
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
TL;DR: A more refined version of DD1, definitely worth on sale for any RPG fan. [h2] The good [/h2] [list] [*] you can freely switch between classes, and unlock all the skills. Every class is different, you can often change your playstyle if you get bored. [*] a lot of stuff to find in the open world. For the masochists (like me), all the seeker tokens. [*] bossfights are cool early in the game when you can't one shot boss with 8 health bars with a single ability. [*] overall, a more improved and refined version of DD1. [/list] [h2] The bad[/h2] [list] [*] Combat can get stale if you keep the same class. [*] Pawn AI is kinda stupid [*] controls on keyboard are.. meh. I can clearly see the game was made primarily for controllers. [*] I would welcome dodge for all classes, not only thief. With that being said, I can understand why it is only for specific class, so just my preference I suppose. [*] Class balancing is a bit off [*] Enemy variety is... limited [*] Optimization is kind of meh, was getting between 30-50 FPS depending on location on high settings, you can see my specs thanks to steam's useful feature. [*] no real romance option. You can raise NPC affinity, they will blush, but nothing changes except for slightly different dialog. [/list] So overall, despite the game having it's issues, it was quite enjoyable 78 hours I spent, worth the price on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.7M | 12.6K | 89% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Performance is lacking... But adventuring with the homies is top notch.
4 out of 10 BANANAS Whats good? Good voice acting, decent graphics. Like the previous one i love that you can climb on monsters and the sheer size of spells. Whats bad? The story didnt rly get me, feels rushed, unfinished. Doesnt catch the player on an emotional level. Very short story. It just doesnt feel right, being able to end the game after you only discovered half of the map. Compared to the original DD and DD Dark Arisen, this is a JOKE. ven the Endboss was super easy. And i was like, what this cant be the endboss, there HAS to be more??? Nope - Roll Credits, thx for your money but now byebye. Wacky controls make fights look boring and repetitive. I dont get the positive Reviews here of PPL praising the controls and fights, they are more of a burden than enjoyment because spells and mobility is just SO restricted. Also you only get like 3 spells/abilities per vocation, which also narrows down the possibility to make figts more interesting. RECOMENDATION: IF you are REALLY an DD Fan, buy in Sale (15-20 MAX). If youre no Fan and new to it, go buy the first one with the dark arisen expansion, better investment.
Dragon's Dogma 2 é uma verdadeira obra-prima e, sem exagero, um dos RPGs mais envolventes dos últimos anos. Poucos jogos conseguem transmitir uma sensação de aventura tão genuína, onde cada viagem pelo mapa parece uma história diferente. O mundo é vivo, belíssimo e recompensador para quem gosta de explorar, escondendo cavernas, ruínas, chefes secretos e eventos inesperados que fazem a curiosidade ser constantemente recompensada. O sistema de combate é simplesmente espetacular. Cada vocação possui uma identidade própria, tornando a experiência completamente diferente dependendo da classe escolhida. A física dos monstros impressiona: escalar um grifo em pleno voo, agarrar-se a um ciclope enquanto ele tenta se livrar do personagem ou derrubar inimigos gigantes utilizando o próprio cenário cria momentos cinematográficos que acontecem de forma totalmente natural, sem scripts. Outro grande destaque é o sistema de Peões. A inteligência artificial dos companheiros surpreende pela eficiência e personalidade, compartilhando conhecimento sobre missões, inimigos e caminhos descobertos em outras aventuras. Isso faz com que a jornada pareça verdadeiramente cooperativa, mesmo sendo uma experiência para um jogador. Visualmente, Dragon's Dogma 2 é magnífico. A iluminação, a vegetação, os efeitos climáticos e o ciclo de dia e noite transformam cada região em um espetáculo. Explorar durante a noite realmente transmite tensão, enquanto o nascer do sol depois de sobreviver a uma jornada perigosa proporciona uma sensação de conquista difícil de encontrar em outros jogos. A liberdade oferecida ao jogador também merece elogios. O jogo evita marcar tudo no mapa ou conduzir o jogador pela mão, incentivando a observação, a experimentação e a descoberta. Essa filosofia torna cada conquista muito mais satisfatória e faz com que o mundo pareça autêntico. A trilha sonora complementa perfeitamente a experiência, alternando momentos de tranquilidade durante a exploração com músicas épicas nas batalhas contra criaturas colossais. O design de som também merece destaque, tornando cada golpe, feitiço e rugido dos monstros extremamente impactante. Dragon's Dogma 2 resgata a essência dos RPGs clássicos enquanto moderniza sua jogabilidade com enorme competência. É um jogo que respeita a inteligência do jogador, recompensa a curiosidade e proporciona dezenas — ou até centenas — de horas de aventuras memoráveis. Para quem aprecia exploração, combate profundo e um mundo que realmente parece vivo, esta é uma experiência praticamente obrigatória e um forte candidato ao título de melhor RPG da geração.
