
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 43Kreviews | 90% | — | $26.7M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1394 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spannendes Spiel mit abwechslungsreichen Schleich und Kampfpassagen, sehr atmoshärische Stimmung
10/10 best stealth action game of all time, hands-down
10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一篇昏一篇杀,第三篇无能力,打完三周目后才大致领略到阿肯的地图设计功力
Ахуенно качественный эмерсив сим 0 нареканий, прошел на одном дыхании
They keep making new OS, new drivers incompatible with old games bcz new game engines, new drivers arent backward compatible with old ones. The game stutters, lags even with a very good hardware from last year. I remember playing dishonored 1, the prequel to this and that was smooth on that old hardware. The game itself is excellent only if you get a 10 year old gaming PC with 10 year old drivers. If you can play it smoothly on your machine, then it has hours of content, entertaingment and engagement. Any shortcomings are not dev's fault
참 재밌습니다. 카르마 시스템도 참 좋은데…. 대부분의 게임이 그렇듯 악인 루트는 뭔가 반쯤 버린 자식 같은 느낌이 있습니다. 이건 디스아너드만의 문제가 아닌데요. 나쁜 행동 뒤에 나쁜 결과와 서사를 준비하는 건 자연스럽습니다. 근데 그러면 유저 입장에서 선택할 필요가 있나요?. 나쁜 결과 뒤에는 그럼에도 선택할 수밖에 없는 매력적인 보상이 함께 준비돼야 합니다. 그리고 이는 선인 루트에 비해서 비대칭적으로 밸런싱 되야 합니다. 아니면 압도적인 경험이라도 선사해 줘야 해요. 디스아너드 1, 2는 그 부분에서 참 항상 아쉬운 거 같습니다. 그 때문에 뭔가 도덕 교과서 같은 작품이 되곤 합니다. 너가 이래서 이렇게 망쳐버렸어! 너는 참 나쁜아이구나... 이런식이죠. 근데 그러는 순간 악 카르마에 따른 환경 변화 구현 등 그 변화를 표현하느라 개발자들이 쏟은 시간이 낭비가 돼버리는 겁니다. 이래서는 안 돼요. 밸런스적인 보상을 주기 싫다면 뇌로 설정딸이라도 칠 수 있는 진수성찬을 줘야 한단 말입니다. 아쉬운 이야기만 했지만 참 사랑하는 작품입니다. 키린 진도쉬의 컨셉과 성우 연기, 맵 구현 너무나도 아름답습니다!. 다만 후속작이 나온다면 악인 서사를 제발 살려줬으면 좋겠어요. 아니면 그냥 카르마 시스템을 삭제하세요!, 개발자들 힘만 드니까....는 아니네요. 악이 빛 좋은 개살구로써라도 있기에 선이 빛나는 것도 있으니까요. 근데 기왕 노력해서 만든 걸 들러리로만 세우는 거 너무 아쉽지 않나요?. 선인도 악인도 둘 다 당신 자식입니다, 편애하지마세요~ 아케인 스튜디오~.
Perfection
good
⠀⠀⠀ 在一代之上全面的提升,关卡设计、各种丰富多彩的魔法能力和道具,以及细致详实的世界观,真的是太厉害了。六年前草草的通关了一下,没领悟到耻辱在游戏设计上的高超之处,现在回过来玩完一代,又细细品味二代,arkane确实是有大师的水准,游戏设计的水准非常的高超,这款游戏放到现在也不过时,甚至可以说依然是领先的水准。 [h3]高自由度的箱庭关卡[/h3] ⠀⠀⠀ 依然是高自由度的箱庭关卡,这一作在关卡设计上更为出色,特别是融入了特色玩法的机关宅邸、沙尘区的阿拉米斯·斯蒂尔顿大宅。在机关宅邸中整个宅邸都是一个可以活动的机械装置,通过拉动各个区域的拉杆可以实现各个房间组件的移动和变换,使得整个关卡变得非常动态,非常有意思。阿拉米斯·斯蒂尔顿大宅在现在与过去穿梭,改变过去从而影响现在,甚至改变了整个沙尘区的现状,从原先沙尘漫天、沙暴频繁,到现在的阳光明媚、欣欣向荣。游戏中有多种方案达成任务目标,可以直接杀死任务目标,也可以寻找拯救良善之人的方法和用相比简单的死亡更具讽刺性的方式惩处叛逆的办法。地图设计相比上一代更加立体而多变,玩家可以更加自由的在地图中穿行。前往任务目标地点也有多种方式,电梯可以从上方的窗口翻入、锁住的木门可以直接砸烂,拦路的光幕可以卸掉鲸油桶把它关掉,可以通过改线工具为己所用,也可以通过时停直接穿越。而明确的任务目的地标识使得玩家在立体的地图中也能不迷失方向,不会像无头苍蝇一样到处乱转无所适从,使得推进方向更明确,流程体验更顺畅。地图的立体、关卡的自由、任务完成方式的多样以及明确的任务目标指引相辅相成,使得玩家能获得更加丰富多样且个性化的游玩体验。 [h3]丰富多彩的第一人称潜入玩法[/h3] ⠀⠀⠀ 本作中提供了相比上一代更加丰富多彩的魔法能力和道具以及弹药,而且不同魔法能力之间还可以相互配合,从而产生更加奇妙的效果。丰富的魔法能力极大的丰富和拓展了玩家在地图中的行动能力,使得玩家的行动更加自由。在本作中新增的能力有远攀、催眠、暗影行走、骨牌,上一作有的能力也得到了强化和提升,远攀使得玩家可以把敌人从远处拉过来,催眠使得玩家可以催眠大范围的敌人,暗影行走提供了一种方便的隐匿和暗杀的方式,也可以用来钻过小型通道,骨牌可以用于连接大量敌人,甚至可以连接分身,而被连接的敌人会同时被同样的效果影响。原先的能力,瞬移、附身也得到了加强,瞬移可以在瞬移之后迅速暗杀,附身可以在不同敌人间转移。 在本作中的骸骨护符拥有非常强大的加强能力,特别是漆黑骸骨护符,但比较可惜的是漆黑骸骨护符无法带入下一周目,只能重新收集。 [h3]独特的世界观和丰满的故事[/h3] ⠀⠀⠀ 本作中继续描绘了上一作那个基于鲸油科技的蒸汽朋克风水上国度发生的故事,非常的独特和有趣。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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