
Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.6Kreviews | 97% | — | $10.7M |
| $39.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into Desperados III hoping for a solid real-time tactics game, and what I got was one of the most polished, clever and deeply satisfying stealth experiences I’ve ever played. If you enjoy games where every move matters, where planning feels like solving a lethal puzzle, and where a single well-executed plan makes you feel like a genius, this game is an absolute gem. What I loved First and foremost, the gameplay is brilliant. You control a band of five wildly different outlaws, each with their own skills that complement one another beautifully. John Cooper can toss a coin to distract guards and take them down up close, while Doc McCoy snipes from afar and uses knock-out gas. Kate can blind enemies and slip away in disguise, Isabelle uses voodoo mind control, and the burly Hector lays traps and carries heavy loads. Learning how to weave their abilities together is endlessly rewarding. The standout feature is Showdown Mode, which lets you freeze time, queue up actions across multiple characters, and then unleash them all at once. Setting up a perfectly synchronised takedown of three guards in different directions never gets old. It turns frustration into creativity, and it makes even the most daunting enemy patrols feel like puzzles waiting to be cracked. The level design is some of the best in the genre. Every map is a sprawling, hand-crafted sandbox packed with multiple routes, hidden secrets and verticality. Whether you’re infiltrating a lavish riverboat, a dusty frontier town or a swampy bayou, the environments are gorgeous, full of atmosphere and reward experimentation. The game respects your intelligence and rarely forces you into a single solution. I also need to praise the presentation. The voice acting is top-notch, the soundtrack sets the perfect western mood, and the story, while not groundbreaking, is delivered with style and a welcome dose of dark humour. It strikes a wonderful balance between serious revenge tale and playful spaghetti western. Any dislikes? Honestly, very little. The difficulty can spike occasionally, and a few missions lean a bit too heavily on trial and error. But the generous quick-save system means you can experiment freely without punishing consequences. If anything, those tough moments just make eventual success feel even more earned. Verdict I cannot recommend Desperados III highly enough. It’s a masterpiece of the real-time tactics genre that will challenge your mind, reward your patience and leave you grinning when a perfect plan comes together. Whether you’re a fan of the classics like Commandos or a newcomer looking for something refreshingly intelligent, this is a must-play. It’s easily one of my favourite games in years, and I’m already looking forward to replaying it on a higher difficulty. Don’t miss it.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Korean, Russian*, Simplified Chinese*, Japanese, Polish*languages with full audio support
| $39.99 |
| 1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 255ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Увлекательный геймплей, все действия нужно тщательно планировать, иначе игра довольно строго наказывает за необдуманные решения. У всех персонажей свой уникальный набор способностей, а каждый уровень ставит интересные условия и открыт для креативных способов прохождения.
아주 즐거운 경험이었습니다. 이소메트릭 뷰와 장르적 한계 내에서 최선을 다했다는 인상입니다. 맵마다 한시간 두시간씩 붙잡게 만드는 장르적 재미는 기본, 기대하지 않았지만 무난한 서사와 텔링이 있고 심지어 타격감마저 봐줄만 합니다. 더 놀라운것은 진짜로 도움이 되는 팁 메세지. 좋은 만듦새 뿐 아니라 플레이 양상을 다 꿰고 있다는 점에서 미미미 게임즈가 정말로 이 장르에 일가견이 있다는 것을 확인할 수 있습니다. 사소하게 아쉬운 것 중 하나 적어보자면, 장르 특성상 조작을 한번에 빠르고 정확하게 할 필요가 있으면서 동시에 그 조작이 어긋나면 부정적인 피드백이 강하게 온다는 점입니다. 순간의 차이로 발각이 된다거나, 조작이 어긋나서 눈 앞에서 작전이 어그러지면 아주그냥 미치는거죠. 물론 그런 좌절마저 이 바닥의 재미겠습니다만... 동시에 이소메트릭 뷰의 한계로 인해 조작에 뎁스가 생기는 경우도 있다보니 고수가 되고 싶다면 손 바쁘게 1234asdf카메라빙글빙글휙휙 해야한다는 것 정도는 받아들여야 합니다. 또 이런 게임에서 마우스 클릭 이동시 발생하는 엉뚱한 길찾기 사고도 감내해야할 해프닝입니다. 대신 조작'감'은 별다른 문제가 없습니다. 이런 잘만든 게임을 두고도 개발사인 미미미 게임즈는 결국 사라졌지요. 천만장씩 팔리는 장르를 선택하지 않은것의 대가라고 받아들이기엔 너무 찬란한 '싱글 플레이 경험' 이었습니다. 수작입니다. 추천 드립니다.
