
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ilk oyun kadar yakalayamadı beni devam ederim bi ara
its just like playing assassins creed but actually better
a
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.1M | 64.5K | 86% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $14.3M | 67.5K | 98% | $9.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dishonored 2 ne réinvente pas la formule mais à l’améliorer presque dans chaque point. Sur le papier, il ressemble énormément au premier jeu. En pratique, il est difficile de revenir en arrière après y avoir joué. Le plus grand progrès concerne les niveaux. Ceux du premier Dishonored était déjà bon, mais certains de ceux de cette suite comptent parmi les meilleurs jamais conçus dans un jeu d’infiltration. La créativité déployée dans certaines missions est impressionnante et démontre une maîtrise du level design rare. Les cartes sont aussi beaucoup plus grandes et longues que le premier opus. Le choix entre Emily et Corvo apporte également une vraie valeur ajoutée. Les deux personnages disposent de pouvoirs suffisamment différents pour modifier la manière dont on aborde les situations. Emily est particulièrement réussie et évite l’écueil du simple remplacement du protagoniste original ou de la demoiselle en détresse. Là où le premier jeu reposait beaucoup sur son univers, Dishonored 2 bénéficie en plus d’une meilleure maîtrise de ses systèmes. Les possibilités d’approche sont encore plus nombreuses et l’infiltration gagne en fluidité. Karnaca donne un vrai sentiment de dépaysement là où Dunwall était dominée par la peste et la grisaille, Karnaca propose une identité différente sans perdre le ton caractéristique de la série. La ville paraît plus vivante tout en restant profondément marquée par les inégalités et la corruption. Tout n’est cependant pas parfait. L’histoire reste probablement l’élément le moins marquant du jeu comme son prédécesseur. Elle fait le travail, mais les niveaux reste bien plus en mémoire que du scénario lui-même. Certains antagonistes manquent également de présence malgré un potentiel plus intéressant que le premier jeu. Le système du chaos conserve aussi les mêmes limites que dans le premier opus. Le jeu met à disposition un grand nombre de capacités offensives extrêmement amusantes, mais la structure morale continue d’avantager les approches non létales. Et enfin une alternative aux chutes assassine en non létale offre une meilleure souplesse pour le gameplay infiltration pure. Malgré les quelques critiques, Dishonored 2 est une nette amélioration sur presque tous les aspects du jeu précédent. Son level design à lui seul justifie la découverte du jeu. C’est un titre qui respecte l’intelligence du joueur, encourage l’expérimentation et récompense la maîtrise de ses mécaniques. Peu de jeux offrent autant de liberté tout en conservant un tel niveau de qualité dans leur conception. Sah un bon 16/20
Running perfect with Kubuntu
还可以,就是剧情有点短,最后那个boss被我一枪打死了
This was ok, but I kept losing interest and it took me literally years to finally get though it. There are lots of mechanical issues, like not being able to grab enemies when they're sitting or leaning, and other janky things. A few level designs really derailed my playthrough, and resulted in me setting this down for ages. Overall though, it's mostly more of the same as the first game which I enjoyed. I think this is a pretty good game though not as good as the first one. I think if you liked that you'll probably like this as well.
This is the only game I've actually gone and gotten full thropies on. Full of funny moments, immersive combat, and a really good graphics style. 100/10 I would definetly recommend.
хорошая игра
Best!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.