
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 14 → 9.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 33.1Kreviews | 89% | — | $2.9M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Typical Larian perfection.
刚开始玩,画面中等,剧情选择推进方式丰富,战棋类对战是我喜欢的类型,玩法比较广泛,值得一玩。 以上是我刚玩时候的评价,现在我玩近40个小时了,有点发言权了。 【游戏类型】回合制+复古魔幻+CRPG游戏(上面说的不对,不是战棋类的) 【上手难度】因为我上来就选的战术模式(次难等级)十小时之内我是没玩明白的,和我第一次玩这种组队式RPG可能有关系,因为开放式世界,玩法多,下面我介绍一下玩法。 【游戏玩法】 ①组队式玩法:一队最多四个人,可以用链条串起来一起行动,也可以拆分四个人各忙各的,但是屏幕只能锁定其中一个成员。 ②职业:我选的战士和牧师,后期又加了一个大法(贾涵,市政厅2楼图书馆邀约入队),一个弓箭手(军营的铁笼子里),一个盗贼(一个山洞里找到的,忘了具体位置了)。 ③任务:这里我看好多人评价剧情提醒不清晰。到处瞎跑。这个是实话,但是这么设计是我喜欢的,我玩游戏喜欢动脑子,搜物资,找线索,特别适配我。(只喜欢简易跑剧情的玩家不建议玩这个游戏,因为你根本不知道该在哪个节点干什么)。 我举个例子:找到杰克妻子艾丝美拉达的犯罪证据,这个需要用潜行到她的卧室,一开始你不会玩,根本就进不去,一进去就被护卫军砍了🥲这里最好用的就是盗贼隐身后进去搜,还要搜地下室,桌子上有本完美犯罪和带血的匕首。我现在玩到寻找伊芙琳的秘密山洞,好不容易找到怎么过去了,就在阿户的500机器人那个山洞穿过去(没找到之前,那叫找路找的一个烦躁,找到后发现这游戏真香) ④战斗:属于回合制的,要看行动点。行动点可以用来移动和攻击、施法。技能要先学习你是哪个学派的,对应的学派用对应的技能书学习技能(技能书也可以搜,打,买),学派我现在也没太搞明白,战士我就用战场技艺,弓箭就用弓箭学派,弄个大概吧。 ⑤装备就各种搜,打。买。金色属于特殊武器装备,紫色›蓝色›绿色›白色。看着搭配吧。 ⑥补充:开锁等级高以后可以用开锁工具开对应等级的锁。有些过不去的地方,可以用盗贼的大跳,贾涵的扔和闪现,再用红蓝魔方把团队传过去。技能书放快捷键格子里用。盗贼的隐身可以用来跑图开隐影。 好了,我要接着玩了,再有好的分享我放评论里(≧w≦)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played it after BG3. Clearly not as good, but very good game still.
In many ways feels better than DOS 2!
Цікаво було глянути на гру яка стала основою для Балдурс Гейт 3, перед тими людьми хто пройшов її без гайдів - знімаю капелюха 😅
Divinity Original Sin, is my first CRPG, or at least the first CRPG that i know of. I don't know what a CRPG is before i play this game, lol. I play this for the story, but end up liking the gameplay way more than the story. Doesn't mean i don't like the story, it's just not really that memorable too me. I'm not really a big fan of story that has multiple endings, but not because i don't like them, i just feel that multiple endings is harder to execute well, but i guess i need more research before starting a game, because it seems that multiple endings story is what CRPG is all about, lol. But the gameplay is really good, i like the environment interaction between elements, i like the crafting systems, even though i don't really use crafting that much other than making upgrade to my weapons. This game made me want to play more CRPGs, even before realizing that not all CRPG combat is turn-based. I’m hoping I’ll still like the other CRPGs I impulsively bought after finishing this game (lol).
El juego tiene potencial y si funcionara correctamente sería muy bueno. Sin embargo, la cantidad de bugs y errores recurrentes es insoportable. El principal problema es el inventario, pues las habilidades del personaje desaparecen esporádicamente en mitad de las partidas y la única solución es ponerse a buscar el último guardado donde el inventario estaba completo.
Peak, 10/10. The game knows what it wants to be and nails it in every way.
if you liked divinity 2 youll like this. its honestly just as good
少做解密是最大的进步
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11.9K | 92% | — | |
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 7.5K | 76% | $19.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 5.8K | 75% | $24.99 | |
| $2.9M | 2.1K | 77% | $39.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 7K | 78% | $12.99 |