
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy the depth and complexity of the play. I've enjoyed the game more once I turned off most of the automation and started micromanaging most aspects. Great fun and a strong recommend for anyone that likes depth to games. Or conversely, if you just want to go full automation and watch the galaxy unfold, you can do that too.
The game has bugs and the devs pretend they are as intended, no support for this kind of developers in my book. Update: DLC's ? of course DLCs, fix the game ? naaaa....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 4.8K | 73% | $39.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.9M | 12.2K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 14 | 57% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 753 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game with too much detail, and it has very steep learning curve. It is 4X grand strategy game. There are 20 playable races each with con, pro, and different technology tree. I played previous title and I needed to spend sometimes to become familiar with UI and gameplay. It is rewarding if you are a patient player and like to learn the basic. Overall, I highly recommend this game to 4X player.
This game is one of my absolute favorites. Its not dumbed down. It takes a while to master - but its rewarding. It needs som late game content. But its great and the improvements since launch are great.
Stations are automatically refitting themselves into other empire ship designs.
Very complex and challenging game. My main complain is that its very difficult to learn for a beginner because no detailed documentation. The in game help is very bad,it does not have even an index to quickly search a component/tech. No way to search for a research tech by name. this is a must have for a very complex game like this. Developers, please add a search/filter as you type feature to search for Techs/Components etc... Overall I think this game has a very good potential.
Like the game but it just will not stop crashing when I zoom sometimes. Tried different visual settings, followed several guides, all my drivers are updated. It's a shame.
ИНТЕРЕСНО, НО ОЧЕНЬ СЫРО! Лучше стеллариса, хочется играть, но ... Игра по началу затянула, было интересно разбираться. Купил все дополнения. Прям глоток свежего воздуха после стелларис. По факту - багофест, альфа версия. Играя крайне бесячая, тупой ИИ, кривой интерфейс, куча багов вызывающих раздражение: - Военные корабли застревают в планетах: -Какое бы ты поведение не задавал - военные корабли стоят на месте вместе того чтобы маневрировать и получают крупным колибром в бочину. - Кривая экономика, зависимая от частного сектора, которым ты не управляешь - уходишь в минус. - Большая зависимость на старте, если плохо стартанул, например пираты задушили и тд - считай что игра проиграна, ты никогда не догонишь других. Нет возможности все исправить. - Бонусы для исследований от станций, которые можно ставить только в определенных ограниченных местах если не провезло с генератором карты - считай что проиграл - Флоты транспортных кораблей в ручном управлении сами нападают и убиваются об космических чудовищ. ИГРА ЧУДОВИЩНО ПЕРЕГРУЖАЕТ ВИДЕОКАРТУ ДО ШАТДАУНА. Жаль я не попробовал 1 часть этой игры, увы на win 11 она не работает. Сделаю небольшой апдейт. Дошел до момента когда изучил почти все технологии. Емею около 100 планет. - куча фрейторов без миссий, делал редизайн увеличивал количество топлива до максимально возможного бесполезно. Уничтожил бездействующие фрейторы, ИИ построил снова - стоят ничего не делают. - построил разрушителей планет. Все убились от взрыва атакуемых планет) - далекие планеты не развиваются, ИИ напрочь отказывается их снабжать при этом куча фрейторов стоит без дела. Изучил до максимума гипредвижки и топливные ячейки. - игра вылетает каждые 10 минут. - ИИ напрочь отказывается делать апдейт построек на планетах, при это в настройках стоит галочка автоматизации, при 100 планетах я тратил кучу времени на ручной менежмент.
It's probably a stale meme at this point but I'll just put this out there as a warning anyways: Not having a order queue function is silly in a 4x game. *Removing* this function when "modernising" into a new engine(?) and a brand spanking new title with your usual package of mod--I mean DLC's is borderline something (not exactly sure of what). I'd stake my savings on it has everything to do with "streamlining" automation, and being able to crown oneself King of "it". Sell titles because of "it". I'm left wondering whether or not CodeForce were ever really aware that the mightiest feature of the order queue is not to queue anything at all, really - except time. Skilled players have internalised distance on the map in relation to tech (jump trigger range, acceleration etc) to such an extent that they can insert precise ad hoc timers for individual fleets up to several minutes -- just by holding shift and painting a few lines ... And I don't even think they are particularly aware themselves. It just feels fundamentally wrong when that tool is gone.
You really couldn't put it at 65% off in the first place? This game is barely worth the 30$ I spent and now off the back of that sale it's now 65% off and even then it would be hard justifying 20$ for this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.