
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
слишком сырая баг на баге, про баланс даже говорить не приходится, бесконечные атаки бомжей, которые сильнее пользовательских юнитов - это полный крах геймплея между миссиями сюжетные ролики интересные, но от них тольку нет, так как даже с читами на ресурсы обойти бинд числа и силы противников в х100 от твоих юнитов не возможно не ведитесь на пеструю картинку боев с ордами болванчиков - это чистая маркетинговая ложь, даже самые топовые стены в этой игре падают на раз, поэтому от такой орды вы будете жить меньше минуты игра требует огромных сил и времени чтобы в конце заплевать тебя бесконечными волнами крестья с вилами, которые почему-то в разы сильнее профильного солдата вашей армии из трижды прокаченной казармы
I'm conflicted because I have to keep playing the game on "easy peasy lemon sqeezy" mode
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Humor w kampanii jest tak unikalnie wspaniałą rzeczą. Gra to naprawdę efekt miłości twórców do gier.
這遊戲優點非常非常多 但最大的優點與缺點就是隨機性,隨機性讓遊戲很好玩,但同時也讓平衡做得很差,同樣一張地圖會因為隨機性難度有非常巨大的差異。 我認為這可以是一個恰當的取捨,但隨機性這種東西應該要設計一些規則避免互相疊加造成很糟糕的遊戲體驗,例如有一關初期靠近基地的幼蟲與成蟲巢穴生成範圍會近乎重疊,我知道這是避免玩家產生預期心理會去猜測敵人的生成,是為了迫使玩家去做偵查,這本身立意良好,但當幼蟲與成蟲幾乎生成在同一個位置,去打幼蟲成蟲就全部衝過來,這樣根本不可能玩得下去,合理的做法應該是要避免兩者生成在過近的位置。 其實位置過近也還是稍微能處理,更糟糕的是這些蟲在遭受攻擊時,吸引同伴一起過來的範圍太大了,這導致成蟲也會全部跟著一起過來。吸引範圍大本身是提升難度的好想法,但這和生成位置重疊這兩項疊加在一起,難度就會高到非常可怕,這會迫使玩家必須要頻繁按暫停去作微操來避免一開局就碰上不幸直接完蛋,這使得這款遊戲從一個經營遊戲變成微操為主軸的即時戰略遊戲,整個遊戲的特色與核心玩法就被關卡的設計缺陷給顛覆了,讓這款遊戲從優秀變成平庸。 難度本身不是問題,但難度設計不應該顛覆遊戲自身的核心玩法,我玩這款遊戲不是為了玩另一個世紀帝國或星海爭霸,操作不應該是這個遊戲的主軸,強烈建議開發團隊針對這個問題做修正,不然真的很影響遊戲體驗。 --------------- 對遊戲有更深的了解並開始挑戰高難度的時候,會發現地形的隨機性造成的平衡性問題也很糟糕,有時候因為強敵的限制,導致鐵礦資源幾乎無法採集,只能靠超低效率的交易來換。有時候重要資源生成在地圖邊界,尤其是石礦鐵礦,而且還是面向敵人那一側,狹窄的空間幾乎無法防守,通常就是只能敵人來襲就拆掉,攻擊結束再補回去,非常麻煩,玩起來體驗極差。 此外初期地圖生成會嚴重影響發展,有時候莫名其妙被岩壁包圍導致腹地狹窄,蓋房子都被限制,更何況是種田。還有些關卡城堡位置在接近邊界,但邊界外卻有延伸空間但無法建築,有時候會有難以防守的情況,例如被岩壁遮擋導致弩砲射不出去,敵方投石車卻可以單方面攻擊,且城堡就在地圖邊緣,因此必定會有許多建築在敵人的攻擊範圍內。 總之這些平衡很差的隨機性在高難度時會造成嚴重影響,這種由運氣決定難度的設計玩起來感覺真的很糟糕。
Oyun güzel fakat sizi bazı şeylere mecbur bırakıyor. Her bölümde acaba en az kaynakla nasıl etrafıma duvar çekerim diye düşünüyorsunuz. Düşman grupları o kadar kalabalık ki kuşatma aleti kullanmaya ve sur çekmeye mecbursunuz. Bu durum strateji kısmını biraz törpülüyor. Akın akın gelen düşmanları temizlemek yine de tatmin edici.
以为是休闲小游戏,结果硬核到非常上头。三天玩了三十小时,电子阳痿多年的我,又能干了!
세력별로 캠페인 엔딩 다보고 무한모드랑 이것저것 골고루 즐겼다. 기본 난이도는 쉬운편이다 스타같은 실시간 전략 게임이지만 일시정지가 있고, 일시정지 상태에서 모든 명령을 다 내릴수 있어서 피지컬보다는 뇌지컬로 하는 게임이다 심시티나 전략 짜는게 어려운 사람들에게는 난이도가 급상승하기 때문에 비추천한다 승리목표는 알기 쉽고, 일정 시간마다 물량으로 밀고오는 적을 막는 재미도 있어서 시간이 순삭된다 스토리는 B급 개그물 느낌이라 호불호는 갈릴 수 있다. 웃기긴 함 유닛이나 건물, 스킬, 업그레이드에 대한 설명들도 직관적이라 이해하기 쉽다 <간단 조언> 1. 초반에 최소한의 병력으로 주변 적들 잡으면서 맵을 넓히고, 영혼수정(주술 사용에 필요한 재료) 수집 2. 주민들 집은 5*5칸으로 해서, 한가운데에 분수를 놓는게 가장 효율이 좋다 3. 길이 막히면 작업자들이 건물을 못짓는다 4. 창고는 작업장 근처에 지어줘야 효율이 좋다 5. 창병+석궁병+치료사 조합이면 대부분 적들은 안전하게 처리가능 6. 웨이브 때 주술의 효율이 좋다. 특히 비전광선을 추천 7. 건물 짓는 속도가 느린 것 같으면 건설자의 집을 늘려라 8. 후반에는 5번조합+기마기사+트레뷰셋을 추천(버담키메라는 웨이브 올때 추천)
Игра хороша, особенно сюжет игры. Забавно наблюдать за юмористическом сюжете, но в компании двигаясь по сюжету, которая дает разные направления фракции разрушает одно, а именно при старте нового флажка путем пути за прохождения каждой миссии ты начинаешь заново строить дома, армию и набираешь снова население это как то куражит голову, что опять заново и опять апаться снова и снова, но есть к этому замена, а именно каждая новая миссия и сама сюжетка. Так что, Пупульты! Не сдавайтесь игра клевая и выходят куча разных обновлений, что дает разработчик не сдаваться, а двигаться как можно дальше выбрав свою истинную сторону за кого вам сражаться! Всем добра.
Gameplay felt a little slow and thed campaign "humour" was grating so I never really got into this game.
я не фанат игр с бесконечным потоком врагов, где сражаешься, пока тебя не задавят количеством. НО Тут эта проблема решена очень филигранно. У миссий есть конец, очень много развилок в сюжете и их все хочется попробовать. Катсцены в духе "ИЗВИНИСЬ ПЕРЕД РЫЦАРЕМ!" купили мое сердце. Игра замечательная, особенно по скидке. Миссии разнообразные, боссы и другое. Графику такую люблю. Из минусов? ну хочется всего и побольше. к концу игры приедаются знакомые здания и юниты. Хочется больше зданий для города, может украшений или особенных юнитов. Но того, что есть сейчас - хватает на долго.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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