
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 3 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59.7Kreviews | 90% | — | $22.7M |
| $19.99 | 263.3Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god
good
really nice but ihope you make a goku that transforms all forms or do it with everyone
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 42.6K | 84% | $9.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $1.8M | 22.3K | 90% | $3.99 | |
| $0 | 115.1K | 86% | Free | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese*, Traditional Chinese, Korean, Simplified Chinese +1 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新手指导的按键全是乱码,手柄键鼠都是,锁头机制也一言难尽
10/10 one of the best anime games ever made, I got so much laughs out of the interactions in this Finishing the story was a lot of fun, now I will keep doing side quests DLCs and leveling up
La peor cagada que bandai ha hecho en años 500 dólares en puro dlcs y para colmo 2 logros de mierda que me cansaron como nunca. El coliseo de héroes es fatal sino juntas y no es broma la cantidad mínima 5000 medallas TP estas jodido y la única forma segura sin eventos especiales en el juego era farmiando las 7 esferas del dragón en las misiones 23 y 79 que son puro RNG y solo daban 200 TP por deseo una mierda y la tokipedia en la basura más grande de dlc jamás creado las mismas 5 puñeteras misiones una y otra vez y hay que completarlo con todos los personajes o maestros del juego menos 3 pero son 31 en total y repetir con algunos caminos buenos o malos como el caso de jaco y no hay como seleccionar personajes en el nido del tiempo solo un bot para personalizar sus habilidades tienes que salir a buscarlos a conton city y solo puedes caminar en el nido del tiempo lo que hace el proceso lento y tedioso a mas no poder asqueroso, sumado a la pésima experiencia online lag, desconexiones y el puto error EAC jugando limpio sin mods o archivos modificados y la guinda del pasten tú no eres dueño de tu tiempo el juego te obliga a salir después de 3 horas de estar jugando contra tu voluntad.
Muy buen juego, lo recomiendo ampliamente
,
なんか期待した感じのゲームではなかったんですが、なんだかんだ楽しめたのでおすすめしておきます。 ただその、ドラゴンボールにタイムパトロールってどうなの。原作ではトランクスやセルが好き勝手改変してたし、それで無数の並行世界が出来るって事で処理されてたのに、トワの歴史改変はなんで駄目なのかが良く分からなかったんですよね。 未来で改変されてひどい事になったから、過去に戻って原因を取り除く為に悟空達に混ざって原作追体験するってんじゃ駄目だったのかな・・ それともバンナムのポリシーとして、ダイジェストでの原作再現じゃないと嫌とかそういう感じなんだろうか。 [h2]◆ゲームとして[/h2] かめはめ波を撃ったり狼牙風風拳で追い詰めたりと、ドラゴンボールのゲームとしての楽しみはあるんですよ。でも覚えられる技はゲージ溜めないと使えないから、結局通常攻撃の連打、つまり同じ事ばかりずっとやってて飽きがきます。 各種の技より、ふっ飛ばして追い越して追撃ってやつをゲージ溜めないと使えないようにした方が、まだ変化あって良かったんじゃないですかね。 あと、個人的にいただけなかったのはネトゲというかソシャゲというか、コントン市に漂うあのゲーム感しかない空気ですかね。 ログインボーナスとか時限ミッションの通知とか、ああいうのだけは本当どうかと思いました。
kame hame ha
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.