
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 14 → 6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 33.1Kreviews | 89% | — | $2.9M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just can't really recommend this game, I'm sure there might be a fun game in there somewhere... but I didn't find it on my 20 or so hours on both steam and PS4. Maybe I will come back to it someday but if after that many hours I'm still not having any fun, then I think I'm going to move on.
처음에 너무 불친절해서 몇번 포기하려다가, 다들 재밌다길래 초반부분 꾹 참고 해봤어요. 퀘스트 실마리 어떻게든 얻어서 해결해나갈때쯤에 점점 재미 붙더니 지금은 푹 빠져있어요. 초반만 잘 넘겨보세요.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В цілому гра не погана. Графіка не здається застарілою, музичка приємна. Але через те, що гра не нова, є багато мінусів. В основному проблема з квестами які проходяться незрозуміло як. А якщо ти їх не пройдеш, то далі тебе не пустять. Хоча є цікаві завдання. Вибори не дуже відчуваються. Ну і бойова система прикольна, але занадто повільна, особливо під кінець. Іноді були фрізи в боях, а кат сцени не програвались взагалі, але це вже моя проблема.
Вашими главными соперниками будут закрытые двери
If you've played BG3, DOS2, and thought "what if I became a masochist who suffers through painfully slow combat, no quality of life, and quest complexity that requires a guide open at all times," then maybe 100 hours of this is what you need. Even as a huge fan of this genre, I just wanted it to end at some point. I can't believe it's ♥♥♥♥♥♥♥ finally over.
적당히좀 해야지 공략없으면 진행이안됨
Once you've played DOS1/2 and BG3 you realize how much garbage Larian recycles for every game. Special elemental arrows, ground hazards and elemental interactions are always the same. Pathetically lazy dev.
Annoyingly this game is designed around co-op and the single player suffers for it. At the start of the game you create two characters and they're both apart of your group. You'll encounter events where the two characters you created will converse about the things they've observed. Then you will have dialogue options for your two characters. I foolishly answered the prompts as if I were asked them. For each character. So every time it came up my two characters were always in unanimous agreement. Found out half way through that the choices you make reward you with stats. So by roleplaying the character I wanted to, I was punished by missing out on essential stats. This game is also extremely linear. Missions only have 1 solution. Even though there's an "open world" there's a very clear level progression that you're supposed to follow. If you skip a zone you'll be behind on xp for the rest of the game since there's a finite amount of enemies and the game is balanced around you killing every enemy on the map.
не понимаю, почему эту игру так боготворят. Ну прошел, вновь вернусь для добива ачивок, скорее всего через сейвы других людей, тк даже в первый раз пришлось играть через силу, тк очень скучная игра. В памяти эта игра запомнилась - нет. Буду ли я покупать вторую часть и балду? Однозначно, нет, ибо на это скучнейшее ... я не хочу тратить свое время. Я на 20+- часу просто скипал все диалоги, потому что наискучнейшим образом все изложено, та и смысл - я не помню ничего, кроме говорящей ракушки на пляже. 3/10
[h3]因为33号远征队,重新接受回合制[/h3] [h3]过了开始 杀人扒装备的瘾后,体验全是屎![/h3] 一个游戏要管理4份背包,没全选/反选功能,连翻页的功能都不会做!小学生写的代码都比他强!还增强版,简直就是笑话! 开始还想全书籍、全道具,后期翻箱子都不想翻了,能不捡的就不捡! 手柄操作 屎中屎!从最近的敌人选作目标的代码都不会写!你永远不知道按RB键的下一个敌人是谁! 地图只是地图,连传送点分类都不会做!更别指望在地图上直接点击传送了 战况复杂时,敌人发呆,卡顿 [h3]其实就一 回合制 暗黑破坏神,剧情一点感动到我的点都没[/h3] [h3]什么CRPG之王,全是傻狗舔出来的,坑了我 直接 最高难度不删档,玩了230个小时,通关秒删![/h3]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11.9K | 92% | — | |
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $2.4M | 31K | 87% | $3.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.1K | 77% | $39.99 | |
| $2.9M | 6K | 74% | $24.99 | |
| $2.9M | 7.5K | 76% | $19.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 13.3K | 99% | $5.99 |