in the pool because when my PAWN open their mouths I'm reminded they have no soul, BUT when they run around and do thing on heir own and brings things to me or work together in a fight, all of that is top tier, 20/10 I am genuinely afraid of the power creep without a hard mode though, crossing my fingers they commit to that. I think Localization missed the context of "Pawns" referring to you as "Master" sounding cringe in english, and feels kind of gross as the only people with "masters" in English are slaves. Makes me wonder if the translation for Master is derived from Senpai or Sensei, which contextually would make a ton of sense, When I mentally substitute these terms for master it feel much less like I've got a gaggle of helpful slaves, but again, the gameplay transcends that bad writing/translation. The game is very worth playing. I don't typically feel the need to go this deep into a review, but in the context of DD I think its worth knowing the gameplay really does a great job despite the cringe dialogue.
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
I skipped this game because the performance was apparently really bad and tried Gothic instead. Gothic is literally unplayable for me and this game runs totally fine. I got this game on discount and it really should go on sale more, but after playing thus far I'd pay full price knowing what I know now.
Gem, pure gem. Ignore the flak.
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.