
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La verdad creo que es un juego que tiene la esencia del primero, pero tengo que decir que la historia en general si estuvo un poco mas floja, en cuestión de jugabilidad me encantan las nuevas vocaciones, y si tengo que decir algo malo seria su optimización en las ciudades, aunque estoy ya ha mejorado con las actualizaciones.
What a ♥♥♥♥ Game i tryed to like it there are many parts to like it but why does it feel like im just the side character and do literaly no dmg at all and when you fight a big monster suddently many small ones appear out of seemengly nowhere. And exploring doesn't feel like oh a chest i may find some good weapon or so but no just finding weapons for other vocations then the one i play. its jus feeling so not fun to play the combat sometimes feels very slugish and slow the stamina bar is almost empty after 2-3 abillities they do then only dmg to the small fry but the medium to big oponents your pawns will do the ehavy figthing wil the "Arisen" is just the passenger princess. i tryed to like it it is sometimes fun but hitting endlessli the enemy for no impact just is not what im searching for. After this big crash out i can't recommend that game at all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
god tier. incredible
游戏最大的特点是代入感,适合喜欢异界冒险、剑与魔法西式幻想题材的人。人物、剧本、支线、音乐、怪物等等的设计都普普通通,甚至可以说是粗糙和敷衍。战斗动作模组很帅气,但战斗本身并不怎么有意思。某种意义上说,战斗只是饺子醋,它存在是服务于代入感的,而不是让战斗本身如何好玩。毕竟,剑与魔法的冒险故事里总需要一些怪物,需要下地牢打怪,所以游戏里设计了哥布林,骷髅兵,蜥蜴人,鹰身女妖,狮鹫,巨龙这些经典形象,但也仅限于此。 我不推荐这游戏的主要原因是它最大的特色“代入感”有时会让人感到无力。很多系统,还有任务线索在游戏里都有些隐晦,有些能猜出来,有些则很难和制作组脑洞对上(比如中期一个寻找摘花被狼叼走的小男孩的任务)。这些因为追求代入感导致的不便,让第一次游玩的体验极差。但如果去查攻略,则又显然破坏了“代入感”。所以结果就是:如果你想玩得顺畅不便秘,那最好看一些攻略提前排坑。如果为了追求代入感初见不看攻略,那就做好赤石的心理准备。
Two years ago this was utter garbaje Now I say... Nvm this is peak
For those who might be tired of more traditional medieval rpgs. This one is a treat. Combat is very satisfying. Character customization is a lot of fun. There is a good amount of gear to uncover along the way and a great amount of play style variety. Your party of npcs are more often than not, genuinely helpful and can actually do things. This was probably the biggest surprise for me. There are some genuinely great gameplay mechanics sprinkled throughout that I'm surprised more studios haven't taken note. Now for some development woes. The game's narrative is weirdly pieced together. It starts off fine but loses it's footing after the first act. Eventually I forgot about the story altogether until I got close to the end. Fortunately the game's combat more than makes up for this. The music is serviceable but not distinct. Since I started my playthrough this year, I have benefited from the optimization patches and additional feature additions like having six instead of four skill slots. I'd likely have a different opinion about the game if not for these improvements. Lastly, there are quests that don't hold your hand and require some extra effort/thinking to figure out. It isn't necessarily a bad thing I just wish I was made aware of it before starting the game. It's just enough to be annoying at times, but not enough for me to add this title to the "I'll eventually get to it" pile.
I skipped this game because the performance was apparently really bad and tried Gothic instead. Gothic is literally unplayable for me and this game runs totally fine. I got this game on discount and it really should go on sale more, but after playing thus far I'd pay full price knowing what I know now.
They made the performance much better over the course of my playthrough with the new patch. So performance is not an issue for me anymore. Gameplay is awesome, it is a lot fun, although loot is meaningless everywhere except towns. They need to make that better in the DLC, because adventuring is fun, but pointless for equipment and treasure. Be careful that if you go too far into the main quest, it also locks you into the ugly red epilogue world, which was a sore to look at, despite the enemies being fun. So make sure you do all the side quests and explore everything you want to before progressing. The story is very bad, most of the quests are very boring and most of the characters have the most boring personality and dialogue I've ever seen. The middle English verbage is also annoying and repetitive. The ending tries to justify the poor quality of the story and characters that with some badly executed metanarrative ♥♥♥♥♥♥♥♥ which is even more badly written. Seems like the writer was whining about the state of fantasy stories, but they did not have the skill to come even close to executing it properly. If I wanted that, I'd play Undertale. I have seen countless mediocre triple A and indie games with mediocre or boring stories, but Dragon's Dogma 2 takes the cake for actually being able to piss me off by the end of it. Pathfinder is also the biggest ♥♥♥♥♥ I've ever seen in any videogame. I won't say "play if you don't care about writing and story in videogames", because the story is very intrusive, and the pawn dialogue also gets very annoying throughout it. So in that sense it isn't something you can ignore. Buy the game only if this unique gameplay still makes you want to play despite all the rest of the game being completely bare bones. If you can wait for when the DLC itself gets a discount along with the main game, that'd be the best time to get it.
Игры в которой все,кроме сценария, сделано на 80%. Везде чувствуется недоделанность или не доведение до логического конца А сценарий вообще сделан на 0 Сумбурное недоразумение И фиксы этого не исправят
Great game, love exploring in the open world
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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