
这是一款东方特色修仙类开放世界游戏;虚幻4制作、7056平方公里无缝大地图、海陆空战斗冒险探索、高自由度角色养成、大地图据点占领门派经营等等;版本里同时包括单人模式及多人在线模式等玩法。(付费点卡)
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
千万别买,这不是单机,不要回答,不要回答
你好,陌生人,请问你可以给这个可怜的猫猫一些steam点数吗? 它已经3年没有吃饭了 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
快跑,宣传是单机游戏,实际是游戏公司为多人网游版做测试的测试服,单人毫无游戏体验,目前的更新逐渐逼迫单人玩家组队,单人几乎没办法玩下去
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总的来说吧,这个游戏可能不能满足大多数人的期望,但是说实话,算是我玩过的做的还算可以的游戏了。 毕竟嘛,没有隔壁太荒的乱搞的策划,也没有tx和wy的氪金渠道,总的来说,做的算可以了。唯一令我失望的是,不想八月份那次测试一样,唯一流通货币就是铜钱,现在分个绑定和非绑定,真的很nt。而且只有未绑铜钱才可以在拍卖行流通,前期想搞一套 装备真的很难,而且还是存在着职业差距,剑修就可以单刷所有boss,并且有一定效率,t和奶就不行。元素属性也跟没有一样,只是加自己灵根属性的属性攻击,没有不同属性的调整。词条累人,概率极低,能不能出好词条概率就低,然后能不能吸出来就更低了,吸出来了能不能注入到想要的部分就更低更低了,打好一套词条那都不太敢想,平民玩家想开7孔打好装备就基本上不可能了。 但是总的来说,确实可以,还是有很多新颖的地方的,期待策划吧
我觉得很有意思,游戏内容体量很大,并不像其他个别人说的进游戏完全懵,任务指引很清晰,很细心的告诉你所有快捷键怎么使用,希望游戏大火!
说个很中肯的评价,无充值。游戏玩法对我个人来说还是很不错,奇遇,探索,世界BOSS,功法等,无充值词条,只能变好看而已。这是这个游戏的优点。缺点:(毕竟几十个人的小团队)在bug上和一些任务逻辑上有缺陷。目前已知的获取技能的任务流程如果搞错了,就获得不了。而且无法重新来过,不知道是故意设定的还是BUG,如果说是故意设定的,那就对新人太不友好,直接少个技能(如果真的是故意这样设定的,就应该在进入游戏的时候至少给个提示)。要是关键技能那就废了,虽然说是开放世界,又没提示全靠玩家自己探索,那策划不是坑爹吗?好了总的来说还是值得买来玩一下,至少在修仙类游戏中,值得试一下。期待工作人员尽早修复BUG做好优
这游戏好评刷的吧,先不说狗屎建模,游戏里面鸡都不会动的,游戏内容枯燥
还不错吧,休闲慢慢玩,开局刷灵根挺累的,几个小时才刷出个79的单火
就是获取修为的方式太单一了,不能离线修炼有点点难受,其他的还挺不错的
加油研发团队,这游戏很喜欢,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 28 | 32% | Free | |
| $0 | 70 | 61% | Free | |
| $146.3K | 608 | 71% | $14.99 | |
| $33.6K | 87 | 68% | $15.99 | |
| $390 | 9 | 22% | $1.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 7.5K | 76% | $19.99 | |
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| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 6.2K | 79% | $19.99 |