
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game alot,quite a learning curve but there are some good guides on Martix forums and YT.
DW2 is a masterpiece, I don't think there are any other space simulations like this one. It really makes you feel like you are in a galaxy living on its own having to deal with the many moving parts of your empire, and you can automate most of these tasks and focus on where you would like be more present and on important decisions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 4.8K | 73% | $39.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.9M | 12.2K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 14 | 57% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 753 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I HATE RTS
Having just clocked up 500 hours in this game I thought it was about time that I left a review. I'll keep it brief: along with Old World, this is my favourite game. A deep and complex strategy game that takes a lot of time to get to grips with. If you are prepared to put in the hours that are needed to play it well, you will be rewarded with hours of enjoyable gaming . The DEVS are very passionate and committed to the game and have incorporated suggestions from the community in the regular updates that have been made. And they operate a sensible DLC policy too. Looking forward to the next 500 hours and beyond.
this is an awesome 4X real time strategy. i do like it better then stellaris (which i put hundreds of hrs into). it does have a learning curve like all games but it is not bad. you can make it as hard or easy as you want.
great game, sorta hard to figure out the automations, if the game is fighting you and changing things, you have the wrong automation settings on... Must learn the automation settings along with learning the game.
Quick review - I've got a lot more playing to do before I write a more complete one. I play 4X games weird. I like to use big galaxies (or worlds or whatever) with just 3 or 4 other empires in them. I also like things to be generally peaceful. Monsters/barbarians with some bigger (but temporary) military challenges are fine, but I enjoy trying to win more on the explore/expand/exploit fronts than extermination. This game appears to be supporting that style of play really well! Regarding the DLC: don't buy it yet. The base game has PLENTY! See if you like its style of pick-your-automation first, then get the DLC when you know you'll use it.
The game has bugs and the devs pretend they are as intended, no support for this kind of developers in my book. Update: DLC's ? of course DLCs, fix the game ? naaaa....
This is a great game with too much detail, and it has very steep learning curve. It is 4X grand strategy game. There are 20 playable races each with con, pro, and different technology tree. I played previous title and I needed to spend sometimes to become familiar with UI and gameplay. It is rewarding if you are a patient player and like to learn the basic. Overall, I highly recommend this game to 4X player.
Stations are automatically refitting themselves into other empire ship designs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.