
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's probably a stale meme at this point but I'll just put this out there as a warning anyways: Not having a order queue function is silly in a 4x game. *Removing* this function when "modernising" into a new engine(?) and a brand spanking new title with your usual package of mod--I mean DLC's is borderline something (not exactly sure of what). I'd stake my savings on it has everything to do with "streamlining" automation, and being able to crown oneself King of "it". Sell titles because of "it". I'm left wondering whether or not CodeForce were ever really aware that the mightiest feature of the order queue is not to queue anything at all, really - except time. Skilled players have internalised distance on the map in relation to tech (jump trigger range, acceleration etc) to such an extent that they can insert precise ad hoc timers for individual fleets up to several minutes -- just by holding shift and painting a few lines ... And I don't even think they are particularly aware themselves. It just feels fundamentally wrong when that tool is gone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 4.8K | 73% | $39.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 14 | 57% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 753 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very complex and challenging game. My main complain is that its very difficult to learn for a beginner because no detailed documentation. The in game help is very bad,it does not have even an index to quickly search a component/tech. No way to search for a research tech by name. this is a must have for a very complex game like this. Developers, please add a search/filter as you type feature to search for Techs/Components etc... Overall I think this game has a very good potential.
Like the game but it just will not stop crashing when I zoom sometimes. Tried different visual settings, followed several guides, all my drivers are updated. It's a shame.
This is a great game with too much detail, and it has very steep learning curve. It is 4X grand strategy game. There are 20 playable races each with con, pro, and different technology tree. I played previous title and I needed to spend sometimes to become familiar with UI and gameplay. It is rewarding if you are a patient player and like to learn the basic. Overall, I highly recommend this game to 4X player.
I enjoy the depth and complexity of the play. I've enjoyed the game more once I turned off most of the automation and started micromanaging most aspects. Great fun and a strong recommend for anyone that likes depth to games. Or conversely, if you just want to go full automation and watch the galaxy unfold, you can do that too.
Stellaris on steroids
Beyond angry. That is how I can describe what this game has made me. A game with so much potential... ♥♥♥♥♥♥♥ destroyed by the absolute worst execution possible. minute 1 crash minute 2 crash minute 3 crash minute 4 finally get the game working and stable. This game wasn't even improved with mods and has officially taken the top spot of Total War Troy as the ♥♥♥♥♥♥♥ worst game I have ever made the mistake of purchasing. This is not a comprehensive list, this is just the basics... Get your ♥♥♥♥ together devs. - Unfortunately it has the most clunky and extremely unintuitive UI - Very piss poorly executed economic and empire management system - A complete lack of event awareness assistance 95% of the time you don't know stuff is happening and IF you do it isn't until it has already happened. - My fleets or constructors receive orders to do something and decide to do everything other than the orders given. Constantly spreading out for no reason, refusing to attack targets even with fleet and ship behavior set to be as aggressive as possible no matter what. Orders to go to X system? Nah I am going to go to Q system because ♥♥♥♥ you player person... It basically seems like all of my individual ship commanders are collectively brain dead at the same time. - 0 depth to espionage - 0 depth to diplomacy - 0 depth to fleet engagements if you can even get your ships to shoot the target in the first place. No it is not because the pace of the game is slow. Speed up to 8x speed and still they just sit around with their thumbs up their ass getting shot with no return fire. - 0 understanding of queued orders for fleets or builds... Not even a destination marker... just a tiny little note hidden in the bottom left that says doing x or going to y and then IT DOESNT HAPPEN... THEY END UP IN ♥♥♥♥♥♥♥ NOWHERESVILLE MILKY WAY... I am surprised they even stayed in the Milky Way galaxy to begin with and didnt take a ♥♥♥♥♥♥♥ left at Andromeda. - Terrible color choices, distinguishing friend from foe is a nightmare. Had to double check I am not color blind and nope I am not color blind the color choices are just that bad. - Zoom to system/Zoom to universe is jittery and feels like the game is stuttering constantly - Tech tree handling is trash. - Tech research is the one possibly decent aspect of the game and even that is stretching the definition to the breaking point. At least i can pay cash to focus research and cut down on research times. - The entire game just feels laggy at the macro level even though it is not actually lagging. My advice. go play Stellaris. At least that game is stable and finished, the only thing id recommend is grabbing a UI mod for it. As for this game... see below The ♥♥♥♥♥♥♥ worst part of this game is that consistently without warning or even a mild heads up the game just randomly ends in some other factions victory even with ALL VICTORY CONDITIONS TURNED OFF... and sandbox mode??? what sandbox mode. ALL of the models are just taken away and the ability to do anything once sandbox mode kicks in is NOT THERE... I mean what in the actual ♥♥♥♥ devs??? You can eat my balls on me ever purchasing another thing from your company. Complete ♥♥♥♥♥♥♥♥. The list of negatives for this absolute dumpster fire abomination of a game goes on and I would be here until December writing what I actually think about this game. For reference it is August right now . I am genuinely angry that I wasted my money on this game and I am more than a bit annoyed at the online reviews for this game as they are blatantly full of crap. Go play literally anything else.
You really couldn't put it at 65% off in the first place? This game is barely worth the 30$ I spent and now off the back of that sale it's now 65% off and even then it would be hard justifying 20$ for this game.
Still has a bit to go to catch up to the previous game, but it definitely scratches a certain grand strategy itch for me when I'm in the mood for it.
This game is one of my absolute favorites. Its not dumbed down. It takes a while to master - but its rewarding. It needs som late game content. But its great and the improvements since launch are great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.