
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
menos de 60 fps en una rtx 3080 increible.
D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $72.1M | 136.9K | 98% | $24.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.7M | 12.6K | 89% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
If Monster Hunter was good.
Dragon's Dogma 2 is a difficult game to review because, despite all of its flaws, I still had a great time with it. I enjoyed it so much that I completed 100% of the game, but at the same time I cannot ignore the feeling that this was supposed to be a bigger evolution of the original. My experience with the game started with a lot of frustration. At launch, Dragon's Dogma 2 had serious performance problems. With a Ryzen 3600 and RTX 4070 Ti, I could barely maintain around 30 FPS when entering larger cities. I had to use mods to force better performance and make the game run in a more acceptable way. Thankfully, many of these issues have been improved over time, and the current version is much better than the launch release. The biggest strength of Dragon's Dogma 2 is that it still feels like Dragon's Dogma. The atmosphere, world design and unique approach to fantasy RPGs are still here. The game has a special charm that separates it from other titles in the genre. Exploring the world, fighting monsters and traveling with your pawns still creates moments that few other RPGs can replicate. The combat is still fun, but this is also where one of my biggest disappointments comes from. The first game had an incredible combat system with different classes that completely changed how you played. Dragon's Dogma 2 improves the presentation but does not push the system far enough. In many ways, combat feels like a step sideways rather than a true evolution, and some aspects are actually less satisfying than in the original. The story is another mixed element. While the game has a fantastic twist but the overall storytelling is weaker than the first game. The way the plot is presented and how some events are handled leaves a lot to be desired. Unfortunately, Dragon's Dogma 2 repeats some of the mistakes of the original instead of fixing them. The game takes several big steps forward, but also takes smaller steps backward in areas where fans expected improvements. There was also controversy around the game's DLC, especially the additional items sold separately at launch. Some players criticized Capcom for creating a P2W situation. The DLC itself did not ruin the game, but the decision to sell these kinds of items created unnecessary negativity and damaged the game's reputation. Despite that, I still really enjoyed my time with Dragon's Dogma 2. It has a unique identity, fantastic moments and a world that kept me playing until I saw everything it had to offer. I will give it a Recommended rating because Steam does not offer a Mixed rating, and this game absolutely does not deserve a Negative review. It feels like Capcom had the opportunity to create something truly revolutionary. Pros: + Unique atmosphere and fantasy world + Fantastic pawn system + Great monster encounters + Beautiful visuals and world design + Still feels unlike any other RPG + Some excellent surprises and twists + Very enjoyable exploration Cons: - Poor optimization at launch - Performance issues can still appear - Combat is worse than the first game in some areas - Story is weaker despite having a great twist - Repeats old problems instead of fully fixing them - Unnecessary DLC controversy
20260902のアプデと同時に買ったら神ゲーでした。 初期は無限ファストラ石無しだったってのがちょっと想像しにくいですが。ポーンも今のこれより落下死しやすかったの!?って感じ。 メインストーリーは確かに、「そろそろ中盤か!?」と思ったら「もう終盤だったのか...。」という不満はある。ここはアプデで盛れないもんね。 バトル・探索重視なら今時点で十分神ゲーといった所感。DA込みで元の半値なので是非!(初期Ver定価で買った人には半額返金しないと詐欺なのでは?w)
Лучшая РПГ, жду длс
What a ♥♥♥♥ Game i tryed to like it there are many parts to like it but why does it feel like im just the side character and do literaly no dmg at all and when you fight a big monster suddently many small ones appear out of seemengly nowhere. And exploring doesn't feel like oh a chest i may find some good weapon or so but no just finding weapons for other vocations then the one i play. its jus feeling so not fun to play the combat sometimes feels very slugish and slow the stamina bar is almost empty after 2-3 abillities they do then only dmg to the small fry but the medium to big oponents your pawns will do the ehavy figthing wil the "Arisen" is just the passenger princess. i tryed to like it it is sometimes fun but hitting endlessli the enemy for no impact just is not what im searching for. After this big crash out i can't recommend that game at all.
游戏最大的特点是代入感,适合喜欢异界冒险、剑与魔法西式幻想题材的人。人物、剧本、支线、音乐、怪物等等的设计都普普通通,甚至可以说是粗糙和敷衍。战斗动作模组很帅气,但战斗本身并不怎么有意思。某种意义上说,战斗只是饺子醋,它存在是服务于代入感的,而不是让战斗本身如何好玩。毕竟,剑与魔法的冒险故事里总需要一些怪物,需要下地牢打怪,所以游戏里设计了哥布林,骷髅兵,蜥蜴人,鹰身女妖,狮鹫,巨龙这些经典形象,但也仅限于此。 我不推荐这游戏的主要原因是它最大的特色“代入感”有时会让人感到无力。很多系统,还有任务线索在游戏里都有些隐晦,有些能猜出来,有些则很难和制作组脑洞对上(比如中期一个寻找摘花被狼叼走的小男孩的任务)。这些因为追求代入感导致的不便,让第一次游玩的体验极差。但如果去查攻略,则又显然破坏了“代入感”。所以结果就是:如果你想玩得顺畅不便秘,那最好看一些攻略提前排坑。如果为了追求代入感初见不看攻略,那就做好赤石的心理准备。
I was hesitant to grab this when it first released, but honestly it's in a really good state right now. None of the DLCs are required in any way whatsoever. For an idea of playtime, I beat the true ending while spending a lot of time running around exploring. Getting an eternal ferrystone so early does kind of defeat the point of oxcarts and getting ferrystones as a "rare" reward, but I do think the game is better off for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.