
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm here for the pawns and I love the game. but If I'm being honest, they need to fire the scriptwriters. Story , at least what I've seen so far, is ok, generic fantasy stuff, Vo is great, but the script... It sounds like it was translated to be as inoffensive as possible, and feels very stiff, like it was written without understanding how people that speak English actually communicate. BUT EVERYTHING ELSE IS SO ON POINT I DONT CARE! if the Dialogue was a little more snappy, and took more chances to make jokes or be sarcastic or flippant I would give it a 10/10, right now its the biggest turd in the pool because when my PAWN open their mouths I'm reminded they have no soul, BUT when they run around and do thing on heir own and brings things to me or work together in a fight, all of that is top tier, 20/10 I am genuinely afraid of the power creep without a hard mode though, crossing my fingers they commit to that. I think Localization missed the context of "Pawns" referring to you as "Master" sounding cringe in english, and feels kind of gross as the only people with "masters" in English are slaves. Makes me wonder if the translation for Master is derived from Senpai or Sensei, which contextually would make a ton of sense, When I mentally substitute these terms for master it feel much less like I've got a gaggle of helpful slaves, but again, the gameplay transcends that bad writing/translation. The game is very worth playing. I don't typically feel the need to go this deep into a review, but in the context of DD I think its worth knowing the gameplay really does a great job despite the cringe dialogue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.7M | 12.6K | 89% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game ! Waiting for DA release ... Havent played the game in more than 1 year .. but with all the optimization comin and DA ill go for a fresh start
Dragon's Dogma 2 is a difficult game to review because, despite all of its flaws, I still had a great time with it. I enjoyed it so much that I completed 100% of the game, but at the same time I cannot ignore the feeling that this was supposed to be a bigger evolution of the original. My experience with the game started with a lot of frustration. At launch, Dragon's Dogma 2 had serious performance problems. With a Ryzen 3600 and RTX 4070 Ti, I could barely maintain around 30 FPS when entering larger cities. I had to use mods to force better performance and make the game run in a more acceptable way. Thankfully, many of these issues have been improved over time, and the current version is much better than the launch release. The biggest strength of Dragon's Dogma 2 is that it still feels like Dragon's Dogma. The atmosphere, world design and unique approach to fantasy RPGs are still here. The game has a special charm that separates it from other titles in the genre. Exploring the world, fighting monsters and traveling with your pawns still creates moments that few other RPGs can replicate. The combat is still fun, but this is also where one of my biggest disappointments comes from. The first game had an incredible combat system with different classes that completely changed how you played. Dragon's Dogma 2 improves the presentation but does not push the system far enough. In many ways, combat feels like a step sideways rather than a true evolution, and some aspects are actually less satisfying than in the original. The story is another mixed element. While the game has a fantastic twist but the overall storytelling is weaker than the first game. The way the plot is presented and how some events are handled leaves a lot to be desired. Unfortunately, Dragon's Dogma 2 repeats some of the mistakes of the original instead of fixing them. The game takes several big steps forward, but also takes smaller steps backward in areas where fans expected improvements. There was also controversy around the game's DLC, especially the additional items sold separately at launch. Some players criticized Capcom for creating a P2W situation. The DLC itself did not ruin the game, but the decision to sell these kinds of items created unnecessary negativity and damaged the game's reputation. Despite that, I still really enjoyed my time with Dragon's Dogma 2. It has a unique identity, fantastic moments and a world that kept me playing until I saw everything it had to offer. I will give it a Recommended rating because Steam does not offer a Mixed rating, and this game absolutely does not deserve a Negative review. It feels like Capcom had the opportunity to create something truly revolutionary. Pros: + Unique atmosphere and fantasy world + Fantastic pawn system + Great monster encounters + Beautiful visuals and world design + Still feels unlike any other RPG + Some excellent surprises and twists + Very enjoyable exploration Cons: - Poor optimization at launch - Performance issues can still appear - Combat is worse than the first game in some areas - Story is weaker despite having a great twist - Repeats old problems instead of fully fixing them - Unnecessary DLC controversy
Лучшая РПГ, жду длс
20 hours in as of now and it's a solid 7/10* ( 2 years waiting for the fixes + removal of DRM [ main reason I waited 2 years to buy the game ] ). Combat is fun and changing vocations to experiment with different playstyles paired with exploring the map without any guides or external sources of information is an amazing experience, the community pawns helping point out POIs is really nice. Game runs reasonably well and mostly free of bugs ( small stutters while running in open areas and NPCs still load just a few feet away from the player inside cities - 2 Saurians spawned at the center of Vernworth but that only happened once and it was pretty funny so I guess I can let that one slide ). Will keep an eye out on the DRM situation since Capcom added Enigma to other games after removing Denuvo ( changing a product to a state in which a consumer would have avoided the purchase is a pretty important part of consumer right here in Brazil so I am making it as public as I can - I only purchased the game due to the removal of DRM ). Edit: * - 7/10 is good almost great - one more big patch to fix those minor stutter and increase NPC "draw distance" and it's a 8/10 ( that to me is 1 point short of games such as Witcher 3, HiFi Rush, Baldur's Gate 3). Good on you Capcom ( thou it would've been better to release the game as it is right now in the first place ).
With its many quirks and problems (design wise), I still love this game. Maybe just a guilty pleasure, but it has plenty of strengths and charms.
I was hesitant to grab this when it first released, but honestly it's in a really good state right now. None of the DLCs are required in any way whatsoever. For an idea of playtime, I beat the true ending while spending a lot of time running around exploring. Getting an eternal ferrystone so early does kind of defeat the point of oxcarts and getting ferrystones as a "rare" reward, but I do think the game is better off for it.
copy paste from then original. Combat feels extremely out of date and the overall pace of the game is boring.
Entiendo la critica que tuvo en un inicio, con las mejoras [ y sobretodo la última] es más que jugable y disfrutable Merece la pena al menos pasarselo 1 vez.
not for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.