So far I am really enjoying what the game has to offer. The combat and being able to have your own party of companions has been really enjoyable. I can not comment on performance issues as the game has been running really good for me.
[h1]Bom sendo meio direto, o game é bom[/h1] vi algumas analises dizendo que tem 8 tipo de inimigos ou repete 500 mil goblin, só que nao é assim pra nao por um texto grande vou por os pontos positivos e negativos na minha opniao [h2]Pontos +[/h2] - Mapa grande - os peões na maioria das vezes (90%) são bem inteligentes ( a IA em si toda é inteligente ) - o combate é bom ( dava pra ter mais uns combo de atk basico ou algo do tipo ) - a historia é boa ( seguindo a missão secundaria junto vale ainda mais a pena ) - Criador de personagem é bem detalhista [h2]Pontos -[/h2] - As missões de escolta sinceramente são bem chatas - As Vocações avançadas não pode usar nos peões ( seria bem interessante até pra variar nas "builds" ) - tem alguns poderes que não vale muito a pena usar com o Nascen e se acaba usando um padrão - O Nascen toma stagger muito facil mesmo com umas armaduras pesadas ( comigo pelo menos foi assim ) Não tive nenhum problema com o jogo em si tudo rodou perfeitamente e ainda tenho mais algumas coisas pra fazer no game O valor dele realmente esta bem salgado e + a DLC então nem se fala [b]Recomendação: Ter um amigo com o game e colocar na família ou esperar um desconto legal ( se tiver entre 80 a 100 reais é bem justo ) e sobre a DLC esperaria aguardar o mesmo que fizeram com o primeiro jogo[b]
it was always worth playing btw
20 hours in as of now and it's a solid 7/10* ( 2 years waiting for the fixes + removal of DRM [ main reason I waited 2 years to buy the game ] ). Combat is fun and changing vocations to experiment with different playstyles paired with exploring the map without any guides or external sources of information is an amazing experience, the community pawns helping point out POIs is really nice. Game runs reasonably well and mostly free of bugs ( small stutters while running in open areas and NPCs still load just a few feet away from the player inside cities - 2 Saurians spawned at the center of Vernworth but that only happened once and it was pretty funny so I guess I can let that one slide ). Will keep an eye out on the DRM situation since Capcom added Enigma to other games after removing Denuvo ( changing a product to a state in which a consumer would have avoided the purchase is a pretty important part of consumer right here in Brazil so I am making it as public as I can - I only purchased the game due to the removal of DRM ). Edit: * - 7/10 is good almost great - one more big patch to fix those minor stutter and increase NPC "draw distance" and it's a 8/10 ( that to me is 1 point short of games such as Witcher 3, HiFi Rush, Baldur's Gate 3). Good on you Capcom ( thou it would've been better to release the game as it is right now in the first place ).
I LOVE THIS GAME! if you like traveling with a party (tho they can get annoying).. if you enjoy getting lost (tho your Pawns will try their best to guide you).. if you like Big encounters.. if you like cool and different play styles.. if you like somewhat cool drip.. if you like dragons (tho don't expect much enemy variety).. if you like character creation (one of the best i've ever seen in a game).. if you don't like swiming (that kills you).. if you like some sus story twists (no spoilers).. if you like an organic experience (dude even the animations feel organic and smooth).. this game is for YOU. Ok let's talk seriously now.. I love this game, and I also understand why many people don't. Dragon's Dogma 2 is a very niche RPG that values the journey more than the destination. You'll spend most of your time walking through the wilds, camping, riding oxcarts, getting ambushed, and creating your own stories rather than following the main quest. That's why I even recommend avoiding the new permanent Portcrystal unless you're in a hurry. I finished my first playthrough in over 200 hours, and what I remember most isn't the story, but the adventures I created with my main Pawn, who somehow became more than just an AI companion. That said, the game isn't perfect. Enemy variety becomes repetitive,the story had the potential to be something great, but it ends just as it feels like it's getting started, and the full price is honestly hard to justify (I bought it on sale and think that's the sweet spot). Still, with the recent updates and the Dark Arisen expansion on the horizon, I think the future looks very promising. If you're looking for a game to live in rather than simply finish, Dragon's Dogma 2 is something special.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.