
The ultimate Disgaea has arrived to Steam! HL-raising action and a horde of special features await you in this tale of fiery revolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 895reviews | 88% | — | $832.4K |
| $49.99 | 350ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes this game is very funny but it can be very hard for people who are new to the playstyle and if you want certain content you will have to look it up. The content you can get from looking stuff up is really worth it.
yes
Um ótimo jogo da franquia, melhorando tudo que já tinha nos seus antecessores e adicionando muito mais coisas como variações de Magichange, Extra Gain Innocent stackando em 4800% diferente dos jogos anteriores que era 300% fazendo que o grind do jogo seja algo mais rápido e não sendo cansativo, itens agora podem ser upados até nível 300 diferente dos jogos posteriores que era 200 fazendo que o player consiga mais fácil chegar ao Stat Cap do jogo e obviamente temos uma história moldes do anterior cheio de quebras de quarta parede, diálogos bem humorados e personagens adoraveis e a gente tem o Axel que voltou só para apanhar
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 173ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[Insert overly used reference to sardines here]
very fun & addictive for a first one in the sequel
인생이 소중하다면 하지말것
1하고 4하니깐 매우 재밌음
Game process -> Numbers go up. Dopamine hit achieved. Now I can't stop / won't stop. Story is fun too, but that was a hundred hours ago.
nao da pra falar mt do game, é disgaea, agora essas praga de dlc e item shop, meu deus do ceu, nunca mais compro nenhum disgaea na vida
[h]นี่มันเกมพัซเซิลทำลายบล็อค ไม่ใช่ SRPG![/h] ปกติชอบเกมซีรีส์นี้มาก ภาค1 เล่นใน PS2 คือ The Best เลย พอมาภาคนี้ ไม่ไหว ยอมแพ้ว่ะ ระบบ Geo Block ในภาค 4 มันไม่ได้มาแค่ชิ้นสองชิ้นให้เราทุบเล่นขำๆ หรือมา support กลยุทธ์เหมือนภาคอื่น แต่มันถูกออกแบบมาเป็น "ตรรกะเขาวงกตสามมิติ" ที่น่ารำคาญมาก อยากเข้ามาปั้นตัวละคร เลเวล 9999 เอาตัวโหดๆ ไปสะใจกับการทำดาเมจพันล้าน แต่เกมกลับบังคับให้ต้องมานั่งคิดเลข สลับสีบล็อก โยนตัวละครต่อตัวเป็นหอคอย (Tower Throw) เพื่อข้ามบล็อกหนาๆ คนเล่นสายลุยพังพินาศหมดค่ะ เพราะต่อให้ตัวละครคุณสเตตัสเทพแค่ไหน เจอ Geo Block สกัดทางเดินบวกเงื่อนไขห้ามยกเข้าไป คุณก็ทำอะไรไม่ได้นอกจากต้องเล่นตามเกมกลของมัน Item World มันใช้วิธี สุ่มพื้นที่ แล้วความซวยคือ ระบบสุ่มของภาค 4 มันชอบสร้างด่านที่เป็นไปไม่ได้ขึ้นมา เช่น: ศัตรูตัวสุดท้ายยืนอยู่บนเกาะลอยฟ้าที่สูงลิบลิ่ว ทางขึ้นถูกบล็อกด้วย Geo Block ที่มีเอฟเฟกต์อมตะ (Invincible) หรือห้ามเดินผ่าน ไม่มีบล็อกสีอื่นให้ทำลายล้างเพื่อเคลียร์ทาง ผลคือผู้เล่นติดแหง็ก ทำอะไรไม่ได้นอกจากต้องยอมกดไอเทม Mr. Gency's Exit เพื่อหนีออกมาตั้งหลักใหม่ ซึ่งเป็นการเสียทรัพยากรและเสียเวลาชีวิตอย่างไร้เหตุผลสิ้นดี ระบบ "ยกลอย" (Lift/Throw) ที่ซับซ้อนเกินไป ภาค 4 เป็นภาคที่เพิ่มการต่อตัวเป็นหอคอยเพื่อแก้ปริศนา Geo Block แบบฮาร์ดคอร์ หากคุณกะระยะพลาดไปช่องเดียว หรือโยนบล็อกผิดลำดับ ทุกอย่างที่ทำมาคือพังทลาย ต้องกด Restart ฉากใหม่ทั้งหมด ความตึงเครียดตรงนี้มันกลายเป็นการเพิ่ม "ความน่ารำคาญ (Friction)" มากกว่าความสนุก --------------------- I usually absolutely love this franchise. Disgaea 1 on the PS2 was Peak Disgaea—the absolute best. But with this entry, I just can't. I completely give up. The Geo Block system in Disgaea 4 isn't just a couple of blocks thrown in for a bit of fun or to support your strategy like in other entries. Instead, it’s designed as a deeply irritating "3D logic maze." I just wanted to grind my characters to level 9999, build an absolute powerhouse squad, and enjoy the satisfaction of dealing billions of damage. But no, the game forces you to sit there doing math, swapping block colors, and stacking characters into towers (Tower Throw) just to get past these massive walls. For aggressive, straight-up combat players like me, it completely ruins the experience. It doesn't matter how god-tier your character's stats are; the moment you hit a Geo Block blocking your path paired with a 'No Lift' restriction, you're utterly powerless. You have no choice but to play along with its tedious mind games. The Item World relies on procedural generation, and the worst part is that Disgaea 4’s RNG loves to spawn literally impossible stages. For instance, the last remaining enemy will be standing on a sky-high floating island, and the only path up is blocked by a Geo Block with an 'Invincible' or 'No Entry' effect, with absolutely no other colored blocks around to destroy and clear the way. As a result, you’re completely soft-locked. There is nothing you can do except waste a 'Mr. Gency's Exit' just to escape and restart. It’s a total waste of resources and an utterly irrational waste of time. The Lift/Throw system is also unnecessarily convoluted. Disgaea 4 went overboard by pushing character towers to solve hardcore Geo Block puzzles. If you miscalculate the distance by even a single tile or throw a block in the wrong order, everything you've built collapses. You have to restart the entire stage from scratch. This kind of tension doesn't create fun—it just adds pure, unadulterated friction.
Players by region
Where this game's players are, estimated from review languages.
Related
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