
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的是潜行游戏,我体会到了潜行的魅力了。
Emily, my beloved
um dos meus jogos favoritos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And yet another Arkane imsim gem Is it better than D1? Uh... kinda. Yes? Maybe? It doesn't even need to be, actually. Its a sequel and an insanely good one at that. Play D1 first, then this. The dual character system in this game is so damn well done its unbelievable. Emily is obviously the "canon" route but Corvo is the other (much darker) perspective that tops off the flavor. Everything said about the first game is true and this time we're in coastal Karnakas and the vibes are a bit different but in a good way. Instead of a rat plague we got gigantic bloodsucking wasps so we're f***** either way. But it needs to be said: D2 has THE most impressive level design I've seen in an FPS until now. The clockwork mansion and the abandoned manor comes to mind, but really every level has something incredible to show off. Can't really explain why as to not spoil the experience. Trust me on this one. Also, Death of the Outsider is an standalone expansion that closes off a lot of the story points and it is also amazing.
Teil 2 ist ebenso ein Meisterwerk wie der erste Teil, Keine Ahnung was ich schreiben soll, aber ich finde es lohnt sich und spielt sich immer wieder gerne
Inferior ao primeiro, mas muito bom também
Doesn't even launch as of 6/5/26. Only fix I could find online required a sketchy download.
Ótima história, e teve uma grande melhoria em relação ao primeiro jogo, que já era uma obra prima
This is exactly the kind of stealth game I love. It gives you a target, drops you into a beautiful messy level, and then just lets you figure it out. You can sneak through windows, climb across rooftops, use powers, avoid everyone, knock people out, or turn the whole place into complete chaos if that’s your mood. Karnaca is a great setting too. It feels warmer, brighter, and more colorful than Dunwall, but still dirty, dangerous, and full of secrets. Every area has little stories hidden in apartments, notes, conversations, locked rooms, and weird corners you only find because you decided to explore instead of rushing the objective. Playing as Emily or Corvo also gives the game a lot of replay value. Their powers change the way you move and solve problems, and the level design is strong enough to support different styles without feeling forced. Some missions are just straight-up brilliant, especially the ones that play with space, time, and the layout of the world. It’s stylish, smart, and really satisfying when a plan actually works. And when it doesn’t, honestly, failing in this game can be half the fun.
The gameplay/mechanics are an improvement over the original. There are lots of new elements in the level design compared to the og, mostly good things. Sometimes I miss the simplicity of the og. The art direction is not as good as the og. Where that visiually feels like a timeless classic, this really looks like a game of its period ("moving" menus, "interactive" shop menus in the game world, ...). Still a must play for immersive sim/stealth fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $14.3M | 67.5K | 98% | $9.99 | |
| $48.6M | 71.7K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.1M | 64.4K | 86% | $39.99 | |
| $38M | 211.7K | 96% | $9.99 |