
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 3 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59.7Kreviews | 90% | — | $22.7M |
| $19.99 | 263.3Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hvui
This game is best described as “expansive.” With the few DLCs that are required to complete all the achievements, there is still so much I haven’t done in the game, including getting one of my CACs to Level 200. However, your experience will depend on how enjoyable you find the main fighting and character customization mechanics. This game can be (and often is) a grind. You will be playing the same missions repeatedly, sometimes for hours, to either obtain a Skill, outfit, or other item, or obtain the TP medals to purchase them. First, combat feels smooth enough for you to perform satisfying combos with a variety of the game’s moves. Advanced tech, such as using a ki blast after your last hit to greatly reduce your ending lag and extend combos (ki cancelling), ensures that there is somewhat of a skill and knowledge gap while still being approachable. Most of the interactions are turned-based, with the attacking player often using Ki to perform stronger Super and Ultimate attacks to deal damage, and the defending player using Stamina to Z-Vanish or to use an Evasive Skill to get out of danger and start their assault. Both players must predict what the other will do to punish any weak spots or mistakes that one side makes. My biggest issue is that to perform a stamina break, a key move to extending combos, I found the control stick inconsistent when trying to input towards the enemy. I mostly played the game using the D-Pad, which provided more precision. There is also a huge roster, with hundreds of characters and presets to choose from, spanning from Z, GT, and Super. Although there is some overlap in moves and animations, there’s often enough to differentiate between them in terms of how to best use their light and medium attacks, stamina breaks, Skills, and transformations to win a fight. Thankfully, the grind does feel (mostly) worth it to customize your custom character, who is the protagonist of the story. You can choose between six races (with some having two genders), with different appearances, stats, moves, and transformations. Progression is oriented around powering up your character, with most rewards giving you more options in how they attack or appear. Skills use Ki and often serve as either combo extenders or finishers. They are differentiated depending on whether they are physical (Strike) or energy-based (Ki Blast) attacks. However, my issue with the CAC system comes with the Clothing that can be worn. Most of them are recreations of the iconic outfits from the show. Their color cannot be changed in any way, which heavily decreases their appeal, especially if playing the non-humanoid races who often have distinct skin tone colors. There are some generic options that can be recolored, but it’s the minority. I wish all the Clothing could be recolored, as these items are integral to the post-game rewards. Speaking of the post-game, this is where the bulk of your time will be spent. The story is serviceable, with your CAC going back in time to correct changes in history caused by the evil scientist, Towa, and her creation, Mira. There are some memorable twists, such as Nappa and Vegeta turning into Great Apes against Goku, but the distortions are mostly just fighting powered-up versions of the villains. It serves as a decent introduction to the mechanics and gives you access to the side content. Time Rifts are how each race obtains their transformation. These consist of locations and characters from the show, including Frieza’s Spaceship and Guru’s House. The Rifts have certain missions and fights to complete to earn EXP and other rewards. Eventually, depending on your race, you will earn the opportunity to obtain a transformation after a tutorial fight (E.G. fighting Vegeta and Goku in Capsule Corp to evolve into Super Saiyan). Other than the transformation and the EXP, these rifts are often negligible and can be ignored, except for Guru’s House, which gives you the opportunity to increase your Level and Attribute limits. Another way to earn moves are Instructors, who are famous characters that appear in the hub world to teach you their abilities, such as Piccolo and the Special Beam Cannon. This mechanic also allows you to use TP medals to customize the Skills, appearance, and stats for each instructor. This allows you to make more of the cast comparable in power to your CAC. Parallel Quests are what-if scenarios that span the sagas of Dragon Ball Z onwards, with specific goals that need to be met to access the Ultimate Finish. There are 100 of these in the base game, and up to 186 depending on what DLCs you purchased. This mode is where I had most of my fun, with many interesting missions including Vegeta turning into a Super Saiyan on Namek. However, this is also where the grind really festers, with you doing the same PQ repeatedly to obtain a reward depending on RNG. This grind continues into Expert Missions, six vs. one fights against a super-powered boss NPC. This is how you earn TP medals, as the rewards reset upon each successful completion unlike PQs. However, you will be doing the same Super Saiyan God Super Saiyan Goku fight a TON to get enough currency to afford the best items in the shop and the last main sidemode, the Hero Colosseum. The Hero Colosseum is unfortunately emblematic of Xenoverse 2. A deeply engaging core gameplay that suffers immensely from RNG and the need to grind. It also has insane difficulty spikes, requiring the most exclusive figures to consistently win the later fights. Thankfully, unless you are achievement hunting (which I was), this mode is completely optional and disconnected from everything else. The Online modes also are lacking, mostly due to the horrendous net code. Lag and disconnections were abundant for me, which is especially unfortunate for the Raids, which are a version of Expert Missions with other players that give a ton of valuable rewards, including the ability to customize more base game characters. PVP is also dead, which makes those modes unplayable unless you join a Discord server and set up a match. Finally, the game outputs at a maximum of 60 FPS. This wasn’t much of a factor to me, but my system can perform at up to 120 FPS, so I wish the cap was increased. There were about 10 or so crashes throughout my playthrough, but that was mostly during longer sessions. Overall, despite all the RNG and repetition, there is something so addictive about the core of Xenoverse 2 that has kept me coming back at different times in my life and deeply enjoying it. The community, though smaller than 10 years ago, is passionate, with a vast modding community. For how often and how much this game goes on sale, I would still recommend it this long after launch. There are thousands of hours of content that you can enjoy, more than any other game I’ve played. If you are hooked by your CAC and the main combat loop, then you will accept the flaws and genuinely want to push through the grind (at least to the extent required to get all achievements). Rating: B+
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese*, Traditional Chinese, Korean, Simplified Chinese +1 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth it
👍
peak
Cine total, no me parece un juego de hace 10 años, teniendo la oportunidad de adquirirlo y no bajarlo de las paginas rusas que usa el pandy para descargar sus juegos BL y después preguntar porque la cámara de su pc se prendía justo cuando entraba después de bañarse pero ya se sabe que para jugar el multijugador de Halo Infinite gratis le toco usar elamigos es que ¿no has visto los gráficos? aparte si elamigos fuera malo seria elenemigos, ademas ese caboby12 se lo compró para jugar pero nada que juega que fake fan, en fin juego todo perfecto lo re jugaría siempre :v
its good
Muy buen juego, lo único que le saco de malo es que Bulma no es jugable, y no hay escenas de sexo, por lo demás, 10/10
FOR THE CRIMES COMMITTED AGAINST KING PICCOLO HAS MY HONOR TO SERVE JUSTICEEEEE!!!!- Ma Junior
cool game i am goated at it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.