Classic Mimimi, which means a well thought out Stealth Strategy / Real Time Stealth Tactics game with lovingly crafted maps and characters with disperate abilities and tools. Do not sleep on the Baron Challenges, which handicap you with some rather interesting and challenging returns to the same maps as the main game but with decidedly new challenges. Worth every minute of the 100 or so hours to complete. I only found a couple of bugs, neither of which were game breaking. Games like this, Shadow Tactics, and Shadow Gambit make me desperately wish Mimimi was back together. In the meantime, there are other great games, but honestly, I haven't found any that are as complete a package as the Mimimi titles. If you like stealth strategy, this is a prime one. If you aren't okay with failing again and again, this is not your jam.
Скачет ковбой Джо по прерии, видит индейский лагерь, все уже бегут на него с топорами, лошадь убили, Джо лежит и думает "Ну все, вот и жопа настала" Но внутренний голос ему говорит: -Джо, тебе еще не жопа, вставай! Джо встал. -Подойди к вождю племени! Джо подошел. -Плюнь ему в лицо! Джо плюнул. -Вот теперь тебе жопа, Джо...
通关纪念,RTT游戏 玩一部少一部。这种游戏类型真的让人沉浸其中,一环套一环不停开动脑筋,也很考验多线操控的能力,看了一些速通大佬的视频真的赏心悦目,不过我们全杀流玩起来也是十分畅快。
미미미는 죽었지만 섀도우 택틱스와 데스페라도스3과 섀도우 갬빗을 남겼읍니다 흑흑
I played the first Desperados back in 2001. I totally loved it. They kept the magic in this one, well done!
Fun but can be repetitive and frustrating. This is basically a puzzle game and indeed, in many ways, it's the same puzzle over and over again. You work your way through a level, where there will be groups of three or four enemies with overlapping viewcones and a patrolling guard and you have to work out which one to take out first and how to unpick the overlapping viewcones of the rest to neutralise them all. And then you move onto the next group. There's usually only one 'golden path' and you've got to figure that out then follow it. You have five different party members and they each have two or three abilities so there's quite a bit of variety in strategy but the game often restricts you to only some of them - or even one of them - at a time and sometimes takes their weapons / abilities away. It does make each level different but can also mean you end up over rely on the same trick for chunks of time, over and over again eg putting a trap down then whistling to lure enemies to it. It's much more interesting when you're comboing characters and abilities - and there are some tough viewcones puzzles to crack - but, when you do get to do that, the controls can be a bit clunky, characters can do stuff you really didn't expect them to and the plan-then-execute "showdown" feature isn't as strong as it could be. It's fine for simple actions but it doesn't let you queue multiple actions, sequence actions or even stagger actions. It feels a bit too basic for the game. I actually thought normal difficulty was more fun; the detection meters are a lot more forgiving so you can risk sprinting across open ground or pulling out your six shooters and going loud. It's probably not the solution that was envisaged but it means you can mix things up a bit a bit more. That said, even on normal you're going to need to reload quite a bit - and sometimes over and over again - till characters do what you want, when you want and the viewcone gods let it work. When it does work though, there's definitely that "I like it when a plan comes together" feeling. Overall, while it can be frustrating, if you like stealth puzzle type games, it is pretty fun. And, for bonus points, it's a western game. There aren't exactly many western games around and it's pretty well done here. The environments are gorgeous and very old west, the characters are fun if stereotypical, and the story's not to shabby. It also oozes character - I loved the end of mission replays for instance. Given it's less than $5 on sale, I'd say go for it if you have any interest in the genre. But be aware it's a stealth puzzle game, not something like xcom.
I know the game is received extremely well, but it just isn't for me. Both Shadow Tactics and Desperados III scenarios feel very unrewarding in terms of the outcome. You spend long minutes deciding on a strategy, make a few trials and errors until it succeeds, and move on to another encounter. The strategy for dealing with enemies is the same across every game by Mimimi – removing enemies one by one depending on their view cones and patrol areas, occasionally using the environment. A direct approach is heavily penalized, while the stealth approach takes ages, and the good feeling of success fades away quickly after you do the same similar thing over and over for hours. The game is great, no doubt, but for me it's a constant search for dopamine that never comes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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